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  1. #1
    Player
    Runeslayer's Avatar
    Join Date
    Jan 2022
    Posts
    52
    Character
    K'yoma Tia
    World
    Balmung
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Archwizard View Post
    Which brings us to the other facet: the reason TBN's counterattack can only ever be DPS neutral. If proper use of TBN becomes a DPS gain, we encounter three issues.

    One, that the value of using MP-consuming skills other than TBN diminishes; there is a calculable damage value of TBN over Flood/Edge, shifting the damage loss onto them instead. Unless you are likely to overcap your MP otherwise, getting the maximum damage value out of your MP requires using TBN.
    Two, that you'll be weighing the use of TBN on the damage gain over the situations in which you require the practical defense; TBN becomes a damage tool, just one that happens to be procced by taking damage. (And good luck ever figuring out how much damage you have in Stone, Sky, Sea without the ability to break TBN to maximize damage.)
    And three, the myth of "free damage": a job is balanced around consistently achieving its maximum damage potential. We would still consider getting the consolation a damage loss because it's not Shadowbringer, because our damage output would be balanced around pumping out Shadowbringers rather than Flood/Edge.

    Not to mention that if you get a consolation Flood/Edge out of it either way, why bother giving TBN a cost shared with them at all?
    Thats why I pose the question, given I've heard the complaint often. It can be frustrating when TBN just doesn't proc and you just blew 3000mp because Yoshi p wasnt kind to you that day, though I feel this was more common during shadowbringers than endwalker. Didn't they change TBN's priority to be the first thing that pops?
    (0)

  2. #2
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,416
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Enhanced unmend is still the biggest slap in the face to DRK players. They should have given us a better trait. We shouldnt even expect any changes in 6.21
    (3)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    Enhanced unmend is still the biggest slap in the face to DRK players. They should have given us a better trait. We shouldnt even expect any changes in 6.21
    At this point I won't expect good changes until they announce a rework.
    (2)

  4. #4
    Player
    Briarthorn's Avatar
    Join Date
    Jun 2022
    Posts
    10
    Character
    Ba'roc Tayuun
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Derio View Post
    Enhanced unmend is still the biggest slap in the face to DRK players. They should have given us a better trait. We shouldnt even expect any changes in 6.21
    On a similar note, how do people feel about shadowbringer?
    I'm not necessarily against it but I really feel the fact that our level 90 skill, The big thing for this expansion in a sense, Is Dark passenger II.
    How many jobs can say that there end skill was a skill that was trimmed from them before.
    (3)
    Last edited by Briarthorn; 08-29-2022 at 12:29 PM.

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Briarthorn View Post
    On a similar note, how do people feel about shadowbringer?
    I'm not necessarily against it but I really feel the fact that our level 90 skill, The big thing for this expansion in a sense, Is Dark passenger II.
    How many jobs can say that there end skill was a skill that was trimmed from them before.
    Yeah that was a factor among many in my decision to not level DRK. Eventide in PvP is such a better "capstone" ability. Shadowbringer more or less is Dark Passenger without the blind and more damage.
    (2)

  6. #6
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Briarthorn View Post
    On a similar note, how do people feel about shadowbringer?
    I'm not necessarily against it but I really feel the fact that our level 90 skill, The big thing for this expansion in a sense, Is Dark passenger II.
    I wouldn't even say it's Dark Passenger II, since Dark Passenger notably had the blind.

    I would say it's more like Flood of Darkness III or High Flood of Shadow -- especially since the Living Shadow is able to cast it as an upgrade to Flood.
    Which is already disappointing as it is, because Flood's a really underwhelming ability that only exists to fill the niche of "AoE Edge of Darkness"?

    I get that they're trying to push this iconography on DRK of firing off Dark Waves from its sword as a nod to franchise history, and I have no issue with that whatsoever, I just have take issue with the fact we've had like... four of those? Two of them at the same time now?
    So if the entire point of Shadowbringer is to be thematic, it's already redundant while we have Flood.

