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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    As much as I'd like to make it interesting, I sadly do not trust the devs to do it without absolutely making the move useless. They have a poor track record with DRK for the most part and can't be trusted. I still think the Living Dead fix was a fluke.
    (1)

  2. #2
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by RyuDragnier View Post
    As much as I'd like to make it interesting, I sadly do not trust the devs to do it without absolutely making the move useless. They have a poor track record with DRK for the most part and can't be trusted. I still think the Living Dead fix was a fluke.
    Not necessarily a fluke because a fluke implies you were attempting to achieve the desired result but fail continuously only to "luck" out one time. It's just pure incompetence that something like that stayed in the game after 4.0. At least in 4.0 you could use AD spam to heal yourself up to a respectable amount where your healers might only need to toss a single ogcd to remove the effect. Dungeon pulls are really the only time invuls get used outside of savage.

    DRK is just designed with 3.0 in mind in a game thats no longer in 3.0 and is just a casualty of poor design. Salted earth was a good example. Players complained that placing the ground aoe was tricky since the cursor had no range. 6.0 fixed the cursor to limit is max range and SE was reduced to a point blank aoe. The issue was with the ground target having no cap, but they fixed that so why does SE only place the aoe at your feet now?
    (1)

  3. #3
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,914
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I'd prefer to see any additional self-healing just be built in to existing offensive abilities.

    I'd really like the dev team to try something daring next expansion and try to just improve on tanks' offensive gameplay and mobility. The defensive kits have been expanded on enough.
    (3)

  4. #4
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Having it build into existing offensive abilities will just make it even more similar to warrior though
    (0)

  5. #5
    Player
    Luizgazen's Avatar
    Join Date
    Feb 2022
    Posts
    52
    Character
    Casimir Ditasch
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    what about getting healing on salted earth ticks on enemies? would also help in giving some much needed values to that skill
    (0)

  6. #6
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    It'd be good in dungeons but pretty bad on single target though, plus if the enemy moves for a mechanic it'd be wasted.
    (0)

  7. #7
    Player
    Luizgazen's Avatar
    Join Date
    Feb 2022
    Posts
    52
    Character
    Casimir Ditasch
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    yeah, but do we really need more in boss fights? DRK is already a powerhouse with its dps for savage, if we add too much single target sustain it could get way too much, dungeon pulls on the other hand are exactly were we are so badly lacking
    (0)

  8. #8
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Luizgazen View Post
    yeah, but do we really need more in boss fights? DRK is already a powerhouse with its dps for savage, if we add too much single target sustain it could get way too much, dungeon pulls on the other hand are exactly were we are so badly lacking
    Then they need to change the recharge timer to 30s on AD and CnS when AD is used, and up the healing potency per enemy hit to 400. This gives us one strong burst heal in dungeons, and speeds its use while not really effecting our single target game much. That or the cowards need to put it back under MP costs so we can spam it if needed while in dungeons.
    (1)

  9. #9
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Many posts talk about Sole Survivor being useless in today's game, and that's true, but I did post a long while back a possible solution.

    Sole Survivor, 90s CD, 15 second duration.
    ->Marks yourself with the Sole Survivor effect.
    ->Sole Survivor effect: Compiles all of received and dealt damage. When the effect expires, you heal and gain blood according to the compiled amount. Pressing the ability again ends the effect early.
    (1)

  10. #10
    Player
    Briarthorn's Avatar
    Join Date
    Jun 2022
    Posts
    10
    Character
    Ba'roc Tayuun
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ItsUrBoi View Post
    Many posts talk about Sole Survivor being useless in today's game, and that's true, but I did post a long while back a possible solution.

    Sole Survivor, 90s CD, 15 second duration.
    ->Marks yourself with the Sole Survivor effect.
    ->Sole Survivor effect: Compiles all of received and dealt damage. When the effect expires, you heal and gain blood according to the compiled amount. Pressing the ability again ends the effect early.
    While i like these kinds of abilities, suggesting a fix that works 100% differently is suggesting another ability. Sole survivor was about gaining off the death of a marked target.

    I only bring this up in the same sense that it would be saying delirium the weaponskill is not delirium the inner release equivalent, and people were talking about the mark.

    Perhaps a nitpick, but just to keep conversations straight.
    (1)
    Last edited by Briarthorn; 07-24-2022 at 10:47 PM.

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