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  1. #21
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    personally the biggest problem i have with pepsis is just its potency. pepsis is functionally a 150 potency aoe heal, because the difference between regular prognosis and e.prog+pepsis is only 150 (300 vs 100+350).
    getting a non-tank to full health needs around 2300-2500 potency. 150 is a drop in a bucket.

    you must also consider the times when pepsis is used. the situations where a sage resorts to pure gcd healing are not only rare, but also dire. with so many other healing and mitigation actions, the only time youll need to use pepsis is when you have already exhausted everything else. 150 total extra potency is far from adequate for a last resort tool, and even less one that can only be used once because of its cooldown.
    (2)

  2. #22
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Zoe+Pneuma is a better burst thought it admitedly has 2min CD and requires a enemy target. I suppose throwing Pepsis is a last-last resort in very specific situations.
    (1)

  3. #23
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Denji View Post
    they didn't need to.
    if you're saying a heal should just be removed due to it being useless and instead not improved upon to be an easier to use or better heal, it's likely your priority isn't the healing skill itself.
    I'll mention damage, I have no problem being open on that and couldn't care less if some Sylphie comes along wailing "filthy green dps!".

    Abilities like Krasis, Soteria and Pepsis should be straight up deleted and replaced with dps buttons.

    I'm not interested in improving them because we don't need them. We have far too many healing buttons. It's ridiculous how much free heal we have considering the damage intake of most content and people want to add even more? It just turns the gameplay into mindlessly churning out healing buttons without thinking because we don't run out. I'm even fine if a party wipes once a month because we didn't have Pepsis, if it boiled down to missing 150 aoe potency and all other options were exhausted, that group massively screwed up and deserves to wipe.

    The healing aspect of healers is more than adequately covered, so yes, delete the useless fluff and add some dps.
    (15)

  4. #24
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Agreed pepsis is trash I dont even have it on my window. Ixo physis and kera, holos and many others easily covers damage and ill rather keep my full big shield covering my entire hp or dps hp or half tank hp to cheese mechs. Sure 1 hit kos wont stop it but yeah that skill is meh. May as well cast prognosis at that point even synastry while nitche i rather use over pepsi as ast.
    (1)
    Last edited by IceBlueNinja; 06-15-2022 at 12:29 AM.

  5. #25
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I'll mention damage, I have no problem being open on that and couldn't care less if some Sylphie comes along wailing "filthy green dps!".

    Abilities like Krasis, Soteria and Pepsis should be straight up deleted and replaced with dps buttons.

    I'm not interested in improving them because we don't need them. We have far too many healing buttons. It's ridiculous how much free heal we have considering the damage intake of most content and people want to add even more? It just turns the gameplay into mindlessly churning out healing buttons without thinking because we don't run out. I'm even fine if a party wipes once a month because we didn't have Pepsis, if it boiled down to missing 150 aoe potency and all other options were exhausted, that group massively screwed up and deserves to wipe.

    The healing aspect of healers is more than adequately covered, so yes, delete the useless fluff and add some dps.
    yes i want these 3 gone lol
    (0)

  6. #26
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I'll mention damage, I have no problem being open on that and couldn't care less if some Sylphie comes along wailing "filthy green dps!".

    Abilities like Krasis, Soteria and Pepsis should be straight up deleted and replaced with dps buttons.

    I'm not interested in improving them because we don't need them. We have far too many healing buttons. It's ridiculous how much free heal we have considering the damage intake of most content and people want to add even more? It just turns the gameplay into mindlessly churning out healing buttons without thinking because we don't run out. I'm even fine if a party wipes once a month because we didn't have Pepsis, if it boiled down to missing 150 aoe potency and all other options were exhausted, that group massively screwed up and deserves to wipe.

    The healing aspect of healers is more than adequately covered, so yes, delete the useless fluff and add some dps.
    Agreed. 20 healing abilities that are used 20% of the time during a fight and all basically do the same thing with a very minor tweak is a little crazy.

    - Remove Holos
    - Remove Taurochole
    - Remove Pepsis
    - Remove Krasis
    - Remove Soteria
    - Remove the HoT from Kerachoule
    - Give 2 charges of Physis
    - Give 2 charges of Kerachoule

    You want mitigation? That's Kerachoule. You want Regen? That's Physis. Need a Heal? Druochole or Ixochoule.

    Let the player pick what to mix and match instead of:

    AE mitigation plus regen
    AE mitigation plus heal
    Single target mitigation plus heal
    Just AE regen
    Just AE heal
    Just Single target heal

    IMO, all of those should be separate and you pick and choose what to combine (if any). That would clear up this bloat a decent amount and maybe we could get something interesting than 2-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-2-1-1-1-1-1-1
    (5)

  7. #27
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I'll mention damage, I have no problem being open on that and couldn't care less if some Sylphie comes along wailing "filthy green dps!".

    Abilities like Krasis, Soteria and Pepsis should be straight up deleted and replaced with dps buttons.

    I'm not interested in improving them because we don't need them. We have far too many healing buttons. It's ridiculous how much free heal we have considering the damage intake of most content and people want to add even more? It just turns the gameplay into mindlessly churning out healing buttons without thinking because we don't run out. I'm even fine if a party wipes once a month because we didn't have Pepsis, if it boiled down to missing 150 aoe potency and all other options were exhausted, that group massively screwed up and deserves to wipe.

    The healing aspect of healers is more than adequately covered, so yes, delete the useless fluff and add some dps.
    While I agree that we should be siphoning some of our least interesting or most redundant oGCDs towards offensive buttons to better vary up what, at this point, makes a solid 95+% of GCDs and 70+% of our cpm... some of those could at least be made far more interesting --certainly more so than our direct and generic buttons, beloved favorites though they may be, such as "30s AoE heal resource-spender," "ST better heal resource-spender on CD," and "spammable ST heal resource-spender" (pick your reskin). Once investing into a shared-resource system, there need to be enough options, true, but... need they be so cut-and-dry?

