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  1. #1
    Player
    Runeslayer's Avatar
    Join Date
    Jan 2022
    Posts
    52
    Character
    K'yoma Tia
    World
    Balmung
    Main Class
    Gunbreaker Lv 99
    On an unrelated note to kit brainstorming, I had a thought that maybe they could shift design encounters to be more role centric than the 'everyone must do DPS' we have now.

    I hear often that most content in the game is piss easy and is possible to complete with little regard to your actual rotation or skill interactions. I have a very loose idea that perhaps enrages and overall health pools are eased upon, but as a result engagements are no longer about 'DPS is everyone's priority' and moreso 'lean into your role more'. Autoattacks are chunky and need consistent mitigations and heals, raidwides are scarier, etc.

    Higher level content already does this, but they're also mechanically and execution intensive which would be the main differing factor from normal stuff.

    What do people think about this direction, and the subsequent changes classes might theoretically go through to acclimate? Or do people like being off brand DPS with a side of role. Maybe you think the overall direction is a good idea, but have different thoughts on how to achieve it through specifics?
    (0)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Runeslayer View Post
    On an unrelated note to kit brainstorming, I had a thought that maybe they could shift design encounters to be more role centric than the 'everyone must do DPS' we have now.

    I hear often that most content in the game is piss easy and is possible to complete with little regard to your actual rotation or skill interactions. I have a very loose idea that perhaps enrages and overall health pools are eased upon, but as a result engagements are no longer about 'DPS is everyone's priority' and moreso 'lean into your role more'. Autoattacks are chunky and need consistent mitigations and heals, raidwides are scarier, etc.

    Higher level content already does this, but they're also mechanically and execution intensive which would be the main differing factor from normal stuff.

    What do people think about this direction, and the subsequent changes classes might theoretically go through to acclimate? Or do people like being off brand DPS with a side of role. Maybe you think the overall direction is a good idea, but have different thoughts on how to achieve it through specifics?
    You just described 2.x and 3.x era. That's exactly how it worked back then, and was removed because it was, and I quote, "Too hard." Which is ironic because that's when SCH and DRK were at the top of their game.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,894
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuDragnier View Post
    You just described 2.x and 3.x era. That's exactly how it worked back then, and was removed because it was, and I quote, "Too hard." Which is ironic because that's when SCH and DRK were at the top of their game.
    Gordias Savage and Thordan Ex on release aside, when was HW popularly described as "too hard"?

    It was sometimes described as clunky, and shit like acquiring Wheeling Thrust being a nerf to one's kit (because you could then no longer pre-position for positionals after FT/CT) or seemingly physical attacks going through Shelltron because they were actually magical (despite being literal spear-throws), etc., were described variously as "rough" and "annoying." But, "too hard"?
    (0)