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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lilapop View Post
    if healing stresses out a healer in what universe does it make sense to also add more when they can't even manage their primary task?
    Except that's your argument, not anyone else's.

    Healing doesn't stress out healers.

    Being a "healer" stresses out healers when there is so little to do that makes use of their kit and so few ways by which for that kit to contribute.
    (8)

  2. #2
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Except that's your argument, not anyone else's.

    Healing doesn't stress out healers.

    Being a "healer" stresses out healers when there is so little to do that makes use of their kit and so few ways by which for that kit to contribute.
    so you're saying having nothing to do is stressful? i must be missing something... because how? find it boring, mundane, and unnecessary, sure. but stressful? if they're unable to contribute at all with their current kits that is on them not utilizing it to the proper extent.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lilapop View Post
    so you're saying having nothing to do is stressful? i must be missing something... because how? find it boring, mundane, and unnecessary, sure. but stressful?
    You say that like frustration can't contribute to stress...

    ______________

    "The party's life is in your hands."

    But, beyond the rare AoE oGCD heal, that really just means you are responsible (since surely you've nothing else to do with the 3/4s of your kit) for undoing individual mistakes, which occur sporadically and rapidly stack in intensity.

    You have 28 buttons. 2, your pure mitigation CDs, are on cooldown. Your DoT is up. The remaining 25 buttons amount to choices which mostly push out one another, and about 7 of which are utterly traps. Between the lot of them, you essentially have two choices, (A) Overheal or (B) spam Dosis more.

    As you contemplate how any kit could actually be so wasteful, little Timmy takes an avoidable goop-bath. Then a few more. Finally, you have a point and purpose to your presence if only if he'd take another in the near future, which you can help him survive. But wait, if takes one more, he'll be one-shot on the next regardless.

    You've a wasteful number of tools, yet none of them empower you to really deal with the situations on which your ability to even use more than a handful of those skills depends in the vast majority of content.

    The less a kit is able to be leveraged in multiple, seemingly integral and/or intended ways, the more context seems to determine the whole of said kit. Rather than "How can I best contribute?" the more pertinent question seems to be "Do I really even have a job?" And that's not something the player can decide beyond choosing to go into particular fights that might actually give it something to do vs. experiencing the other 99.9% of the game. Which, yes, is frustrating, sometimes to the point of stress.
    (10)