So HW DRK with Darkside draining MP and Dark Arts?Man I miss those days. I like this DRK too but HW DRK was my favorite.


Having a communicating vessel thing going between MP/Darkside/Blood could be neat. Not necesseraly complicated but having moves giving darkside, using darkside to get blood, using blood to get MP. (and some outliers here and there) could be nice.
Perhaps with Shadowbringer becoming a single use move with big damage attached to it, at the cost of draining 30s off Darkside, 50 blood, and 3000 MP. So it becomes a move with a calculated cost that will be sacrificing your other attacks for it. Note that we don't have to keep the costs for Blood and MP as they are in the example, it's just an example.


Defensive stuff could be put on Darkside spenders exclusively. So spending MP to generate darkside while doing damage fuel the ressource used for defensive abilities. Further discourage overcapping and spending too much of your MP so you can always refuel on darkside after using lots of defensives.


Except that Darkside can only be generated if you hit a target and has a timer, so opening a fight or experiencing significant downtime without a target means you can't use those defensives.Defensive stuff could be put on Darkside spenders exclusively. So spending MP to generate darkside while doing damage fuel the ressource used for defensive abilities. Further discourage overcapping and spending too much of your MP so you can always refuel on darkside after using lots of defensives.
This is unlike PLD, who enters instances with a full gauge, has no time limitation on its gauge, and has PoA to force block during downtime. And unlike WAR and GNB who continue to defend for free.


Not all defensives would need to be under darkside spend. Maybe they can be enhanced at the cost of Darkside, or have some exclusive ones using it.
Could also have one ability with a large CD to generate Darkside after long downtime, or a channeling one to generate it on downtime like some of the monk and sam stuff

Or just an ability that pauses darkside ticking down as long as you not attack.
God I hate Dark Mind and Oblation. DRK needs better Mitigation.
TBN is weak in comparison too now.
It's fine in Raids (assuming you use Illegal 3rd party tools to confirm what Dark Mind and Dark Missionary actually work on!), but running dungeons as DRK is a pain in the butt!
Oblation is a measly 10%?
Dark Mind is Magic only?
TBN got no buffs?
Abyssal Drain needs 13 targets for a 50% heal on a 60s cooldown?
What is going on here?


You might want to edit that.
It's relatively simple to tell what will be magic damage anyway, all raidwides are and a lot of tankbusters are too.

But yeah, I never really was a fan of FoS. Spamming AD was great fun back in the day and would put DRK in line with the other tanks in terms of dungeon balance. Which could be needed since extreme dungeons are now a thing.I really wish AD was the MP spender and not Flood. No Darkside gain, has the same initial damage as Edge, but with a 400 Cure Potency and a 35% drop in damage for each enemy hit other than the original target. Cure Potency would drop to 200 per other enemy hit as well (if you really wanted to avoid it being busted in dungeons).
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Man I miss those days. I like this DRK too but HW DRK was my favorite.
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