I'm sorry I forgot to include the /s.
And after 5 pages of full on serious debate with various people for 2 whole days, here I thought I'm allowed to make an honest joke. If you want some with intellectual honesty, I recommend go back the last 5 page. Of course, whether you will recognize any opinion that not align with yours as intellectual or honest is a very different matter. I don't know how well I did on the intellectual part, but at least I can assure you about the honesty whether you gonna perceive them as such or not.
The post you just quote was a total **** post though. I just thought it was silly enough that most "honest" people would recognize it as such without me spelling that out.
I agree, and while the notion had repeatedly shot down by the pro-DPS people, I think eventually the pro-healing side will prevail. As note, healer DPS is already at the point where it's not a surprise to see they are able to out-DPS a bad DPS, and even more common for a high-output healer to outDPS even an average tank. If the healer DPS is pushed any further than this, it'll cross the point of healer will become a DPS in anything but name.
FF14 is still branched as an MMO based on the holy trinity, and there is only so far they can skirt it until it's necessary to rebranch. The reason I bring up this point because you can easily see how new players to this game still act like traditional healers. Most sprouts I ran into during lvling roullete only heal, and that's not because they're bad. A heavier DPS focus at end game will simply create an a downward pressure on this, and beyond this the game will need to reconsider re-branching the system.
Also while they have never promised about making healer DPS more interesting and in fact, consistently removing DPS option. While at the same time, had consistently promise to make healing become more of a focus. Granted, they have not made good of those promise, but at least they are indicator of where the dev's intention are. So have faith, at least I'll hold onto mine ... for now.
The most noticeable change in this expansion is the deliberate separation of the DPS and healing channel, with SGE being the prime example. Basically for the most part, even a greedy healer can still heal while DPS without stripping on their healing responsibility. In fact, SGE is designed to encourage ... no, require the healer to heal in order to keep up their DPS - somewhat similar to the 5.0 Blood Lily, except done in much better way. So it's clear there are a new direction they're taking healer. To where, we don't know yet. But at least, encourage healer to do more healing (instead of feeling they're being punished whenever they heal) is still a step in the right direction.