    The most disappointing part of it to me is that it's just a fire-and-forget free damage effect, it doesn't build off the kit or shake up gameplay in any notable way besides being an extra button to weave into our burst window.
    (5)
    Last edited by Archwizard; 08-29-2022 at 04:26 PM.

  7. #7
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Briarthorn View Post
    On a similar note, how do people feel about shadowbringer?
    I'm not necessarily against it but I really feel the fact that our level 90 skill, The big thing for this expansion in a sense, Is Dark passenger II.
    How many jobs can say that there end skill was a skill that was trimmed from them before.
    WAR



    Quote Originally Posted by Archwizard View Post
    I wouldn't even say it's Dark Passenger II, since Dark Passenger notably had the blind.

    I would say it's more like Flood of Darkness III or High Flood of Shadow -- especially since the Living Shadow is able to cast it as an upgrade to Flood.
    Which is already disappointing as it is, because Flood's a really underwhelming ability that only exists to fill the niche of "AoE Edge of Darkness"?

    I get that they're trying to push this iconography on DRK of firing off Dark Waves from its sword as a nod to franchise history, and I have no issue with that whatsoever, I just have take issue with the fact we've had like... four of those? Two of them at the same time now?
    So if the entire point of Shadowbringer is to be thematic, it's already redundant while we have Flood.

    The most disappointing part of it to me is that it's just a fire-and-forget free damage effect, it doesn't build off the kit or shake up gameplay in any notable way besides being an extra button to weave into our burst window.
    I would I hate floods animation should have just slapped shadow bringer on it and called it a day not make two and one is better aesthetically dmg and doesn't use mp but cant fire as much sounds like alot but if you just up the pot of one would there be a difference im dps
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  8. #8
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,456
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Briarthorn View Post
    On a similar note, how do people feel about shadowbringer?
    I'm not necessarily against it but I really feel the fact that our level 90 skill, The big thing for this expansion in a sense, Is Dark passenger II.
    How many jobs can say that there end skill was a skill that was trimmed from them before.
    Another unrelated oGCD that does damage.

    It is not terribly interesting and it does exactly what it does, being nothing new for the job as a whole.
    I don't hate its inclusion, but when I sync down I can't say I miss it.
    (1)

  9. #9
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Briarthorn View Post
    On a similar note, how do people feel about shadowbringer?
    The Darkside requirement would have been a neat interaction if it weren't for the fact that Darkside is near impossible to drop, but I'll give some props for the attempt. I'd like to see them take it a step further and have it drain Darkside, we generate so much excess per minute anyways.
    (1)

  10. #10
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    That is kind of the issue with a lot of DRK's kit since Shadowbringer: it is disconnected. Most of it does its stuff alone with minimum interraction between the moving parts.
    Edge/Flood and the Darkside gauge don't have any interraction with anything but Shadowbringer which needs the buff up to be used, Blood Gauge is used for 2 skills that don't interract with neither MP, Darkside or defensive abilities (unless they are under the effect of delirium, in which case it compensates for the 1 missing Syphon Slash). Living Shadow does use Blood Gauge too though, almost forgot about it. And while it does add some depth, it's very little.
    The dark arts effect from TBN is just a MP refund, and as discussed at length ealier I understand why it can't be a "free 50 Blood gauge at break/end of effect" like it was in Stormblood, as it'd likely be too strong and punish even harder for not breaking it (or would it, if you get the effect on the end of timer anyway?), but there has to have ways to make it more interresting. Be it enhancing defensive abilities or slapping effects on some offensive ones that give a defensive benefit (blind, slow, damage down, sole survivor like effect...) without increasing damage.

    There is a lot of way a DRK upgrade could go, with or without changing our current base. One thing I kind of hope for tho', is for the animations to get more satisfying. Most of them feel very weak somehow.
    (2)

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