Quote Originally Posted by LestatXero View Post
I believe that by redesigning healers to have simple DPS rotations not unlike tanks that more people will be attracted to the role which will boost the overall health of the game. This can be done in two steps: consolidate useless healing actions and add simple rotations that easily tie back into healing. Consolidating actions is very simple to begin with: there's no need for a cure 1/2 or a medica 1/2 when these abilities should simply evolve into higher forms. All the healers have redundancy in their healing kits that could be streamlined to make room for a few DPS buttons which could even add some of these abilities back in some way, shape, or form.
I came here because I couldn't figure out why many healers wanted an overhaul of the classes. I main as a WHM and I never felt I was bored or needed changing. But reading the above part of the OP's post had me thinking.

I would like to see certain skills as WHM be mushed together. Like Cure removed to just be Cure II. And at a certain point, Medica would be replaced with Medica II. Key bloat is a real thing in MMOS (just look at EQ2 for instance).