Quote Originally Posted by Liam_Harper View Post
I'll mention damage, I have no problem being open on that and couldn't care less if some Sylphie comes along wailing "filthy green dps!".

Abilities like Krasis, Soteria and Pepsis should be straight up deleted and replaced with dps buttons.

I'm not interested in improving them because we don't need them. We have far too many healing buttons. It's ridiculous how much free heal we have considering the damage intake of most content and people want to add even more? It just turns the gameplay into mindlessly churning out healing buttons without thinking because we don't run out. I'm even fine if a party wipes once a month because we didn't have Pepsis, if it boiled down to missing 150 aoe potency and all other options were exhausted, that group massively screwed up and deserves to wipe.

The healing aspect of healers is more than adequately covered, so yes, delete the useless fluff and add some dps.
Agreed. 20 healing abilities that are used 20% of the time during a fight and all basically do the same thing with a very minor tweak is a little crazy.

- Remove Holos
- Remove Taurochole
- Remove Pepsis
- Remove Krasis
- Remove Soteria
- Remove the HoT from Kerachoule
- Give 2 charges of Physis
- Give 2 charges of Kerachoule

You want mitigation? That's Kerachoule. You want Regen? That's Physis. Need a Heal? Druochole or Ixochoule.

Let the player pick what to mix and match instead of:

AE mitigation plus regen
AE mitigation plus heal
Single target mitigation plus heal
Just AE regen
Just AE heal
Just Single target heal

IMO, all of those should be separate and you pick and choose what to combine (if any). That would clear up this bloat a decent amount and maybe we could get something interesting than 2-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-2-1-1-1-1-1-1