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  1. #1
    Player
    QooEr's Avatar
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    Oct 2016
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    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Totally tangential, but if you wish to pursue above all a way of just breaking up the no-heals-needed monotony/spam...

    Consider:

    First, what would make Broil itself... more interesting? I don't mean Broil as "SCH's 11111 spam button" but rather as whatever its animation, lore, potential mechanical tie-ins, and other thematic components may suggest.
    well.. broil (and 気炎法) allude to the idea of a heated argument, with a bit of a punny nature in both languages too, so the fire element does tie in pretty nicely. the only thing i would say is missing thematically is the argument part. but the one-sided nature of ffxiv combat kind of makes it hard to tie-in since arguments are by nature two-sided.

    That could be as a rarely used nuke spell, a pretty frequently used GCD, or still as the primary filler. Just... what do you imagine it might be?
    if i really wanted to put the rhethorical part of broil's themes, maybe broil could be used as something that is procced when you take damage, thus somehow making the argument heated (similar to cold fog). or maybe when youre low on hp or some other resource. or if those are problematic with ffxivs encounters it could still work as something that you build up to since arguments dont really start heated right off the bat. i dont think broil works as a one-off nuke more than as a spam phase however, since heated arguments last a while. (would this be ripping off fell cleave ??)

    Second, what, if there were no precedents beyond the name and that it was originally introduced alongside "Aetherpool," do you imagine "Aetherflow" even ought to be? What ought it refer to? If you could imagine a totally different mechanic for that name that'd nonetheless fit SCH (and, ideally, interestingly), how might that work?
    aether is so vague in ffxiv's world that aetherflow might just be called "something-flow".... given how its a "flow" that you can "pool" though, i guess it could make sense if its a resource that is built both passively and proactively as more aether flows through the scholar. in that vein it would actually make more sense if energy drain granted aetherflow instead of spending it. i'll admit im fond of the idea of taking damage (or shields breaking) proccing things, so maybe you could build aetherflow from that as well. using pooled aether could mean basically anything, so... i dont know. (i also dont quite understand what the difference between your MP and your "aether" would be at that point. i suppose you could merge them and fully use MP alone as your main resource)

    the scholar quests dont actually tell us too much from what i remember, other than they are strategists that also fought alongside the nymian marines, lifting their spirits or something. for some reason lily is there too. and arcanists kind of dont really have much to do with nymian scholars at all to begin with. i mean where does bio even come from now that they retconned arcanist?
    i suppose you could see it all as a scholar being knowledgable about many different techniques, which results in these eclectic abilities all around. however none of that is particularly evocative of any specific gameplay mechanic to me.

    I ask because, if we able to go a decently different direction with either, we could already massively shake up and provide further considerations within SCH's offensive playflow, even without requiring many extra buttons.
    call me cynical or apathetic but i dont think us musing about what could be would do much good since Squenix is ultimately the one who implements things.

    P.S. Not the greatest example --merely the least terrible analog I can think of to one spitball idea floating through my mind at present-- but... have you ever played an Arcane Mage?
    i havent played WoW so im afraid not.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by QooEr View Post
    <On the topics of SCH theme, Broil, Aetherflow, and ED.>
    Admittedly, my take on these are probably the more odd. Simply put, I feel like SCH's toolkit capitalized far better on what themes it transposed from Arcanist that it ever managed to capture any of the metaphors of Orator (as per the theme dominant across non-ENG skill names).

    Let me explain. Arcanist was originally introduced as a job without any aspected magics, what many fantasy series might variously call "primary" or "primal" or "Greater-Wheel" magics, limited instead just to "Lesser-Wheel" manipulations -- essentially, meta-magics. They primarily adjusted aetheric densities as could harden, still, or energize highly localized systems (as small as a single organ) of said Aether. Ruin simply propelled an orb of densified aether. Bio and Miasma were each no longer a poison, but simply unaspected magic, inducing aether sickness by destabilizing said aether's passage among an opponent's body.

    From there, SCH and SMN diverged in an oddly fitting way. SMN opened channels in the worldaether to summon archons of particular elements and thus get around its restrictions by funneling its universal but unaspected magics through its summons and capitalize upon those summons through Aethertrails (filling a void of aspected aether through its universal, unaspected magics). SCH instead learned how to capitalize upon its understanding of pooling aether deliberately, allowing its resonance, reinforcement, or whatever one may call it to galvanize the initially spent mana (essentially, channeled/resourced aether, a bit like the difference between work and energy).

    (And, of course, we got to see how a pairing of archetypes, world aether, and metamagics/unaspected magics created the mana plague among the Nymians, another interesting pairing between those two identities. The problem of shared EXP aside, the pairing was actually pretty damn neat.)

    What was sad to me was simply how little SCH's addition, though, was capitalized upon. Rather than investing fully in that idea, it was applied simply to one skill, Adloquiem (then merely a Stoneskin-heal hybrid but at flat, rather than target-maxHP-dependent, shield value), and given the wrap.

    But what if it had gone further?
    • What if we could take the extra mana pushed into an enemy (say, via Ruin casts, etc.) and bring it... to a boil, not just destabilized but seemingly opposed aether conflicting actively within an opponent (as with, to a degree, the Nymians when struck by their plague)?
    • What if we could pump shittons of MP into an ally and detonate that (into a healing pulse or whatever else) later?
    • And, befitting that, what if we had far more control over our MP, if Aetherflow, Aetherpool, and Mana-galvanizing were all deep and integral components of its play?
    I'd have loved to see them take those aspects and run with them, creating distinction even to the point of memery: "Nothing can oom a SCH, save for the SCH itself." I'd loved for them to have used all that, and more, to make SCH both all the more wildly bursty, deliberate, and preemptive.
    (3)