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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by CoDeWa View Post
    They shouldn't get rid of jobs or classes. Most people enjoy unlocking classes and getting upgrades that make your character seem to progress more drastically at times. Personally, I want an MMORPG that abolishes gear entirely, but I know better than to ask SE to remove it from ff14.
    So you just want everyone to go naked?
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Sort-of off-topic perhaps, but has anyone tried exclusively using jobs against Ifrit?
    (0)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Dragon View Post
    Sort-of off-topic perhaps, but has anyone tried exclusively using jobs against Ifrit?
    yes, since patch there have been groups that have went in with just jobs and groups that have ran in just classes. the job group i was in did clear it a little quicker than the class party did, but we also changed a few people out so it could have been a difference in skill levels as well. the content in game is able to be beaten in full parties of either.
    (2)


    http://crystalknights.guildwork.com/

  4. #4
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Dragon View Post
    Sort-of off-topic perhaps, but has anyone tried exclusively using jobs against Ifrit?
    I haven't had the chance to try Ifrit yet, but I did do moogle with jobs, they seem to work pretty well once you adjust to how jobs work in exsisting strats compared to classes.
    (0)

  5. #5
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    You don't have to level the other classes to get their abilities, but if you want them so you can be more auot-sufficient then shhhhhhh go do the work. it shouldn't be easy.
    (4)

  6. #6
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    pretty sure that if you do this the game becomes XI and goodbye soloing.
    (2)

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    And what?
    Remove another goal?
    No thanks.
    (3)

  8. #8
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    I just think Jobs are silly until they release 2 per class. I'm not saying its not cool to have the options of using both, just the overall idea of it is kind of weird. You can either be your classes jack-of-all-your-classes-trades, or you can do your classes specialty. Just seems weird.

    Adding a second class, however, will make it feel right. You have your class, and your class has two specialties, each being quite similar to the base class but just different enough to give it that edge in party play. I can't put my finger on it, but something feels more right to me about that.

    For example ->

    Archer -> Bard (Thm/Cnj abilities) and Ranger (Mrd and...Lnc? Abilities) + new 5 Rng specific.
    Lancer -> Dragoon (Pgl/Arc) and Um, Dancer (Gld/Cnj)
    Thaumaturge -> Blm (Pgl/Arc) and Dark Knight? (Gld/Mrd)

    Except Drk's would be using staves and wands... Okay, I don't know, but its possible.
    (2)

  9. #9
    Player

    Join Date
    Jun 2011
    Posts
    97
    Quote Originally Posted by Jericho View Post
    I just think Jobs are silly until they release 2 per class. I'm not saying its not cool to have the options of using both, just the overall idea of it is kind of weird. You can either be your classes jack-of-all-your-classes-trades, or you can do your classes specialty. Just seems weird.
    After reading through this topic for a short minute, I completely agree with this. Jobs are cool, I like 'em, I'll keep 'em...BUT...Jericho is right. It sounds like it makes more sense if the class split up into 2 jobs. Having the option to switch into a more "special" class just seems a bit redundant, regardless of how different it is.

    Being able to switch from GLA into either PLD or NIN, depending on which is needed more, would make more sense. Please don't get on me for using NIN as the other job, just thinking of another tanking class for sample purposes. Could even have THF as a new class and it could split into ASN or NIN. But yeah, you guys get the point.

    I just think giving ONE more option works better for variety of how the class develops, instead of just becoming a Super Class instead. Plus it works more like FFT, how the jobs branch off into other jobs...which I thought was one of the coolest things about the series.

    What do you guys think?
    (0)

  10. 03-20-2012 11:26 PM

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