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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,863
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Clover_Blake View Post
    I love healers are they are and I don't want a more complicated DPS rotation! Not everyone shares the same taste.
    Sure but why do all 4 healers need to revolve around 1 taste, like we don’t make every class a proc based free form rotation class because some people love current BRD

    My problem is they had this right years ago, WHM really hasn’t changed much, why did SCH and AST have to be gutted because some people liked WHM
    (10)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Sure but why do all 4 healers need to revolve around 1 taste, like we don’t make every class a proc based free form rotation class because some people love current BRD

    My problem is they had this right years ago, WHM really hasn’t changed much, why did SCH and AST have to be gutted because some people liked WHM
    Unfortunately AST was always the problem child ever since it was implemented. It was either too strong in the healing department with the benefits of card buffs, or it was average and the card buffs didn't bring it up to par with SCH/WHM.

    So SE's grand solution was to bring both SCH and WHM to the AST DPS model of a single dot and a single filler spell (riveting gameplay!). Where they screwed up royally is AST had that dps rotation BECAUSE most of their downtime was spent with cards.

    So pre-Endwalker we had 2 healers, that didn't have constant job identity actions every 30s, using the model of a job that did and It.Just.Didn't.Work.

    It's not fun.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Deceptus View Post
    Unfortunately AST was always the problem child ever since it was implemented. It was either too strong in the healing department with the benefits of card buffs, or it was average and the card buffs didn't bring it up to par with SCH/WHM.

    So SE's grand solution was to bring both SCH and WHM to the AST DPS model of a single dot and a single filler spell (riveting gameplay!). Where they screwed up royally is AST had that dps rotation BECAUSE most of their downtime was spent with cards.

    So pre-Endwalker we had 2 healers, that didn't have constant job identity actions every 30s, using the model of a job that did and It.Just.Didn't.Work.

    It's not fun.
    Only "most of AST downtime being occupied with cards" isn't even the case, it's only a fraction of downtime. Most of it is still hitting 1 DPS button, it's only marginally more interesting,

    I would expect that the opener is where a fair number of people might disagree that AST can be more challenging to play well.
    (0)

  4. #4
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Clover_Blake View Post
    I love healers are they are and I don't want a more complicated DPS rotation! Not everyone shares the same taste.
    Doesn't need to be a dps rotation. Something else to do is all i ask for. Could be skills that are needed to build up healing juices or support skills. More stuff like emergency tactics would be nice too. It should just be more natural. Right now we have the little dps kit, the GCD and oGCD heals and "oh shit" skills
    (2)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  5. #5
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Clover_Blake View Post
    I love healers are they are and I don't want a more complicated DPS rotation! Not everyone shares the same taste.
    The main complain is not to have a complicated DPS rotation.
    It's something different and interesting to press instead of the basic nuke + dot whenre there's few or no healing to do.

    Besides, there are 4 healers, they don't all need to fit that philosophy.
    (8)
    Last edited by KDSilver; 10-06-2022 at 12:44 AM.

  6. #6
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Clover_Blake View Post
    I love healers are they are and I don't want a more complicated DPS rotation! Not everyone shares the same taste.
    It wouldn't matter if SE added more DPS options for downtimes or *gasp* soloing for healers, those people who want to help their party (i.e. kill things faster) when healing isn't needed, or participate in more challenging content will likely appreciate having more options - but those people who ignore DPS options will continue to do so, and can't be forced to do so.

    So if you don't like complex rotations- by which I would take as mean as identical to DPS - I don't believe most (or anyone, really) in the healer forums as asked for that, and if more DPS options are added then you could conceivably continue to hit "1" in future if you wanted to do so, and continue to heal as much as you wanted.
    (1)

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Clover_Blake View Post
    I love healers are they are and I don't want a more complicated DPS rotation! Not everyone shares the same taste.
    A job can have more than 1 filler button and 1 DoT and not be complicated or difficult. Just look at SMN and DNC. I love DNC and it's not very complicated, but it also has nuance, which is nice. Giving jobs room to improve their performance actually can make the game easier as content can be balanced around jobs performing at a lower threshold, but allow you to do better than that and lets skill make up some of the gap in gear level, for example.
    (1)

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Clover_Blake View Post
    I love healers are they are and I don't want a more complicated DPS rotation! Not everyone shares the same taste.
    If you don't touch any harder content than 24 mans, then the inclusion of more DPS buttons or "complexity" doesn't impact you in the slightest. You could literally never press any of those new buttons and still clear the content you want to.

    That's the issue here. With a higher skill ceiling people who want more engaging stuff to do on their respective jobs have that option. As things are now, I'm bored to tears spamming Dosis III 500 times in Aglaia while you get to have fun. Doesn't seem fair does it?
    (10)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ForteNightshade View Post
    If you don't touch any harder content than 24 mans, then the inclusion of more DPS buttons or "complexity" doesn't impact you in the slightest. You could literally never press any of those new buttons and still clear the content you want to.

    That's the issue here. With a higher skill ceiling people who want more engaging stuff to do on their respective jobs have that option. As things are now, I'm bored to tears spamming Dosis III 500 times in Aglaia while you get to have fun. Doesn't seem fair does it?
    Except it never plays out that way. Healers could definitely do with more interesting options in their play but we all know that anyone not using actions given in any content will immediately be kicked after being called a myriad of insults.
    (0)

  10. #10
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by SieyaM View Post
    Except it never plays out that way. Healers could definitely do with more interesting options in their play but we all know that anyone not using actions given in any content will immediately be kicked after being called a myriad of insults.
    What bizarro parallel reality FFXIV are you playing? In the years I've been playing, not once have I ever seen anyone kick a healer for not doing DPS
    Even as a former healer main I don't bother to kick people for that in casual content because it literally does not matter
    (16)

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