Quote Originally Posted by Mahimahi View Post
So my advice to SAM mains is this: don't force yourselves to play SAM if you just cannot agree to the changes. But if you're going to critique it, you're also going to have to accept that people might like the change in spite of what you think.
You cannot design a game like that. You can't just build a job, develop a fanbase who love the identity and gameplay it offers, then randomly take a dump on them and toss them out the window on a whim. Telling SAM mains to stop playing their job if they don't like the random changes is crazy.

Peoples preferences vary. Someone out there is going to like almost any change you can think of. That's besides the point, because you could make any random tweak you liked and someone would praise it. It's not an indicator of good design.
There are about 20 jobs, which means they can and should offer a variety of different playstyles for each player. They don't need to alter the core identity or target audience. It literally doesn't matter if you, as an individual player like it. It matters what the overall SAM fans like. Because that's who you should design each job for. Create 20 individual playstyles, then fine tune each to be the best experience for that specific playerbase.

In this ideal design, everyone can find those few jobs that match their preferences and engage with them fully and love them. However, what the developers are trying to do is create a game where everyone can play nearly all of the jobs, which results in all of them being playable in a lukewarm way, but none of them being really focused on the individual preferences.