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  1. #1
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    The armory and job system combination is one of the most remarkable systems I've ever played. Just having jobs is kinda stupid. There are so many infinite possiblitys with the armory + job systems.

    The Armory system:
    Allows you to change class on the go, a wonderful mechanic if you ask me.
    Classes are a type of "Freelancer" with their own attack styles, I think if they clashed in PVP you'd find it to be pretty balanced. Jobs, not so much.
    Keeps from type clutter, and what I mean by this is having too many class archetypes (DD, Tank, Healer) Consider Conjurer. It is no doubt THE healer. The job white mage maximizes its status as a healer. Now consider something such as summoner (with supporting pet class skills). Basing in conjurer allows the summoner to be a mid-great healer (or DD) with a pet on the side. Both jobs being based in cnj can heal, just they optimized for different roles. And we didn't have to make a whole new class to do it.

    The Job system:
    Allows for group specialization.
    Once enough jobs are introduced, it will truly allow players to find their "niche" in a party.
    People CAN solo on jobs if that is their preference, but in my opinion you have more solo survivability as a freelanced class.

    My thoughts are is how many jobs will they add by the end, alot I hope. And will EVERY class get a new job when new ones come out?
    (5)
    Last edited by AceofRains; 03-18-2012 at 05:14 PM.

  2. #2
    Player
    Lstkaws's Avatar
    Join Date
    Mar 2012
    Posts
    240
    Character
    Tonup Coheed
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I would like to see classes kept; simply for the reason that we do not no what content is going to be implemented. I love MNK, but if a Besieged type event were to be added you can bet I would go PUG since I would have access to abilities like cure, stoneskin, raise, and the list goes on. So to call for the abandonment of classes at this point, I feel, would be short sighted.
    (3)

  3. #3
    Player
    Gentaro's Avatar
    Join Date
    Feb 2012
    Posts
    281
    Character
    Kupli Koop
    World
    Twintania
    Main Class
    Conjurer Lv 100
    So the advantage of a LNC compared to a DRG is that he uses Abilities from other classes - but is this really what we want? I personally like the possibility of choosing a few abilities of another class - I don't want 8 people in my dungeon that are able to ressurect - it feels wrong.

    I'd prefer a sub-job-like system where you can choose one other class which you are able to pick a few abilities from.
    (0)

  4. #4
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    All i have to say BLM sucks @ soloing THM does not. BLM does more dmg than THM cause freeze lowers your hate and thus lets you cast more spells worry free... I think they got it right GJ SE.
    (2)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Firon View Post
    All i have to say BLM sucks @ soloing THM does not. BLM does more dmg than THM cause freeze lowers your hate and thus lets you cast more spells worry free... I think they got it right GJ SE.
    LOL blm is better at soloing because of sleep/sleepaga.
    (0)

  6. #6
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by MizoreShirayuki View Post
    Greetings!

    As many of you know, the introduction of the Job system has brought focus to an unfocused system. Yet that focus has also brought with it a sense of redundancy.

    Why should anyone go PGL when they can go MNK? Why should anyone go GLA PLD when there's GLA? The need for classes anymore, even for solo play, just isn't there (PLD excluded from this statement).
    Simple Stoneskin & cure & protect & sentinal & rampart ~ the list goes on
    (0)

  7. #7
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Uh... basically what we have now is similar to Ragnarok Online before the 2-2 classes came out (except with job switching and no novice)




    All we need now is second jobs for each class and bam, we've got something great.
    Not innovative, per se... but tried and true.



    What I like, with FFXIV's system... is that while its similar to RO before the 2-2 jobs; it has its differences as well because of the armory system and classes being more "open" than the jobs with which abilities they can cross-class. When new classes are added, the existing classes will become more versatile and there will also be a greater variance of jobs alongside them but won't directly influence the existing jobs since they don't gain abilities from them.
    This could, potentially, change the way the classes we have now are used completely whereas the jobs maintain their static role. The possibilities are huge.
    (4)
    Last edited by Charismatic; 03-18-2012 at 11:43 PM.

  8. #8
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I like that idea of jobs upgrading to advance jobs. Like a Knight turns into Paladin, and then turns into a Crusader, Black Mage turns into Wizard, then into Sage etc etc. upgrading and unlocking new abilities along the way
    (0)

  9. #9
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    we dont need a second job transform... one is enough....

    blm -> wizzard? oh really? all final fantasy is about when it comes to damage dealing caster is a black mage... and hell no f*** wizzard which we see in any MMO -.-

    its FINAL FANTASY you know... one progress step from con to white mage is really far enough..
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Tonkra View Post
    we dont need a second job transform... one is enough....

    blm -> wizzard? oh really? all final fantasy is about when it comes to damage dealing caster is a black mage... and hell no f*** wizzard which we see in any MMO -.-

    its FINAL FANTASY you know... one progress step from con to white mage is really far enough..
    yes, 1 step is all we need

    but what about later when they say...add red mage, which can be a combined conj/thm, then you got ravager...oh wait thats not supposed to exist is it, but wait its in a main ff numbered title too so i guess it counts!

    and others such as it that have potential to be added


    right now we have 1 class to 1 job, later we will see stronger versions of these im sure(jobs requiring higher class requirements, or more class requirements for instance)

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