I think part of the reason is the parity between the healers. For example, Holos is kind of a bigger/more critical situation Kera, kind of akin to Temperance, Expedience, etc. It can even be stacked with Kera OR Taro. Tauro is Aquaveil - well, SGE's equivalent of it, anyway (which oddly can't be stacked with Kera). Each healer has one of those other than arguably SCH (its variation is increased healing instead if we think Prograction, or more delayed/prepatory healing if we think Excog). The button I'd honestly change is Ixo, since it's identical to Indom. I get parity is a thing, but it's EXACTLY identical to Indom. Some CD, same cost (1 unit of resource you get 3 of per minute), etc. The only difference is SGE is rewarded for spending Addersgall while SCH is DPS punished for spending Aetherflow on healing.
Pepsis is Emergency Tactics in reverse with a little nunce. Soteria is Fey Union (more or less). Kerachoule is Sacred Soil.
I do agree with 2 charges of Physis. Not sure about Kerachoule, though. That would make it abjectly better than Sacred Soil outright in terms of mitigation, and you could potentially keep it up for a solid minute at a time if you wanted unless you're extending the CD to 45 or 60 secnds or something. Not sure if this would be good or bad...but it is weird.
But yeah, due to Job parity. Devs deciding Healers need X amount of CDs that can cover Y situations. Not sure if that's a good thing or not, but that's the why behind it. They might have to change up encounter design if they didn't...not that that would be a bad thing, though.
EDIT:
Personally, I'd change Ixo to be half its potency but split shield and heal, really cementing SGE as the more control/prepatory/strategic healer while SCH is more tactical in nature (vs AST/WHM which are more reactive on the back end of damage done). This would also make it not a carbon copy of Indom. That or give it a different CD or spending cost or SOMETthing. Hell, give LUSTRATE the shield, I don't care as long as the two aren't identical! XD
I'd remove Duro not Tauro. Tauro is interesting, a heal with a built in mini-Rampart. Duro is an uninteresting straight heal...and is a carbon copy of Lustrate. Hell, make Duro (OR Lustrate) into old Lustrate, which was a mini-Benediction, just for 25% of the target's health instead of 100%. This was...back in ARR (maybe still in HW, can't remember when they changed Lustrate to flat healing). SOMEthing to make it different.
It's ironic to me that the two Adder spender buttons you want to get rid/change are the two that are actually distinct and interesting. Duro and Ixo are just Lustrate and Indom with a different visual effect. Taruo is interesting due to mitigation vs Excog's raw healing and "insurance policy" feature, and Kauro being Soil identical, but different in how it is applied already makes it more distinct from Soil than Duro/Ixo are from Lus/Indom.
I think the problem is that SCH and SGE really need to get some identity to pull them apart. One should be more focused on shielding and the other on mitigation, with enough overlap to not make either meta but to still allow them to be distinct. Right now, we kind of have this in that SCH's shields are slower but more powerful and that SCH is more tactician than strategist, being able to more readily adapt to situations going wrong. SGE is more strategic than tactical, being able to wargame things in advance, but has less/weaker tools to recover when things go south.
I feel like their abilities should really lean into those identities more to make them more distinct.
And yeah, sure, give SCH a couple DoTs and SGE a few more DPS buttons, whatever. But I'm specifically talking about their healing toolkits.



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