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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Martynek View Post
    W-what?
    You do realise that no jobs have damage falloff on their filler aoes, right?
    And if we're including non-filler... you mentioned SGE, who DOES have falloff on their other aoes...?

    ...What?
    You're mistaken.

    Their basic aoe, Dyskrasia does not have a falloff.

    Dyskrasia II
    Deals unaspected damage with a potency of 170 to all nearby enemies.
    Phlegma and Toxikon do. Phlegma still being more in all circumstances than Dyskrasia. Toxikon is currently iffy as any pull more than 2 targets is WORSE than Dyskrasia spam. Not by much but a bit.

    Phlegma
    510 to first target 255 to every other target
    Toxikon:
    330 first target, 165 every other target
    (2)
    Last edited by Deceptus; 05-26-2022 at 01:46 AM. Reason: formatting

  2. #2
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I love how radical the stances of healing are, more so than the other roles. Either you're an uber casual that unironically can't be bothered to press more than ~3 buttons, or a toxic elitist that min max the last pixel of someone's HP bar to throw an extra Glare, as if the overwhelming majority of healer players didn't fall into either and are more somewhere in the middle.
    (6)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  3. #3
    Player
    Join Date
    Oct 2021
    Posts
    959
    I just want Miasma, Shadow Flare and Bane back lol, I don't want a crazy kit but having 1 button for most of my ST DPS casts and then 1 singular AoE DPS button is unacceptable. Obviously I'd love for healers to have the level of care and thought that jobs like BLM with engaging healing mechanics but realistically, just add back a few of the removed DPS buttons and we can call it a day. I'm not complaining because I want to be "green DPS" but because getting better at this role is punishing, and I feel good when I perform to the best of my abilities in any level of content.
    (13)

  4. #4
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Silverbane View Post
    And whether you enjoy a game or not is the only real criteria for judging the game.
    this is everyones point. you enjoy those 3 healers, but a lot of other people dont. theres 4 different jobs that should each cater to different gameplay preferences. youre so close to getting it
    (9)

  5. #5
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by IDontPetLalas View Post
    First of all, I don't see why with the plethora of OGCD heals, with all of the regens, and shields that we have on hand- it should hardly make a healer pause if someone takes occasional avoidable damage.

    Secondly, I haven't seen stress on perfect play, on the contrary the discussion has been on all levels of play. if it was on perfect levels of play I'd be one of the first people to worry, i'd probably the first one to get kicked out of a perfect group!

    Finally, we don't necessarily need a combo. That doesn't mean that there aren't other options , whether it is dots, or procs, or additional OGCD damage buttons, or buffs, or DPS or longer CDs... so why close our minds and say that nothing can be done for only the healer jobs? Interestingly enough they were very creative when it came for PVP and the healers, i don't see why it can't so in PVE as well.
    We're not allowed to have even mildly engaging DPS rotations because Big Daddy Yoshi-PP said so, in your face you stinky elitist!

    I swear to every deity under the sun if someone tried to baby me as hard as Yoshida tries to baby current healers (who aren't even pressing their dang buttons to begin with, let's be real) I would punch them in the throat.

    This never ending chase for accessibility needs to die an ugly death, and I'll be there laughing when it does.
    (16)

  6. #6
    Player
    Fukuro's Avatar
    Join Date
    Sep 2013
    Posts
    764
    Character
    Oneiron Fuchs
    World
    Ragnarok
    Main Class
    Archer Lv 90
    Maybe it‘s not a bad idea to keep one healer job as is - meaning non-engaging, unga bunga-level of complexity for the people that find enjoyment in breaking their fingers pressing 1 button for 90% of the time.
    (6)

  7. #7
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by LestatXero View Post
    I believe that by redesigning healers to have simple DPS rotations not unlike tanks that more people will be attracted to the role which will boost the overall health of the game. This can be done in two steps: consolidate useless healing actions and add simple rotations that easily tie back into healing. Consolidating actions is very simple to begin with: there's no need for a cure 1/2 or a medica 1/2 when these abilities should simply evolve into higher forms. All the healers have redundancy in their healing kits that could be streamlined to make room for a few DPS buttons which could even add some of these abilities back in some way, shape, or form.
    I came here because I couldn't figure out why many healers wanted an overhaul of the classes. I main as a WHM and I never felt I was bored or needed changing. But reading the above part of the OP's post had me thinking.

    I would like to see certain skills as WHM be mushed together. Like Cure removed to just be Cure II. And at a certain point, Medica would be replaced with Medica II. Key bloat is a real thing in MMOS (just look at EQ2 for instance).
    (4)

  8. #8
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by AngelCheese77 View Post
    Key bloat is a real thing in MMOS (just look at EQ2 for instance).
    You're not kidding. I dread the day my Logitech G13 finally gives up the ghost: nothing of its ilk still being manufactured has as many keys, short of a $300+ custom keypad that's hand-made in England and has a long waiting list.

    Same thing with my Roccat Tyon. 14 switches, and the ergonomics on it are in my opinion stellar. But it's no longer made.
    (1)

  9. #9
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Fukuro View Post
    Maybe it‘s not a bad idea to keep one healer job as is - meaning non-engaging, unga bunga-level of complexity for the people that find enjoyment in breaking their fingers pressing 1 button for 90% of the time.
    Boss, you and I both know that'll just be White Mage because XIV devs wouldn't know how to make a proper "easy to learn, hard to master" healer if it walked up to them butt-naked, covered in baby oil, and slapped them across the face with a trout.

    Healers would be right back where they were with White Mages being "goo-goo ga-ga babby's first heawer" with the other healers averting their eyes and hoping to God Yoshi-P doesn't come after them next, and I genuinely think Semirhage will travel to Japan to challenge all of SE headquarters to a bout of fisticuffs if it does happen.
    (17)

  10. #10
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BaconBits View Post
    Boss, you and I both know that'll just be White Mage because XIV devs wouldn't know how to make a proper "easy to learn, hard to master" healer if it walked up to them butt-naked, covered in baby oil, and slapped them across the face with a trout.

    Healers would be right back where they were with White Mages being "goo-goo ga-ga babby's first heawer" with the other healers averting their eyes and hoping to God Yoshi-P doesn't come after them next, and I genuinely think Semirhage will travel to Japan to challenge all of SE headquarters to a bout of fisticuffs if it does happen.
    It's like you know me. <3

    Quote Originally Posted by LeonKeyh View Post
    I'm just going to stop and say that I honestly, with complete sincerity appreciate how ironic your posts are and how much you see yourself in other people.

    "You're too self-centered; I like it so it shouldn't change."

    "We don't want to press the same 2 buttons for 90% of the fight." - "LOL. You guys can't even agree on what to change."

    "Have rational discussion. I like it so I'm right"

    You're a top tier troll. You're not a name I recognized but it's clear to me now, albeit I've realized it a little late because there really are people that have stupid arguments like this online.
    I immediately suspect this of basically anyone who says current healers are "fun".

    Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glazzzzzzzzzzzzzzz

    I maintain that it's not possible for a living creature with functional limbs and a lack of brain damage to find that ^ gameplay loop entertaining.
    (22)

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