Quote Originally Posted by Silver-Strider View Post
Adding nothing but support options doesn't change content to warrant needing those options. We'd find ourselves in the exact same scenario as our current oGCD healing being oversaturated and ignored. It wouldn't resolve the issue of Healing being underwhelming and boring.
currently, the only "needed" thing in most content is damage. do enough damage and dps can run around like crazy without tanks and healers backing them up. which unfortunately seems near where we're at. i don't think there should be enough added to the point of oversaturation, like our current healing kits are, enough to be... support. a few buffs for your allies, a few debuffs for your enemies. keeps it a pure support class that specializes in support and healing. there should ideally be more to encounters than dps, otherwise, whats the point of having tanks and healers? "best support is a dead enemy", sure? but if that's the goal, you should play a dps that has a proper dps kit instead of playing a healer, and wondering both why healing is boring (we agree here), and why it's not another fully finished dps with a dps rotation? at that point, why not just remove healers all together and tack some a couple aoe/single target heals on our current dps classes, which seemingly would also meet what you're describing.