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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    GNB is probably the closest but I'll be the first (and likely only) GNB who despises the hells out of Double Down and wish it never existed.
    Ehh, opinion seems split pretty evenly on that skill, honestly. You won't lack for GNB players who think similarly.

    I have GNB leveled and play it every so often, since Double Down has been very "meh" but hardly disastrous to me; the biggest boon, imo, would be a second charge on Gnashing Fang (offset by potency siphons and some manner of soft CD, such as a 20s Haste buff from Wicked Talon, to keep it from being degened together into NM and raid buffs).

    DRK? I'm afraid to touch it even after the changes.
    Honestly, it's pretty well fine now. If you're into its aesthetic any amount more than the others, its gameplay should be about as compelling as PLD's or GNB's (and likely a bit above WAR's), and it no longer lacks for an immunity CD. Its sustain still falls short, but that just means needing a healer for certain dungeon pulls even if party DPS is high; there are far worse fates -- like playing healer.
    (0)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Ehh, opinion seems split pretty evenly on that skill, honestly. You won't lack for GNB players who think similarly.

    I have GNB leveled and play it every so often, since Double Down has been very "meh" but hardly disastrous to me;
    I just prefer Hypervelocity over Double Down. It feels more of an addon to the original rotation, the animation is nicer and it just feels more fun to use.


    Honestly, it's pretty well fine now. If you're into its aesthetic any amount more than the others, its gameplay should be about as compelling as PLD's or GNB's (and likely a bit above WAR's), and it no longer lacks for an immunity CD. Its sustain still falls short, but that just means needing a healer for certain dungeon pulls even if party DPS is high; there are far worse fates -- like playing healer.
    Aesthetic was the only reason I got it to 80 I'll be honest. Well... and I wanted to know WHY 90% of my DRKs were absolute trash to heal when I got them at the time (answer was they were poor tanks for the most part) so I decided to learn the kit myself. I don't like how DRK plays and I feel extremely uncomfortable with its rotation (which admittedly can be fixed with practice).

    I've resigned myself to suffer as AST since it is the most fun class for me in the game. Even with everything I want changed on it.

    I'll give DRK another go though.

    ....When you realize that your favorite classes aesthetic wise are all of butchered HW classes whose original game play is exactly what you'd love to play.
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by game_enjoyer View Post
    just the though of tanks being regulated to 1 button for dps is... i mean i'd stop playing completely. frankly i don't know how healers put up with the disrespect they've been given by the developers
    I love the game, but the treatment towards healers does make me feel worn out with the game. I've already taken a 3 month break since EW launched, and I took an 11 month break during ShB. I don't want to say I'll stop playing completely because I have friends who play and I still enjoy other activities, but the motivation to sub and log in does get harder to justify. I would really hate for this game to be one I only play at expac launch and on free weekends, but if it has to be that way, that's on SE and not me. Wanting more to do other than press 1 button and another 2 times a minute shouldn't be such a big thing to ask for.
    (6)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by game_enjoyer View Post
    just the though of tanks being regulated to 1 button for dps is... i mean i'd stop playing completely. frankly i don't know how healers put up with the disrespect they've been given by the developers
    With enough salt to build an Empire.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Bookkeepper's Avatar
    Join Date
    Feb 2022
    Location
    Limsa Lominsa
    Posts
    10
    Character
    Arcturus Bootes
    World
    Adamantoise
    Main Class
    Scholar Lv 90
    My basic issue with healer design is this:
    Currently, as a healer my enjoyment of all instanced content is greater when other players are getting hurt or dying a lot. It challenges me to deal with mana, and use my full kit of healing actions. But think about the other side, the player who is dying a lot and getting hit by mechanics - when I am in that situation, it feels bad, and I do not have fun.

    So why is my enjoyment of content built on other people not enjoying it?
    (2)

  6. #6
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Bookkeepper View Post
    My basic issue with healer design is this:
    Currently, as a healer my enjoyment of all instanced content is greater when other players are getting hurt or dying a lot. It challenges me to deal with mana, and use my full kit of healing actions. But think about the other side, the player who is dying a lot and getting hit by mechanics - when I am in that situation, it feels bad, and I do not have fun.

    So why is my enjoyment of content built on other people not enjoying it?
    Because if you had more than 2 buttons to hit in between the telegraphed raidwides, you might start deriving your fun from your DPS, and that might take you away from making sure DPS and tanks stay topped up at all times. /s
    (7)

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bookkeepper View Post
    My basic issue with healer design is this:
    Currently, as a healer my enjoyment of all instanced content is greater when other players are getting hurt or dying a lot. It challenges me to deal with mana, and use my full kit of healing actions. But think about the other side, the player who is dying a lot and getting hit by mechanics - when I am in that situation, it feels bad, and I do not have fun.

