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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I feel like Dark Arts wouldn't necessarily have to give no choice in offensive value... if the more defensive alternatives were just actually decent in practice.

    Alas, that requires (A) tanks actually taking significant damage and (B) healers not doing virtually all healing for free and offensive GCD value being higher.
    Optimistic as that sounds, I fail to see a reality where that is not only possible but likely. We have enough historical precedent from things like Displacement, Jump, the old tank combos, any time healers or DPS choose "greed"... to foresee that the choice of "damage vs survival" is more like "default to damage until that bites you in the ass (healers adjust)", and at best creates scenarios where your "choice" is forced for you until your gear outmodes the survival option.

    Within the scope of a DRK discussion, that simply ain't happening. And beyond this scope, it would require a redesign of the entire "everyone, even healers, must optimize damage" philosophy of encounter design.
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    Last edited by Archwizard; 06-16-2022 at 02:01 PM.