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  1. #91
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ransu View Post
    Also, I'm not sure if I'm the minority in this, but I would love to see debuffs like slashing/piercing to come back. I understand the problems it caused, but I really liked them.
    Perma-vulns should belong to tanks and need to not be codified into specific types.
    (1)

  2. #92
    Player
    Kira_Yaeger's Avatar
    Join Date
    Aug 2019
    Location
    REVERT SAMURAI 6.08
    Posts
    53
    Character
    Kira Yaeger
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Stasya View Post
    Not excluding but i have already saw people locking out sam from log parties on my dc. Yes you may argue it's monkaTOS but i care about this type of "content" as at max level with full bis there is literally nothing else to do (you dont need gear for alliance/dungeons and for ultimate you have to find right group first might aswell add that groups would rather search for nin/mnk than sam). 6.2 sam will be a dead class.
    Good, they SHOULD lock out SAM. Maybe the devs will not only read this feedback (doubtful at this point) but they will see that what they did is extremely lame. You can't just kill synergy with every single class that gives some kind of crit buff and expect that to be okay. They did this just because some new gamers with less than 100 hours who only do msq and dungeons forget to hit kaiten and wonder why their midare does no damage. It's so cringe bro. Let people get good at the game! Stop dumbing it down! We aren't children.
    (15)

  3. #93
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    I had a really weird dream about this last night, and I play Monk, and only Monk.

    I had a dream that they brought back Keiten in a different/revamped form (however it's spelt) and it came with a new speed gauge that increased over-time as the SAM continued doing damage on a target, and that's what was used to circumvent the skill cooldowns.

    It was such a bizarre dream xD
    (3)
    Last edited by Neoyoshi; 06-17-2022 at 10:35 PM. Reason: I'm tired. D:


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  4. #94
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kira_Yaeger View Post
    They did this just because some new gamers with less than 100 hours who only do msq and dungeons forget to hit kaiten and wonder why their midare does no damage. It's so cringe bro. Let people get good at the game! Stop dumbing it down! We aren't children.
    I know a lot of casual players who only do MSQ and casual content. Guess what, they aren't stupid little babies that you have to pamper. They know how to read tooltips and do a basic rotation 90% of the time, and when they don't they also know how to read a quick online guide. And even if they don't know how to play at all, you can clear MSQ in its entirety using only 123 Kasha Gekko Yukikaze Midare while disregarding half your kit and none will bat an eye.

    I get a feel that these changes may be addressed to a group of midcore players who don't wanna take the time to learn their job to get into EX/Savage.
    (6)

  5. #95
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Neoyoshi View Post
    I had a really weird dream about this last night, and I play Monk, and only Monk.

    I had a dream that they brought back Keiten in a different/revamped form (however it's spelt) and it came with a new speed gauge that increased over-time as the SAM continued doing damage on a target, and that's what was used to circumvent the skill cooldowns.

    It was such a bizarre dream xD
    You might have had a vision of the future. xD
    (2)

  6. #96
    Player
    TofuPenguin's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Klaus Ellesair
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Mahimahi View Post
    ALL jobs are for ALL players.
    I have to vehemently disagree with this statement. If this mindset were applied to ALL jobs, we'd have a giant pool of generic jobs with little identity. We already see this kind of mindset with healers and tanks and look how satisfied they are. The healers I know can easily swap between all the different healer jobs but not once have I ever heard any of them say that they love the state that healers are in. In fact, all I hear are complaints and lamentations. And the same can be said of the tanks I know, with the exception that the complaints are more toned down.

    It's perfectly fine for jobs to be drastically different from one another and to draw in different types of crowds. It adds diversity and with that a different game play experience. As much as I dislike BLM, I wouldn't ask for it be dumbed down so it could be more accessible to the entire playerbase. BLM is not a job for ALL players and it shouldn't have to be. Nor should any other job for that matter.
    (17)

  7. #97
    Player
    darkdyllon's Avatar
    Join Date
    May 2017
    Posts
    70
    Character
    Darkdyllon Scarab
    World
    Cerberus
    Main Class
    Rogue Lv 90
    Quote Originally Posted by TofuPenguin View Post
    I have to vehemently disagree with this statement. If this mindset were applied to ALL jobs, we'd have a giant pool of generic jobs with little identity. We already see this kind of mindset with healers and tanks and look how satisfied they are. The healers I know can easily swap between all the different healer jobs but not once have I ever heard any of them say that they love the state that healers are in. In fact, all I hear are complaints and lamentations. And the same can be said of the tanks I know, with the exception that the complaints are more toned down.

    It's perfectly fine for jobs to be drastically different from one another and to draw in different types of crowds. It adds diversity and with that a different game play experience. As much as I dislike BLM, I wouldn't ask for it be dumbed down so it could be more accessible to the entire playerbase. BLM is not a job for ALL players and it shouldn't have to be. Nor should any other job for that matter.
    on the tank part (as an former main tank) this is true, most tanks feel the same, some will say that some tanks are much harder to play, but it isn't, maybe you got a few more OGCDs than the other, that's about it, also that the OT is basically an blue DPS that occasionally take an tank buster then shirks back to the MT.

    on the BLM part, kinda odd how BLM retained it's role while the others are losing theirs slowly but surely right?
    BLM has always been this static magic turret that doesn't move unless absolutely neccesary, the only thing is that it gained more mobility in the forms of triple cast and then 2 triple casts and ofcourse aether skating/between the lines if your leylines are up.
    also it must be coincidence that BLM is Yoshi's main job ... surely that's just coincidence concidering Yoshi is also an orange parser ... could it be that he knows what BLM should be? but not what the others should be?! or that the job balancers in charge simply have no idea what they're doing?
    (8)

  8. #98
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by darkdyllon View Post
    could it be that he knows what BLM should be? but not what the others should be?! or that the job balancers in charge simply have no idea what they're doing?
    Probably both. The other jobs are just constantly changed through trial and error until we get strict uniformed jobs that adhere only to the role they are assigned without any of the fun the job originally provided.
    (4)

  9. #99
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Neoyoshi View Post
    I had a really weird dream about this last night, and I play Monk, and only Monk.

    I had a dream that they brought back Keiten in a different/revamped form (however it's spelt) and it came with a new speed gauge that increased over-time as the SAM continued doing damage on a target, and that's what was used to circumvent the skill cooldowns.

    It was such a bizarre dream xD
    I had a weird daydream of Samurai's migrating temporarily to the CN servers to experience Kaiten.

    Both FFXIV's Korean and Chinese servers are behind a few patches, so they still have old Samurai. However, KR requires RL ID verification to play where as CN does not. " I'm ready to go " I said in my vague daydream. " Ni Hao Ma " and call me " John Cena ", I want that Wu-kong CN exclusive Glamour while we are at it. " The things we do for Kaiten... " we said spamming our Kaiten over there.
    (10)
    Last edited by CelestiCer; 06-19-2022 at 01:30 AM.

  10. #100
    Player
    TyrAtatoskr's Avatar
    Join Date
    May 2022
    Posts
    28
    Character
    Rhela' Relanah
    World
    Lamia
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by HolyReign View Post
    It's almost like the changes to SAM, are here to stay, perhaps it's time to jump on some other bandwagon job.
    main class WHM lvl 79, join date Aug 2021

    if you spent half as much time in game as you did on the forums, you'd be max level by now
    (1)

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