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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Why are we using the word "complex" with regards to adding a few dps buttons and having a little more damage to heal? A handful of dps buttons and having the group take damage more frequently than every 60 seconds or so is not rocket science. You're insulting your own intelligence by making statements like that.
    So about those personal attacks...

    Have you read any of my posts? I'm all in favor of making damage smaller but more frequent - this would require more GCD healing since you'd run out of oGCDs healing all the little bumps of damage and you'd want to save the oGCDs for the bigger bursts that need to be healed more rapidly). And yes, adding more DPS buttons to juggle makes it more complex. If it didn't, the people wanting it wouldn't be asking for it. It may not make it MUCH MORE complex, but it kind of makes them more complex by definition.

    But, if you've read my posts, you'd know by now that I've advocated leaving WHM as it is but changing each of the other three (I'll say it in brief yet again: Give AST a 1-2-3 rotation and maybe an oGCD damage spell to weave in [MCH-lite], give SCH more DoTs and interacting abilities like Fester/Bane/DoTs with CDs that you want to stack in Fester windows/etc, leveraging its Faerie and Aetherflow for healing while maintaining DoT uptime [old SMN-lite...or heavy], and give SCH a slimmed down RDM or BLM-like Caster rotation where its healing is primarily through Kardia swapping while performing its rotation, also having abilities like a short duration second Kardia [think AST's Synastry] to heal a second target and an AOE Kardia [CD with a relatively short duration effect] that makes Kardia AOE healing. Really lean into Kardia being their primary method of healing with their GCD heals as an emergency backup and their oGCDs being mainly focused on doing more DPS to boost its healing, with some being based around mitigation/shielding [RDM/BLM-lite that heals as it does damage])

    So no, I'm not insulting my little smooth brain intelligence, I just want there to be more playstyles but ensure we keep at least one as-is for the people that enjoy current day healing.

    .

    EDIT:

    Quote Originally Posted by Nethereal View Post
    I'm fairly certain any post pertaining to liking the way current healing is will be be rebutted unless it simply is: "I like the way current healing is."
    The replies to me show otherwise.

    While I like to give everyone the benefit of the doubt way too many people who have said "I like the way healing is, *insert argument*." have been eventually found out for simply being narcissist's whose argument essentially boiled down to:

    "I like the way it is, play with bad people if you want your job to be good, I don't care if you're not having fun, deal with it."
    This is ...basically what I'm talking about here. And no, I haven't said that at all, nor have I seen other people saying that. I think AT BEST that's you misunderstanding something, and resulting in a caricature of their positions.

    Rapid fire:

    Sage: Agree, I felt it was going to be a RIFT Chloromancer or WoW Disc Priest and was surprised to see it...not be that.

    "Basic B": Ah, another fan of Cole Evryx? I agree with this position, and it's partly what I'm advocating for personally.

    "most of them would be 'bad' or ranked extremely low": Remember that personal insult thing I mentioned above? Yeah, this is that. And no, most of them wouldn't be. Me personally, I have no static. I've still managed greens and blues despite this (and not running any add-ons myself to practice this with or determine this myself - just find myself on the abacus after the fact), and I could probably push myself further and would, if I had a consistent group to do the encounters with, make a healing plan with my co-healer, etc. As it is, I have to YOLO things and provide more of a buffer (more GCD heals, more careful use of oGCDs) since I'd rather parse low (I honestly don't care about parses for the most part anyway in a GENERAL sense) and clear the content than see a DPS eat dirt because they did the stupid and I didn't put an Adlo on them.

    I would contend that most, in fact, would not be "'bad' or ranked extremely low". It's all based on individual circumstances.

    "In terms of the amount of trolls": So about those rebuttals instead of personal attacks...likening people to trolls for holding a position IS said personal attacks.

    "Using the above we could say that most healers who like the way current healing is simply don't understand the way current healer functions in the total or simply don't care: Do I need to repeat myself YET AGAIN?

    "Such players would do just fine with any change": As I've noted elsewhere, this is not true. This is, again, a case of "Just play easy content if you don't want to play our way", which is the 180 of Yoshi P's incendiary statement. How is "They can just play easy content" any better than him saying "You can just play harder content"?

    "they do not strive to improve in any particular way or direction that doesn't include their enjoyment": So...personal attacks. Yeah. Moving on.

    "They don't run anything harder than normal already": This is abjectly false. Many of us smooth brains run Extremes and have as our typical end-game content. Some of us get into Savages (I started just this tier after playing for 9 years)

    "and groups already do carry them": PERSONAL. ATTACKS.

    "What would change is people would more often recognize now how incompetent they are": PERSONAL. ATTACKS. Seriously, for a post saying "people rebut your points and don't call you names", this is a LOT of name-calling. I get you aren't EXPLICITLY naming me, but you're insulting groups that I'm at least incidentally associated with, and these insults are bad/baseless. And even if they WEREN'T, they're still personal attacks and not arguing the points. Indeed, ALL of the times above you made these personal attacks, you often had a point to make. For example, you could have said "This won't matter to players doing easier content where optimization isn't needed and they may not want to engage in any". Instead, you said that first part, then insisted they were bad, lazy, etc. In the words of Ace Ventura: "Leave that part out next time!"

    "Now if you disagree with the above that's a whole other can of worms": Is it, now?

    The difference between the two comparisons you make is that one person doesn't understand the question in its entirety and probably gave a non-answer intentionally, has not experienced and probably has no experience in general about healing and is relegating a group to a specific corner of the game if they want to find enjoyment.

    Whereas the other group understands both sides of the argument as they have been the noob and risen to the "elite hardcore raider" and are advocating for complexity across the board so everyone can have fun everywhere.
    No, that's you making a distinction so you can support one side over the other on a technicality when they ARE both doing the same thing, just one you agree with.

    That's just my take though and I'm probably going to be quitting after I finish this next ultimate so~
    I do say this genuinely, though:

    I am sorry to hear that. I genuinely am sad that some of you just really don't like the game/healing as it is now. Which is why I have advocated changing it. But, there are limits to changes, and any good compromise ends with everyone getting some of what they want but neither side getting everything. At the end of the day, we should see to the needs of both sides and meet there with a compromise, not go whole hog one or the other; hence what I've been advocating for.
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    Last edited by Renathras; 06-13-2022 at 12:40 PM. Reason: Marked with EDIT