Quote Originally Posted by Payotz View Post
DRK gameplay is literally just WAR core. You 1 -2 -3. Fell Cleave. Pop worse IR, Fell Cleave a bunch of times.
Granted, you press upheaval more than once every gcd, but so what?
Unlike WAR, DRK is more about the off-globals. WAR does not have Abyssal Drain/Carve and Spit, Salted Earth, Salt and Darkness, Shadowbringer, Living Shadow and a more frequent version of upheavel (Edge of Shadow).

They haven't replaced the Darkside resource management.
They have replaced Darkside resource management. Granted, it's easy, but it does still exist. You reserve 3,000 MP all of the time in case you need TBN. You reserve 50 blood gauge when Living Shadow is nearly ready. This management is easy but it is still management and takes a little getting used to at first.

Speaking of which, WAR only has to manage one gauge while DRK gets to manage two. WAR does have to keep Surging Tempest up though which is possible to get wrong on single targets.

In looking at all of these differences I am just finding more differences. They are different jobs.