wait is this actually controversial? the game is basically only about DPS at this point because tanking and healing have become incredibly simple. what metric are you supposed to measure as a tank player if not dps? mitigations per second? shirk/provoke per second? the focus on dps is not a result of toxicity in the game, it's a result of fight design, at least that's my understanding. i cannot see a good reason to limit accessibility of information to 3rd party software or opening up damage logs and doing the math manually.