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  1. #1
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Nizzi View Post
    What bizarro parallel reality FFXIV are you playing? In the years I've been playing, not once have I ever seen anyone kick a healer for not doing DPS
    Even as a former healer main I don't bother to kick people for that in casual content because it literally does not matter
    There are entire threads complaining about people not playing the way others see fit. Just in the front page there is a thread of people complaining that other players aren't using LB correctly when they use the DF. It doesn't matter when or who uses the LB in DF content, it will reduce the amount of run time by a few seconds at most.
    (1)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nizzi View Post
    What bizarro parallel reality FFXIV are you playing? In the years I've been playing, not once have I ever seen anyone kick a healer for not doing DPS
    Even as a former healer main I don't bother to kick people for that in casual content because it literally does not matter
    Even if it did happen, it would only be in Savage or Ultimate. Two things:

    1) Their party, their rules. No one is owed a slot. They can kick you for literally any reason.

    2) At that level, if you're not providing a decent amount of DPS as a healer you are actively hindering the group.
    (10)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SieyaM View Post
    Except it never plays out that way. Healers could definitely do with more interesting options in their play but we all know that anyone not using actions given in any content will immediately be kicked after being called a myriad of insults.
    I don't think anyone said that the healers were not using "any actions". A healer can literally spam medica or benefic and then stand emoting in normal content and most likely, no one is going to say anything provided that no one dies. If the healer is not using any DPS actions then the rest of the group will likely be fuming, but they'll likely grit their teeth and pick up the slack, but I expect it would be really exceptional that the healer would be kicked.
    (2)

  4. #4
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SieyaM View Post
    Except it never plays out that way. Healers could definitely do with more interesting options in their play but we all know that anyone not using actions given in any content will immediately be kicked after being called a myriad of insults.
    Insults are a form of harassment and against the ToS. That is a well-known fact. So if someone is really throwing "a myriad of insults" at someone, that person has a problem. How often do you see it happen? No, seriously. I'd like to know. How many times in the past week have you seen someone calling another player an asshole, dumb, idiotic, lazy or other insults? "I see it all the time" and "we all know it's true" isn't an answer.
    And how many times has a player been kicked and for what reason exactly?

    Because in casual content nobody cares what you do as long as you're not afk or grief. And if someone really doesn't use any actions and basically just run after the group doing nothing, then they deserve the boot. Not the insults, but the boot.

    I've done more than one "0 dps" meme run to see if anyone reacts at all and nobody did. Not in a single run. In most of them I even walked out with several comms, that's much people are bothered by a healer not dpsing. And kicking? The only times I've seen people kick someone is if they
    1) afk without saying anything/ dc'd for several minutes
    2) made a major mistake and didn't correct them after people asking several times nicely, like not turning on tank stance but constantly pulling all the way to the 1st and sometimes even 2nd boss
    3) if they made a huge drama and insulted people
    Yes, you read right. The person insulting others got kicked. Not the person they insulted even if they played poorly.

    People can be annoyed all the time and that's fine, venting in a forum thread doesn't equal screaming a myriad of insults and then kicking someone.
    So this argument of "They could do with more but we all know it wouldn't work out because we all know poor healers would get insulted and kicked" doesn't hold any weight at all.
    (14)

  5. #5
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by SieyaM View Post
    Except it never plays out that way. Healers could definitely do with more interesting options in their play but we all know that anyone not using actions given in any content will immediately be kicked after being called a myriad of insults.
    You're making it up and you know it.
    (6)

  6. #6
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,289
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Braindead jobs see way more play than complex ones. Square knows this; it's why they keep dumbing down jobs for mass appeal. It's happening to dps jobs now as well.
    The trend has only continued in this direction. I seriously doubt they're gonna make a complex healer. If they did, it'd just wind up like AST, "unique" for one expansion and then beaten down until it's just another basic bitch. Remember when people thought SGE would solve the healer problem? lol. lmao.

    Saying this as someone who only healed for a straight year in this game, just give up and play something else. The devs have chosen their path, and the destination is snoozeville. Also if I'm being real, even in basic dutyfinder dailies I'll watch people die because they weren't esuna'd. I really get the sense that anyone who gave a shit about this role has abandoned it, and the only people left are just in it to hit 1 button all day long.
    (5)
    Last edited by Avoidy; 10-06-2022 at 01:05 AM.