    If we're to take out the flavor given through longer healing CDs (albeit for good reason, in that they spend so often as dead buttons, either fired and forgotten as long CDs or generally redundant anyways given modern healing requirements), I'd want also an eye on more unique means of healing or implications thereof, not just a focus on the offensive kit in renegotiating those lackluster buttons.

    Right now, the only thing interesting about Pepsis is that 1 hp of remaining shield still gives its full healing effect. The problem is that the shield is so weak anyways that there's virtually no way to take advantage of that outside of a lucky Zoe-EuD on a tank in a dungeon (lots of little hits). That... isn't terribly redeemable. But Soteria, if Sage decided to actually go further with Kardia/Kardion than it just being an oGCD 1-ally-at-a-time Regen/Embrace? Or a wholly reworked Krasis, especially if on a shorter CD?
    (3)

  8. #28
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I think part of the reason is the parity between the healers. For example, Holos is kind of a bigger/more critical situation Kera, kind of akin to Temperance, Expedience, etc. It can even be stacked with Kera OR Taro. Tauro is Aquaveil - well, SGE's equivalent of it, anyway (which oddly can't be stacked with Kera). Each healer has one of those other than arguably SCH (its variation is increased healing instead if we think Prograction, or more delayed/prepatory healing if we think Excog). The button I'd honestly change is Ixo, since it's identical to Indom. I get parity is a thing, but it's EXACTLY identical to Indom. Some CD, same cost (1 unit of resource you get 3 of per minute), etc. The only difference is SGE is rewarded for spending Addersgall while SCH is DPS punished for spending Aetherflow on healing.

    Pepsis is Emergency Tactics in reverse with a little nunce. Soteria is Fey Union (more or less). Kerachoule is Sacred Soil.

    I do agree with 2 charges of Physis. Not sure about Kerachoule, though. That would make it abjectly better than Sacred Soil outright in terms of mitigation, and you could potentially keep it up for a solid minute at a time if you wanted unless you're extending the CD to 45 or 60 secnds or something. Not sure if this would be good or bad...but it is weird.

    Quote Originally Posted by LeonKeyh View Post
    Agreed. 20 healing abilities that are used 20% of the time during a fight and all basically do the same thing with a very minor tweak is a little crazy.
    But yeah, due to Job parity. Devs deciding Healers need X amount of CDs that can cover Y situations. Not sure if that's a good thing or not, but that's the why behind it. They might have to change up encounter design if they didn't...not that that would be a bad thing, though.

    EDIT:

    Personally, I'd change Ixo to be half its potency but split shield and heal, really cementing SGE as the more control/prepatory/strategic healer while SCH is more tactical in nature (vs AST/WHM which are more reactive on the back end of damage done). This would also make it not a carbon copy of Indom. That or give it a different CD or spending cost or SOMETthing. Hell, give LUSTRATE the shield, I don't care as long as the two aren't identical! XD

    I'd remove Duro not Tauro. Tauro is interesting, a heal with a built in mini-Rampart. Duro is an uninteresting straight heal...and is a carbon copy of Lustrate. Hell, make Duro (OR Lustrate) into old Lustrate, which was a mini-Benediction, just for 25% of the target's health instead of 100%. This was...back in ARR (maybe still in HW, can't remember when they changed Lustrate to flat healing). SOMEthing to make it different.

    It's ironic to me that the two Adder spender buttons you want to get rid/change are the two that are actually distinct and interesting. Duro and Ixo are just Lustrate and Indom with a different visual effect. Taruo is interesting due to mitigation vs Excog's raw healing and "insurance policy" feature, and Kauro being Soil identical, but different in how it is applied already makes it more distinct from Soil than Duro/Ixo are from Lus/Indom.

    I think the problem is that SCH and SGE really need to get some identity to pull them apart. One should be more focused on shielding and the other on mitigation, with enough overlap to not make either meta but to still allow them to be distinct. Right now, we kind of have this in that SCH's shields are slower but more powerful and that SCH is more tactician than strategist, being able to more readily adapt to situations going wrong. SGE is more strategic than tactical, being able to wargame things in advance, but has less/weaker tools to recover when things go south.

    I feel like their abilities should really lean into those identities more to make them more distinct.

    And yeah, sure, give SCH a couple DoTs and SGE a few more DPS buttons, whatever. But I'm specifically talking about their healing toolkits.
    (0)
    Last edited by Renathras; 06-15-2022 at 03:42 PM. Reason: Marked with EDIT:

  9. #29
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Renathras View Post
    The button I'd honestly change is Ixo, since it's identical to Indom. I get parity is a thing, but it's EXACTLY identical to Indom. Some CD, same cost (1 unit of resource you get 3 of per minute), etc. The only difference is SGE is rewarded for spending Addersgall while SCH is DPS punished for spending Aetherflow on healing.
    I wouldn't mind seeing Ixo do something like applying aoe Kardia to all allies for the next 3 GCD's, 10s duration. Nothing fancy, but it plays into the "deal damage to heal allies" flavor more.
    (5)

  10. #30
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I wouldn't mind seeing Ixo do something like applying aoe Kardia to all allies for the next 3 GCD's, 10s duration. Nothing fancy, but it plays into the "deal damage to heal allies" flavor more.
    That should probably be its own action. Call it Perikardia and have it apply Perikardion(3) to everyone in range. Make it not stack with Perikardion from another sage but do let it stack with Kardion from any source.
    (0)
    Error 3102 Club, Order of the 52nd Hour

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