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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by QooEr View Post
    having to press AF and ED more often would certainly help to break the monotony of broil and would make sch more varied in its execution. the only time when this wouldnt apply is ultimate because of the increased healing requirements and how much downtime there is.
    Totally tangential, but if you wish to pursue above all a way of just breaking up the no-heals-needed monotony/spam...

    Consider:

    First, what would make Broil itself... more interesting? I don't mean Broil as "SCH's 11111 spam button" but rather as whatever its animation, lore, potential mechanical tie-ins, and other thematic components may suggest. That could be as a rarely used nuke spell, a pretty frequently used GCD, or still as the primary filler. Just... what do you imagine it might be?

    Second, what, if there were no precedents beyond the name and that it was originally introduced alongside "Aetherpool," do you imagine "Aetherflow" even ought to be? What ought it refer to? If you could imagine a totally different mechanic for that name that'd nonetheless fit SCH (and, ideally, interestingly), how might that work?

    I ask because, if we able to go a decently different direction with either, we could already massively shake up and provide further considerations within SCH's offensive playflow, even without requiring many extra buttons.


    P.S. Not the greatest example --merely the least terrible analog I can think of to one spitball idea floating through my mind at present-- but... have you ever played an Arcane Mage?

    ____________

    Quote Originally Posted by QooEr View Post
    but as they say, nowhere to go but up??
    ...But, many also said the same about ShB SMN, and then we got EW SMN (to my mind, at least, not an improvement overall nor per most of ShB's greatest pain points).

    So long as we're looking, in detail, at the resultant gameplay, instead of just assuming that an added bonus/constraint (they are, gameplay-wise, one and the same) will necessarily make for net improvement, though, I tend to agree.
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    Last edited by Shurrikhan; 06-15-2022 at 03:52 AM.