  7. #7
    Player
    SylvAlternate's Avatar
    Join Date
    Feb 2022
    Posts
    88
    Character
    Sylv Aaor
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Haven't read the entire thread so sorry if this was already brought up, but it would be nigh impossible to give healers a tank-like rotation without going over the controller button limit or removing useful healing actions

    about half of a tank's entire toolkit is dedicated to dealing damage, if we take this to healers then controller players get fucked with like 50 buttons they need to press
    and as for removing healing actions, the only one that you could really remove on Scholar is Physick, I find myself using every single other ability several times a fight (adlo, succor and emergency a lot less on reclears, but they're still essential)

    the only way to give Healers an interesting rotation is either something lke SMN where youre still basically just spamming 1 button, or expanding on gimmicks like cards, aetherflow and lilies in ways that don't require too many buttons
    (1)
    You can always give unsolicited advice, it's always morally correct

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by SylvAlternate View Post
    Haven't read the entire thread so sorry if this was already brought up, but it would be nigh impossible to give healers a tank-like rotation without going over the controller button limit or removing useful healing actions

    about half of a tank's entire toolkit is dedicated to dealing damage, if we take this to healers then controller players get fucked with like 50 buttons they need to press
    and as for removing healing actions, the only one that you could really remove on Scholar is Physick, I find myself using every single other ability several times a fight (adlo, succor and emergency a lot less on reclears, but they're still essential)

    the only way to give Healers an interesting rotation is either something lke SMN where youre still basically just spamming 1 button, or expanding on gimmicks like cards, aetherflow and lilies in ways that don't require too many buttons
    You can be really strategic with how actions work to promote more actions without increasing button totals. Take the new SMN for example. Overall rotation aside... it does a really great job of using certain buttons for multiple things and change it according to your actions. An example they did for SCH was changing Consolation so that it now replaces Summon Seraph while Seraph is summoned, because there's no actual need to have access to both buttons independently. There's room still to consolidate on the healers in places, such as Draw and Play on AST and Aetherpact and Summon Eos/Selene on SCH. A suggestion that was brought up a while ago on the healer forums was removing Esuna and making Cure/Physick/Benefic/Diagnosis remove 1 detrimental effect instead which a lot of people liked. Giving AoE spells some type of purpose in single target situations, such as providing some type of buff or debuff you would want in single target environments, would take an existing button that currently has no use in boss content and add it to your "rotation." SGE specifically could cut certain buttons and change them into offensive spells that instead grant the replaced effect to their Kardia target. For example, kill Krasis and replace it with an offensive spell that's as strong as Dosis III, but increases the amount of HP recovered by your Kardia target instead of just healing them. That could give SGE a more versatile offensive library while interacting with its core mechanic more. Then there's also the arguement that some OGCD healing could stand to be culled as we have an excess of healing resources in regards to most content right now.

    So I do think there's room to more adequately balance each healer's tools between offensive and healing, and that can come in varying degrees.
    (6)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,738
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SylvAlternate View Post
    Haven't read the entire thread so sorry if this was already brought up, but it would be nigh impossible to give healers a tank-like rotation without going over the controller button limit or removing useful healing actions

    about half of a tank's entire toolkit is dedicated to dealing damage, if we take this to healers then controller players get fucked with like 50 buttons they need to press
    and as for removing healing actions, the only one that you could really remove on Scholar is Physick, I find myself using every single other ability several times a fight (adlo, succor and emergency a lot less on reclears, but they're still essential)

    the only way to give Healers an interesting rotation is either something lke SMN where youre still basically just spamming 1 button, or expanding on gimmicks like cards, aetherflow and lilies in ways that don't require too many buttons
    They just need to remove the endless bloat of oGCD’s in this game, that frees up buttons to allow for more damage and it also rebalances GCD heals because they go back to becoming needed again because you can’t oGCD everything
    (13)

  10. #10
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    They just need to remove the endless bloat of oGCD’s in this game, that frees up buttons to allow for more damage and it also rebalances GCD heals because they go back to becoming needed again because you can’t oGCD everything
    It annoyed me they're so stubborn about not adding more dps that they added rubbish filler like Krasis and Aquaveil instead. They didn't think players could handle one more damage button, even at nearly max level.

    While the lv86 abilities do technically have uses, we really didn't need them. They just exist for the sake of adding something. Lv86 would have been a perfect slot for more dps without overwhelming players.
    (4)

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