Quote Originally Posted by QooEr View Post
personally i feel that when everything in a jobs design is perfectly smooth and on rails, the job suffers for it because it takes away decision making and planning. its why i hate how every single thing nowadays is on a 120s cooldown; the jobs need to hold everyone's hand because people cant be trusted to use their neurons for extra damage that ultimately doesnt even matter outside of savage and ultimate.
I couldn't agree more.
QoL is one thing but I miss having classes on different burst timers. It's too smooth now, it aligns automatically and extreme niche cases aside there is no thought behind raid buffs. It's just a thing on 2min cooldown with a different flavour and that's it.
One of the biggest things I miss is TA every 60s. It was fun to play around it and dump some extra dps in those 15s without sacrificing dps for the next 2min burst. Can I dump a Xeno or two without screwing my movement mapping or my 2min burst? Can I squeeze in a short AF line instead of going through a UI noodle phase during TA? Can I delay my next melee combo without overcapping to align with TA? Those were small things but they added another layer for everyone who was interested in it but made no difference. Not even in Savage because dps checks were never so tight that they relied on the BLM dumping a Xeno during TA.
It was entirely optional, even in endgame content.
But at least we had that option. Now it's just always comfy, too comfy for me. I wanted comfy I could just ignore these things and I did if I didn't feel up to it.

It is why I unironically prefer SCH over SGE by now because with AF heals vs ED there is at least a tiny bit of decision making involved although even that usually boils down to "just hold your stacks until AF is about to come off cooldown, done" now that there are no 90s buff windows to play around.