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  1. #1
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    We tank most everything with WARs now b/c PLD is well....... useless on most everything.
    (0)

  2. #2
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by MizoreShirayuki View Post
    We tank most everything with WARs now b/c PLD is well....... useless on most everything.
    Then there you go, you've answered your own question. Since Pld is a defense-oriented job with little utility in parties, going gla is the only way to get a party right now, since you can set one up for damage; This is why they're not going to get rid of classes, they have more flexibility and can adapt better to evolving play styles.
    (2)

  3. #3
    Player
    Elphan's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Roderic Madmartigan
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I felt like I had to state my opinion on this matter, it my first post since too :

    I've been playing the game for a little more than 1 month (around 1 month and a week to be precise) so of course I'm not as knowledgeable as other people that has been playing for over a year or even several months, I'm really aware of this fact (you can call me noob if you want, I'm not ashamed of being one, we all were noobs) but here are my 2 cents:

    Basically now the class system is stupid, at least how is implemented right now, I have nothing againts more flexibility in how you build you character to even basically break the restricted walls of a more classic job system, but why I have to level up several classes to fully have this flexibility? I don't want to play CNJ, why I have to do it just to have a couple of abilities?. If you people or SE wants a game around flexibility the current system is terribly cumbersome, and goes againts the more friendly approach that SE wants in the game (not easier or simpler, I said friendly). You want to new players play the catch up game of having to level up several classes to stay on the same ground of players that played for months? And no, you don't need to play with dozens of classes to understand how to play this game or a more specific role as DD.

    That said a more flexible system would be ok, just need to implement that flexibility on every class, for example DD get their own set of healing abilities, evading abilities etc, basically just look how Guild Wars 2 does it. Every class is auto-sufficient, they have their own set of abilities to survive by themshelves but there's also a very great variety of how you play each class in that game and dozens of different combinations.

    Naming GW2 brings another question: We have flexibility, why not break the holy trinity altogether? why have WHM/CNJ if everyone can heal themselves? so healers can just spam cure on a tank that can also cure himself?. That's redundant, either go one way or the other, although I like more a restricted job system that allows different sub-roles in each job I wouldn't mind the other way, but having the two is stupid, SE should design every content with two considerable different systems in mind? We should have bosses for the 2 different party setups? or even hybrid parties?. And talking about hybrid parties, class members should kick job members beacuse jobs dosn't have ability x?.

    Job system has potential and without any doubt it dosn't cover more niche roles, probably but they have been here for just one week or so, but the question is: remove classes or jobs, but remove one SE.

    PD: My english is far from perfect, please forgive me.
    (1)

  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Elphan View Post
    Basically now the class system is stupid, at least how is implemented right now, I have nothing againts more flexibility in how you build you character to even basically break the restricted walls of a more classic job system, but why I have to level up several classes to fully have this flexibility? I don't want to play CNJ, why I have to do it just to have a couple of abilities?. If you people or SE wants a game around flexibility the current system is terribly cumbersome, and goes againts the more friendly approach that SE wants in the game (not easier or simpler, I said friendly). You want to new players play the catch up game of having to level up several classes to stay on the same ground of players that played for months? And no, you don't need to play with dozens of classes to understand how to play this game or a more specific role as DD.
    i'm not going to go into the noob you are stupid blah blah. as a newer player you are not going to see the results nor should you. i don't blame that on you at all. the one thing to think of though is that you have only been playing a very short time so you haven't been through the regular learning of low level abilities from other classes so you haven't gotten the benefits out of them. if you want to be able to solo you can go with a group and get the ranks needed in con in just a short time.

    it's not like the original leveling curve anymore where it took over a month of hard grinding to get one class to cap. you are not punished with fatigue from release and the sp gained is huge compared to release. yes, i understand you may not want to play as a con to get an ability to be efficient solo, but it is something that will help your main class out greatly.

    i may not use the classes for much anymore, but i do still farm mats with them. when going out and farming materials it is much better to farm on your classes due to those extra abilities that you do not have on your job. yes, a mmo is meant to be a game based on grouping, but to go out and farm skins to level your leatherworker you won't take a party out with you. you will do that solo.

    this is the main reason in which i feel jobs and classes can and should both be in the game together. you will use the class to farm materials for the most part since that is something you will be doing solo for the most part.
    (3)


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