    So why is my enjoyment of content built on other people not enjoying it?
    Honestly, I think the best way to summarizes what the issue is with healer design is that its only gameplay loop is dependent on the failure of the healer, their party, or both. If you and your party perform well, healing has no gameplay loop at all. Healing design has been in direct opposition to content design for years and creates an experience that's fun at first, but becomes boring and lifeless after someone gets better at the role and the game. Healers have far too many healing actions for the little damage players are forced to deal with and nothing to do with their GCD spells other than mash 1 button upwards of 160 times per 10ish minutes.

    What's even more frustrating about the gameplay loop situation is that in harder content, the gameplay loop of failure largely results in wipes, not clears. The best and most fun parts of healing almost never result in victory. Many of the areas that players typically continue to mess up as well are things that healers cannot solve in Savage. Someone messed up P2S limit cut? There's almost nothing I can do about that. You can't heal through most of what continues to screw people over because the mechanics are largely pass/fail.

    What healers want is not to be challenged at every step of the game from dungeons and solo instances all the way to Ultimate. We just want a solid gameplay loop at all times to ensure all content is entertaining all the time, not just when faced with failure. Healing resources need to be reworked to actually compliment the gameplay we have, and this can be done while also creating a stable safety net for casual healers. But the devs also need to acknowledge and respect that at the end of the day, DPS is the metric healers use to judge the value of their action usage. Not every healer needs to spend most of their time DPSing, but those that don't need to find a way around that to still contribute without needing to directly attack.
    (11)

  8. #8
    Player
    Fukuro's Avatar
    Join Date
    Sep 2013
    Posts
    764
    Character
    Oneiron Fuchs
    World
    Ragnarok
    Main Class
    Archer Lv 90
    It‘s mind boggling and very demotivating to see the devs work against any suggestions even going so far to twist the meaning of complaints about healing in this game. (lol not difficult enough? just do ultimate). Your player base consists of about 80% casual players. Let us also have fun across all tiers of difficulty! You don’t need to raise the difficulty bar per se, just make the healer role enjoyable throughout all of your content - and don’t give suggestions about something that hardly one percent does (Ultimate). Healers are by far one of the most boring jobs in this game. Sage doesn’t help either, as it’s just a cooler looking Scholar at this point. As a healer you simply can ignore 90% of your healing kit up to savage level of difficulty and whats left is dumb repetition of 1 skill.Nobody can tell me that there is no clear job bias going on. I am a former healer main, it‘s just simply obnoxious that every opinion gets nipped in the bud or simply changed so much just to avoid the question. And as someone palying since ARR it just hurts to see healers getting robed of their identity.
    I‘ve always appreciated what the devs have done for us, but I must say I‘ve been very disappointed and dissatisfied with a lot of things going on recently…
    (8)
    Last edited by Fukuro; 05-17-2022 at 03:29 AM.

  9. #9
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Fukuro View Post
    It‘s mind boggling and very demotivating to see the devs work against any suggestions even going so far to twist the meaning of complaints about healing in this game. (lol not difficult enough? just do ultimate). Your player base consists of about 80% casual players. Let us also have fun across all tiers of difficulty! You don’t need to raise the difficulty bar per se, just make the healer role enjoyable throughout all of your content - and don’t give suggestions about something that hardly one percent does (Ultimate). Healers are by far one of the most boring jobs in this game. Sage doesn’t help either, as it’s just a cooler looking Scholar at this point. As a healer you simply can ignore 90% of your healing kit up to savage level of difficulty and whats left is dumb repetition of 1 skill.Nobody can tell me that there is no clear job bias going on. I am a former healer main, it‘s just simply obnoxious that every opinion gets nipped in the bud or simply changed so much just to avoid the question. And as someone palying since ARR it just hurts to see healers getting robed of their identity.
    I‘ve always appreciated what the devs have done for us, but I must say I‘ve been very disappointed and dissatisfied with a lot of things going on recently…
    At the least, it took them years to address Living Dead, but they finally did. The more of us who make noise, the harder it is to ignore us.
    (4)

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,025
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Fukuro View Post
    [...]And as someone palying since ARR it just hurts to see healers getting robed of their identity.
    I see what you did there.

    Quote Originally Posted by Renalt View Post
    Until they make healers more engaging...I play my healers if I just want some quick dungeons and I can turn my brain off and still somehow get all the comms.
    Sad to read, but I don't blame you. Just like some youtuber said: "You're only here just because Duty Finder says you have to be."
    (5)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

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