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  1. #851
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AziraSyuren View Post
    Addersgall is funny because it rewards you for being worse at the game. It's basically SGE's freecure. It has faint traces of something that resembles good and engaging design, but falls massively short of actually achieving that.
    well it's like i suggested eukrasia should've been a passive that only activates after toxicon or addersgall uses and make it augment more than THREE GCDs maybe some oGCDs and stackable GCDs like phlegma so you actually have more thought put into it
    (0)

  2. #852
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,893
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    *Overhauls healer design to make healers heal more*
    *Also: makes very little to no change in encounter design (and by proxy, healing requirement remains stagnant) because reasons*


    It’s either one of the two—it has to change. Both of them would be awesome but I’d keep my expectation dirt low. They already mentioned not wanting to change the latter.

    Quote Originally Posted by AziraSyuren View Post
    Addersgall is funny because it rewards you for being worse at the game. It's basically SGE's freecure. It has faint traces of something that resembles good and engaging design, but falls massively short of actually achieving that.
    I personally hated it. Not only it copy paste almost everything from SCH’s arsenal, they’re apparently holding some of your MP on hostage by encouraging you to throw out heals like candies even when there isn’t any useful healing required (looking at you Druocholes at tanks during raids). Oh how inspiring..
    (15)

  3. #853
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Silver-Strider View Post
    snip
    And this is to show you don't really care about your healing at all.

    - It does not tie to a DPS trade off, you're not punished for not using it. Comparing to WHM Arssize or Lily or SCH's stack. It is an infinitely better designed. Assume you're not the type who dump every single damn heal on your co, it's possible to match Addesgal for meaningful heal for the mechanic instead of needlessly rush dump it. The MP economy of SGE while need you to use it, it does not require you to rush it on cooldown but use them as need, as long as you use them. Your post is clearly show you don't have the mentality of a healer and only think about DPS optimization.

    The only place where it becomes an overheal is 24, but that has nothing to with the healer design, it's just the 24 faceroll nature.

    - Another example is SGE great design is the fact their Pneuma is a DPS neutral ability. It is the SGE biggest heal, and they have the luxury of only use it when they need the heal without losing their DPS unless they want to pad an AOE, which only happen during the blackfire phase in P3S. Again, this is an infinitely better design than WHM's system where you're force to make choice between DPS or heal.

    The chronic issue of FF14 is there are not a lot of thing to be heal. Overhealing is itself not a problem given how powerful the healing kits and how many oGCD healers have comparing to the pitiful amount of damage taken. The real question has always been do those heal go out at the right time? And in the case of WHM - no they don't more than half of the time. Arsize going out at the same time of a needed heal? That's a happy coincidence, not deliberate because that shit needs to be burn on cooldown. And why do you think they finally make Misery DPS neutral (hey, just like the SGE kit) instead of a DPS loss? It finally dawn on SE that the best way to deal with greedy healer is to create DPS neutral healing style, and which job you think lead the charge on that? SGE is their eureka moment.

    The issue with even greedy healer is not just the amount they heal, it's when they heal it. Before their current iteration the issue with WHM is they have both low HPS but at the same time they also have crap ton of overheal because alot dump their heal when not needed to in exchange for DPS optimization. SGE's design addressed both of that problems. If you say WHM is the same SGE then you have some serious foundational understanding and can not look at thing above face value.

    SGE is great because even in the hand of a Greedy/Newbie healer, it still creates minimum pressure toward the co-healer, while a greedy (old)WHM is a mega pain in the arse It wasn't designed for healer like you, it's a job design to create more healthy grouping environment, and it accomplishes that goal splendily. There is no healer I want to be grouped up in PF with more than an SGE. But then, I don't expect you to understand my point because like I said, I geared my argument toward healing, yours are geared toward DPSing. We don't think on the same wavelenght.
    (0)
    Last edited by Raven2014; 06-20-2022 at 12:32 AM.

  4. #854
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Raven2014 View Post
    I'm sorry I forgot to include the /s.
    snip
    I agree, and while the notion had repeatedly shot down by the pro-DPS people, I think eventually the pro-healing side will prevail. As note, healer DPS is already at the point where it's not a surprise to see they are able to out-DPS a bad DPS, and even more common for a high-output healer to outDPS even an average tank. If the healer DPS is pushed any further than this, it'll cross the point of healer will become a DPS in anything but name.

    Also while they have never promised about making healer DPS more interesting and in fact, consistently removing DPS option. While at the same time, had consistently promise to make healing become more of a focus. Granted, they have not made good of those promise, but at least they are indicator of where the dev's intention are. So have faith, at least I'll hold onto mine ... for now.
    The most noticeable change in this expansion is the deliberate separation of the DPS and healing channel, with SGE being the prime example. Basically for the most part, even a greedy healer can still heal while DPS without stripping on their healing responsibility. In fact, SGE is designed to encourage ... no, require the healer to heal in order to keep up their DPS - somewhat similar to the 5.0 Blood Lily, except done in much better way. So it's clear there are a new direction they're taking healer. To where, we don't know yet. But at least, encourage healer to do more healing (instead of feeling they're being punished whenever they heal) is still a step in the right direction.

