In an alternate world where healers have more damaging skills, Pepsis would likely be replaced with one. Or they could make it so it deals damage too.It's not useless, but it is fairly bad, yes.
It's an extra 150 over just using plain Prognosis, so if your goal is to solo heal the party to high health (say your co-heal is dead and things are messy) in addition to being shielded before the next raidwide, it has a use. But it's still a highly situational, measly 150 aoe potency on a 30 sec cooldown.
I'm not a fan of bloating hotbar space with "might be useful in rare situations once a month or so" buttons. Healer as a role has far too many of those and Pepsis is simply another one.
they didn't need to.
if you're saying a heal should just be removed due to it being useless and instead not improved upon to be an easier to use or better heal, it's likely your priority isn't the healing skill itself.
You should try reading your posts back to yourself before posting next time so you can realize how insane you sound by reading a post about a complaint on an underwhelming skill on a healer and then immediately going to "THOSE DANG DIRTY HEALERS WHO WANT MORE THAN 1 BUTTON SPAM, THIS MUST BE ABOUT DPS!"
Were you falling short so of today's "stick it to the <strawman>" rants that you missed the OP literally asking for the skill in question to be improved upon as either an easier to use (less convoluted) or better heal (one that is worthwhile enough to have a use case commensurate to its complication)?
...But, alas, I suppose anyone who wants Dissolution reworked (to be useful for more than just an extra 3 EDs per raid cycle) must also be suggesting such as convoluted euphemism for "I just want more DPS"?
Pepsis also have another use: removing the shield because you think the currently applied shield won’t stay active long enough for next crucial mechanic. You use Pepsis over there to reapply a brand new barrier.
Personally I just feel like 30s cooldown is a bit too long, but it’s not like SGE needs it anyway. They have $hitton of free heals.
As others have said, it's SGE's take on Emergency Tactics, which is also a relatively short CD. 30 sec CDs are short enough to BASICALLY always be available when you need them, so you can use them frequently and avoid having to use other oGCDs. Granted, this one requires a GCD to use, so...meh.
As a short duration CD, it's functional in what it does. Does it do a lot? No. But it's not a 60 or 90 or 120 sec CD and it uses no special resources like Addersgall to employ it, so it's not supposed to be.
The main use for it is if you heal a party after a mechanic and have shield left over but they aren't at full health OR if you have major healing like solo healing EX1's Styx if the other healer is down (or you're just solo healing to bring another DPS) and need to spike in some extra healing or have shields left over after healing. A neat trick is to understand that the shield can be freshly applied at full strength OR have a mere 1 HP of shield left and Pepsis will do the same amount (full) of healing either way. So you can trade in a depleted shield for a full heal, effectively getting double mileage out of an applied shield by allowing most of it to be consumed and then getting a heal in there to refill that HP bar. This can also be useful in single target for 4 mans. Throw an instant shield on an injured tank when the trash is about at half health, wait for the shield to be almost depleted, then pop Pepsis to exchange a depleted shield for a heal on the tank that cost you no resources or additional casts.
Does SGE have other tools to work with? Oh yeah. But Pepsis is just there if you want to wring a little bit more out of it or have situations that need a short CD to be used and your big ones either are on CD or need to be held for an upcoming mechanic.
It has its use and its place. Could it be betters? Sure...but it's also a short CD with no resource cost. What do you expect, really?![]()
In addition to all the great points already mentioned about it being Sage's Emergency Tactics, it also has another quirk that Emergency Tactics doesn't have.
It still works with a partially expended shield.
So you use E.Diagnosis for 300 potency HP and a 540 potency Shield, target takes damage equalling less than 540 equivalent potency, you then Pepsis for another 450 potency heal.
Obviously the timing doesn't always work out that way, but it's a decent trade off for not having the same powerful critlo mechanic that SCH has.
It's not useless, it's just very niche. If it could dispel haima/panhaima it would be more useful imo
Huh. That and giving Pepsis charges definitely would be more useful/interesting. Never thought of that.
To OP:
Really though, I normally use it if a Eukrasian Prognosis leaves 2+ people still under 100% health (which is fairly rare). It's an OGCD that doesn't need resources so I just pop it.
I agree it's not an amazing ability and could use see some improvements (e.g. it heals for the maximum shield value instead of current, that way the "ideal" way of using it would be popping it right before shields break), but definitely not "useless."
It already heals for a fixed potency regardless of how much of the shield remains. Eukrasian Prognosis shields for 320p and Pespis will convert any amount of remaining shield to a 350p heal.
Last edited by Rongway; 06-14-2022 at 11:41 AM.
Error 3102 Club, Order of the 52nd Hour
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.