Quote Originally Posted by QooEr View Post
they could do it the sage way and make them start with 3 stacks of aetherflow. no, instead take away their ability to have fun in even ways that dont matter.
This was what I was hoping would happen when I saw SGE had full stacks upon entering an instance and then later when they gave SGE full Addersting as well. I get that it would be basically 300 free potency for SCH now but I always assumed that the reasoning behind making Aetherflow combat only was because they didn't have the technology at the time. I only base that off the fact that they made that change and also removed Energy Drain, which eliminates the point of having it tied to combat at all if there's no DPS advantage to pooling Aetherflow. It was a DPS loss to use Aetherflow heals without Energy Drain at all in ShB too, so 0 clue what they were thinking with that one. Regardless, would it really be such a gamebreaker to just put it back to the way it used to be?

But yeah, I get "why" its like that but it feels pointless when they could change it back without much effort and do what they did to SGE to eliminate prepull 60s waiting or something. IDK, I know I'm weird but I would find it fun to play with Lustrate and Soil in towns and stuff. Sometimes it's fun just to blow all your heals on your friends when you're goofing around. I rarely have a reason at all to hit Lustrate due to Excog almost always invalidating it. At least let me use it in the city ;_;