    So based upon your comment this is how an imaginary discussion would look like, or part of one would have looked like:

    Hey guys, we can't affect any changes to job "a" because :
    if job "b" cannot hit their buttons it makes them look bad. Goodness, can't have it seem like a more skilled player would make someone who makes no effort want to learn how to play their class.
    I am concerned that unlike all of the other jobs, job "a" is unable to make decisions on when to use its skills. ! Well, it's interesting that it isn't applied to other jobs. What makes everyone who plays job "a" incapable of decision making? Can't overload them! Let's just assume that they can't!

    I also find it interesting that you are now putting people into "pro-DPS" and "pro-healing" camps. Where did this even come from? The vast majority of healer mains do both.

    Your statement about Sage is also very, very strange. In order heal, sage needs to DPS effectively, Not heal in order to keep up their DPS. It wouldn't even make sense to do it the other way around- what do you do when someone is at full health- where would your damage come from- could you explain that?
    (15)

  5. #855
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Correction not the "pro-DPS" camp. The "greedy healer" camp.
    And there's is totally no hidden message in that particular choice of words.
    (10)

  6. #856
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Raven2014 View Post
    And this is to show you don't really care about your healing at all.
    *snip*
    Hmmm, not sure but SGE works like the other healer's. Only skill diffrent is Kardia and this one is not really strong or interactive. It's "fire andd forget" and has the annyoing part of that you need to switch fairly often the target or you overheal. Furthermore is the heal recieved from Kardia not strong. Only enough to outheal autoattacks, depending on the boss. So Kardia is not really that "Wow" or "special".

    Your take on "greedy healer" or "newbies" is something i cant follow. Also your point about HPS is weird but hey "Forum hot takes" are the new cool.

    A couple of questions:
    Aszize is bad ? Why ?
    SCH is weird and plays boring but weak ? Or did i missunderstood you ?
    Lily's are DPS neutral now, did you talk about the old WHM ?

    SGE and WHM is very similar and here is why:
    Both use their damage reduction spells to reduce tb or AOE damage. Both use their OGCD to heal and DPS. I am honest here i played hippo Savage as SGE and WHM and both times i did not hard cast heals (exception as SGE i used the moment hippo jumps and cant be targeted to refill stacks for DPS movement). Lets be honest nobody did hard cast any heals and i am not that good or special.

    The way how SE rewards only DPS and not healing results in the following = healing is binary = enough or not. That's it. And for this rerason give us a DPS rotation.
    (11)

  7. #857
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Raven2014 View Post
    Snip
    Tying your MP to a mechanic that is, by its very nature, finite in usefulness is bad design. It is entirely possible for a SGE to sit on 3 Addersgal for long periods of time due to long periods of no healing even being required so unless you're using your Addersgal to overheal, you're just screwed. It has NOTHING to do with DPS optimization and everything to do with how shit the design actually is. And SGE DOES have a DPS trade off in the form of Toxicon so you're STILL wrong.

    All your post does is showcase how terrible Healer Design is and fails to prove your point at all.
    (16)

  8. #858
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Raven2014 View Post
    It finally dawn on SE that the best way to deal with greedy healer is to create DPS neutral healing style[/b], and which job you think lead the charge on that? SGE is their eureka moment.
    This should be a very very bad thing if it took them this long to do. Hilariously, they could have done this back in Shadowbringers with both White Mage and Scholar by giving them the weave windows they have now, DPS neutral Misery, and hell, even removing Energy Drain and just making Aetherflow grant more MP/fey gauge if you had stacks when you pressed it again. Not that I would've liked that Aetherflow change, but the point being they could've done it and replaced Energy Drain with Shadow Flare or Miasma for SCH's "extra DPS button" and making sure SCH didn't sacrifice DPS to heal.

    So why did it take them over 3 years to realize "hmm maybe Scholar and White Mage should have the ability to weave heals freely like AST does" instead of them realizing that right at Shadowbringers launch or at any point during Shadowbringers? This is another huge issue that healer mains have; this imaginary fantasyland where the developers "have a vision for healers" is pure cope. They do not and the way these jobs are treated over DPS jobs or tanks when it comes to changes shows this. Weave windows should not have been the "major expansion change shakeup!" they tried acting like it was, especially when AST got its weave window change in the middle of Stormblood - it should have happened in Shadowbringers. It should not have taken until 6.1 for Misery to become DPS neutral when people were asking for that for the entirety of Shadowbringers. If they didn't like Energy Drain being the priority for Aetherflow, they should not have changed it from a 10 potency gain at the end of ShB to a 100 potency gain in EW. SGE is not a "eureka moment" for SE. SGE is SE throwing their hands up and admitting they do not know how to design jobs in this role for how the game fundamentally wants healers to perform.
    (12)

  9. #859
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    I don't even know why "pro-healing" vs "pro-dpsing" is even a thing when they're both two sides of the coin that you have to balance.
    You don't get to just heal and only heal anymore, and you actually have to interrupt your dps in order to heal at times. That's just how the role works.

