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  1. #1
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RyuDragnier View Post
    We want more DPS options for complexity, but the devs have already shown they do not want to make jobs any more complex. If you want more DPS complexity, they're going to rip healing complexity away to pay for it, and AF is the only complexity SCH has left in the healing department.

    We know it's coming that they're going to be reworking SCH, they stated they "don't know what more to do with SCH." When that rework comes, I foresee they'll likely be dropping AF and ED, as they've stated they hate ED, and that they don't like how SCH and SMN are connected.
    I think I speak for the entire healer playerbase when I say

    "Please, take away the healing 'complexity' and replace it with DPS complexity if that's what needs to happen. Take away the 8-12 abilities that generally all do the same thing that we press 20% of the time and give us 8-12 abilities that do slightly different things instead of pressing one ability 70% of the time and another 10% of the time."

    It would certainly be nice to have some level of complexity on both sides, but I don't really feel like there is _much_ complexity already in the healing aspect of healers. I feel like it's mainly bloat. Healing is generally: Prioritize OGCDs, if you can't use an OGCD prioritize the more powerful GCD that fits the situation. So I'm not sure what we would necessarily lose there. Though, I'm sure SE could find a way to lose more 'complexity'.
    (10)

  2. #2
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by LeonKeyh View Post
    Though, I'm sure SE could find a way to lose more 'complexity'.
    Stay tuned for the AST rework that's coming up. That should give us an idea on whether or not they've learned anything from the complaints, and then also the praise for pvp's action kits.
    (12)

  3. #3
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I have always wanted more support options on healers instead of just a ridiculous amount of healing skills. Maybe take something close to 1/3rd of their healing kits out and replace them with support abilities that either buff party members or debuff enemies. The only problem I foresee with that is the only buffs or debuffs this team know of are flat DPS percentage increases, so it would be hard to come up with different abilities that would essentially all do the same thing. The astrodyne system on AST right now is really a stretch to justify having seals on cards that all do the same thing.
    (10)

  4. #4
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Just remove healers and give all recuperation and elixir like in pvp. Manage your own health.
    (2)

  5. #5
    Player
    Fukuro's Avatar
    Join Date
    Sep 2013
    Posts
    764
    Character
    Oneiron Fuchs
    World
    Ragnarok
    Main Class
    Archer Lv 90
    I'm curious how many memes it would take to get a dedicated post on the lodestone about the current healer situation.
    (1)

  6. #6
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Fukuro View Post
    I'm curious how many memes it would take to get a dedicated post on the lodestone about the current healer situation.
    We need to commission artwork to represent that we want the healer jobs to go from being sad tragic figures to absolute laser gundam chads, with the scholar fairy being the little mascot that is cheering with pom poms.
    (1)
    Last edited by Colt47; 06-12-2022 at 09:54 PM.

  7. #7
    Player
    ZeraSkiratea's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    80
    Character
    Zera Skiratea
    World
    Louisoix
    Main Class
    Paladin Lv 90
    on the talk of "weird gauges".. like.. say about PLD gauge all you want, at least its gauge actually has a reasson to exists in that it shows a progress of your sheltron charge...


    Whats the purpose of the eukrasia gauge on sage exactly? why isnt it just a buff icon(it IS already a buff icon btw.. in addition to a gauge, and proc skill borders))? why did THAT warrant its own gauge


    like AT LEAST sheltron being removed from a gauge would change how the ability functions mechanically by charging even outside of auto attacks and instead having regular cooldown/recharge(i still prefeer it being linked to autoattacks, it makes planning it a bit more fun, as using it during downtime/untargetable mainboss means you wont get it back till boss is atackable again)


    Remove the eukrasia gauge and NOTHING changes mechanically on Sage(not to mention SGE technically has like.. 4 gauges now if you want to be pedantic and count every stack etc seperatly, Addergall Stacks, Addersting stacks, addergall Gauge(the recharge portion) and eukrasia Gauge
    (2)

  8. #8
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    I'd love for SCH to have a more involved way to generate AF stacks. Not gonna talk about removing dump buttons, but I still think tying AF generation to a offensive spell with charges that recovers MP would be more interesting that just pressing 1 oGCD button on CD every minute.
    (1)

  9. #9
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Context matters, some skills keep up with the times and some don't. Some are just band-aided.

    Fey Union was created at a time when raid bosses actually can critical hit a player, that no longer happens anymore. Damage post-SB went to predictable ranges at all times going forward and that has also dampened usage of the skill. Removal of Embrace target allowed the creation of the skill, along with "higher" potency on a resource.

    Dissipate is okay, the free resummon change made it more worthwhile. Was created at a time when we had Eos and Selene did different things and the skill was also used to strategically swap. We did a lot of Selene Fey Wind into Eos things in HW. I don't even want to remember when it was part of a optimized pull. Shadowflare where the boss will be pulled, hit Fey Wind, and 5s before pull re-summon into Eos. Everything was more complicated than it was now.

    A lot of casual players didn't seem to grasp the idea that once you have fairy skills on cooldown, a lot of down periods can just eat up the fairy for the renewed Aetherflow and heal spell buff. Or before Living Dead change, you'd just use up whatever Aetherflow you had and then eat fairy to get more to heal walking dead and move on. Game changer if party mitigation button is missed somewhere. Reality is it's benefit has gotten less as expansions gone by with improved skills and changes to Aetherflow. Removal of Aetherflow could just make it generate new gauge or enable re-use of self-skills.

    Seraph cannot be permanent because of it's heavy shield and recast, it's meant to be strategically used in a fight timeline. The ability to reapply a pumped shield without a cast is very helpful in savage/ultimate mechanics where heavy damage occurs 2x in a short span. Like E12S diamond dust and oracle enrage, P4S curtain call, DSR dark knight/paladin swords, niddhogg stacks, etc.

    The reality is more fight timelines outside of savage/ultimate need to enforce use of buttons. It's the same thing I say that forcing tank to hit a cooldown or die to a tank buster shouldn't be reserved for savage. So it doesn't matter if they keep redrawing the deck on skills if the fight timelines don't get harder in difficulty.
    (5)

  10. #10
    Player
    Join Date
    Oct 2021
    Posts
    959
    Maybe I'm odd but I actually enjoy hitting the Aetherflow button a lot, making sure I don't let it drift is fun for me. I wish Energy Drain would refund MP again though, I don't really see a reason for that to have been taken off of it outside of them trying to give some relevance to Lucid Dreaming, which isn't fun to press. Oh, I also wish they would allow Aetherflow's usage outside of combat again, I would like to be able to use Lustrate and Soil inside cities and houses with friends.
    (2)

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