So you just want everyone to go naked?They shouldn't get rid of jobs or classes. Most people enjoy unlocking classes and getting upgrades that make your character seem to progress more drastically at times. Personally, I want an MMORPG that abolishes gear entirely, but I know better than to ask SE to remove it from ff14.
Sort-of off-topic perhaps, but has anyone tried exclusively using jobs against Ifrit?




yes, since patch there have been groups that have went in with just jobs and groups that have ran in just classes. the job group i was in did clear it a little quicker than the class party did, but we also changed a few people out so it could have been a difference in skill levels as well. the content in game is able to be beaten in full parties of either.
http://crystalknights.guildwork.com/
You don't have to level the other classes to get their abilities, but if you want them so you can be more auot-sufficient then shhhhhhh go do the work. it shouldn't be easy.



pretty sure that if you do this the game becomes XI and goodbye soloing.





And what?
Remove another goal?
No thanks.

I just think Jobs are silly until they release 2 per class. I'm not saying its not cool to have the options of using both, just the overall idea of it is kind of weird. You can either be your classes jack-of-all-your-classes-trades, or you can do your classes specialty. Just seems weird.
Adding a second class, however, will make it feel right. You have your class, and your class has two specialties, each being quite similar to the base class but just different enough to give it that edge in party play. I can't put my finger on it, but something feels more right to me about that.
For example ->
Archer -> Bard (Thm/Cnj abilities) and Ranger (Mrd and...Lnc? Abilities) + new 5 Rng specific.
Lancer -> Dragoon (Pgl/Arc) and Um, Dancer (Gld/Cnj)
Thaumaturge -> Blm (Pgl/Arc) and Dark Knight? (Gld/Mrd)
Except Drk's would be using staves and wands... Okay, I don't know, but its possible.
After reading through this topic for a short minute, I completely agree with this. Jobs are cool, I like 'em, I'll keep 'em...BUT...Jericho is right. It sounds like it makes more sense if the class split up into 2 jobs. Having the option to switch into a more "special" class just seems a bit redundant, regardless of how different it is.I just think Jobs are silly until they release 2 per class. I'm not saying its not cool to have the options of using both, just the overall idea of it is kind of weird. You can either be your classes jack-of-all-your-classes-trades, or you can do your classes specialty. Just seems weird.
Being able to switch from GLA into either PLD or NIN, depending on which is needed more, would make more sense. Please don't get on me for using NIN as the other job, just thinking of another tanking class for sample purposes. Could even have THF as a new class and it could split into ASN or NIN. But yeah, you guys get the point.
I just think giving ONE more option works better for variety of how the class develops, instead of just becoming a Super Class instead. Plus it works more like FFT, how the jobs branch off into other jobs...which I thought was one of the coolest things about the series.
What do you guys think?
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