    Even in old "classic" MMOs, healers wouldn't be healing all the time either. They just stare at the screen for 30 seconds, and just afk until someone takes damage, and then they heal back up.
    Healing right now is basically the same thing, except instead of actually afking, you actually play the game and contribute to the team by doing the only you thing you can do, dps.

    Literally the only difference is if you should dps within that downtime where people aren't taking damage. That's it. That's literally what most "heal only" healers are complaining about.
    "HOW DARE THEY ASK ME TO PLAY THE VIDEO GAME INSTEAD OF SPAMMING CURE 1 HURR DURR"

    Even if Square Enix adds actual unpredictable damage to content, people are still gonna dps, because there's going to be windows of opportunity where everyone's topped, and there's 5 seconds before the next damage instance will come out, and that's an extra dps spell. You will never eliminate dpsing from the role because dps IS downtime.

    Even WoW, with lower healing potencies, lower healer damage potencies, a lot less mitigation for tanks in general, and a lot more outgoing damage in raids and Mythic +, I still dps as a healer, because there is still downtime in content. There will always be downtime in content. Hell, one of the healers actually need to dps to heal everyone back up (Disc Priest).

    So why not make give healers that WANT to make that downtime interesting, the tools to make it interesting?
    Giving healers more dps buttons to push isn't going to harm you folks who like staring at hp bars and casting a heal every 15 seconds. It's not gonna lower the skill floor at all. Healing will still be the accessible, easy role it is right now, and the casual content is still not gonna have tight dps checks, so you guys won't be affected by the extra dps buttons. Feel free to press Cure 1 to your heart's content.

    What it will do is raise the skill ceiling, give the healers more room for skill expression and that's what's sorely needed in the game right now.

    For people like us, healing someone is just the base thing you do, just like dribbling in basketball.
    I understand that for newer healers that healing a tank wall to wall is satisfying, the same way you first learned how to dribble the ball on the court.

    But we need room for us to express our creativity in dribbling the ball. In shooting the ball. In carrying the ball and passing the ball. In defending the ball.
    More dps options will give healers that needed factor in the job design, one that's sorely needed for almost every role in the game right now.

    Us breaking ankles on the court is not gonna affect you people who like to only dribble. Have fun with dribbling! That's okay! You're not going to be forced to do more than dribble the ball if that's where your satisfaction lies. You shouldn't be!
    But don't stop us from trying to do tricks on the court, cause that's our fun. Us doing these tricks won't stop you from just dribbling the ball, so don't stop ours.
    (12)

  10. #860
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Needlessly said, healers in this game has been a hot topic.

    The irony is that in any game with "healers", 9/10 they have dps buttons and are meant to balance both.

    The double standard of "you should only heal because you're a healer"–you can literally do both. No buts, no ifs, no whats. If there is a timer (enrage, then you need to put in dps as a healer. Point blank.

    In nearly every game I've played, healers are chosen/picked for either CC, buffs, debuffs or strong enough to solo heal and even then, you're still contributing when no healing is required.

    Healers have been asked to be overhauled for years and the devs are at a crossroads, embrace the green dps that their combat design corners the healer design into or alienate the playerbase even more. No one is happy with the state of healers.

    1. It's boring because there's no real depth pass AST (and even then they dumbed down cards). No one sticks around because it's way too easy. What dps would want to cross over and spam one button for dps?

    2. They refuse to expand on their dps kits because that would prove the heal-only purists wrong and cause even more drama. Nor do they want to admit that they've pretty much ignored healers in favor of dps–the majority of their playerbase.

    3. Healers have to compete with each other because there's no utility pass a two minute buff and some cards ala AST.

    And really a lot of their issues boil down to the fact that the combat design they've curated over the years has no more depth other than 2min buffs and dps enrage.

    They got rid of aggro management, weapon resistances, role to job flavored skills. Everything feels samey and the irony is that people are only realizing that the devs have zero creative energy anymore because they're starting to show in their dps changes. Sad because tanks and healers have long been told to shut up and deal with it but when their precious jobs get the dumb down hammer, it's war.

    Interested in seeing how the devs will handle this. Will they finally hire new creative blood or continue to hurt the playerbase with their lack of communication and fear of experimentation.
    (12)

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