Page 323 of 434 FirstFirst ... 223 273 313 321 322 323 324 325 333 373 423 ... LastLast
Results 3,221 to 3,230 of 4812

Hybrid View

  1. #1
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Have a bit of the duration of Darkside lost whenever we use a Blood move, and then suddenly we have DRK go from somewhat braindead to having to manage and avoid overcapping Darkside while still using it for attacks in the heat of battle.
    So HW DRK with Darkside draining MP and Dark Arts? Man I miss those days. I like this DRK too but HW DRK was my favorite.
    (2)

  2. #2
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Having a communicating vessel thing going between MP/Darkside/Blood could be neat. Not necesseraly complicated but having moves giving darkside, using darkside to get blood, using blood to get MP. (and some outliers here and there) could be nice.
    (1)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kalaam View Post
    Having a communicating vessel thing going between MP/Darkside/Blood could be neat. Not necesseraly complicated but having moves giving darkside, using darkside to get blood, using blood to get MP. (and some outliers here and there) could be nice.
    Perhaps with Shadowbringer becoming a single use move with big damage attached to it, at the cost of draining 30s off Darkside, 50 blood, and 3000 MP. So it becomes a move with a calculated cost that will be sacrificing your other attacks for it. Note that we don't have to keep the costs for Blood and MP as they are in the example, it's just an example.
    (1)

  4. #4
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Defensive stuff could be put on Darkside spenders exclusively. So spending MP to generate darkside while doing damage fuel the ressource used for defensive abilities. Further discourage overcapping and spending too much of your MP so you can always refuel on darkside after using lots of defensives.
    (0)

  5. #5
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kalaam View Post
    Defensive stuff could be put on Darkside spenders exclusively. So spending MP to generate darkside while doing damage fuel the ressource used for defensive abilities. Further discourage overcapping and spending too much of your MP so you can always refuel on darkside after using lots of defensives.
    Except that Darkside can only be generated if you hit a target and has a timer, so opening a fight or experiencing significant downtime without a target means you can't use those defensives.

    This is unlike PLD, who enters instances with a full gauge, has no time limitation on its gauge, and has PoA to force block during downtime. And unlike WAR and GNB who continue to defend for free.
    (0)

  6. #6
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Not all defensives would need to be under darkside spend. Maybe they can be enhanced at the cost of Darkside, or have some exclusive ones using it.
    Could also have one ability with a large CD to generate Darkside after long downtime, or a channeling one to generate it on downtime like some of the monk and sam stuff
    (1)

  7. #7
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Or just an ability that pauses darkside ticking down as long as you not attack.
    (0)

  8. #8
    Player
    coffeeZealot's Avatar
    Join Date
    Dec 2021
    Posts
    7
    Character
    Mathis Kyural
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    God I hate Dark Mind and Oblation. DRK needs better Mitigation.
    TBN is weak in comparison too now.

    It's fine in Raids (assuming you use Illegal 3rd party tools to confirm what Dark Mind and Dark Missionary actually work on!), but running dungeons as DRK is a pain in the butt!
    Oblation is a measly 10%?
    Dark Mind is Magic only?
    TBN got no buffs?
    Abyssal Drain needs 13 targets for a 50% heal on a 60s cooldown?

    What is going on here?
    (0)

  9. #9
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    You might want to edit that.
    It's relatively simple to tell what will be magic damage anyway, all raidwides are and a lot of tankbusters are too.
    (1)

  10. #10
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    217
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I really wish AD was the MP spender and not Flood. No Darkside gain, has the same initial damage as Edge, but with a 400 Cure Potency and a 35% drop in damage for each enemy hit other than the original target. Cure Potency would drop to 200 per other enemy hit as well (if you really wanted to avoid it being busted in dungeons).
    But yeah, I never really was a fan of FoS. Spamming AD was great fun back in the day and would put DRK in line with the other tanks in terms of dungeon balance. Which could be needed since extreme dungeons are now a thing.
    (1)

Page 323 of 434 FirstFirst ... 223 273 313 321 322 323 324 325 333 373 423 ... LastLast