



Am I missing some context here or do you think every PF is a prog party?"Unfair"? Lmfao, so if players start getting kicked for making one mistake and dying, what will your excuse be? Or when players are blocked from joining extreme/savage/ultimate tier content because their parse numbers don't meet your arbitrary standards? what then?
the whole purpose of prog parties is to LEARN the content. obsessing over numbers and kicking anyone who doesn't meet your arbitrary standards in dps is a toxic mentality, one that will NEVER be given endorsement in this game.


No, it'll be more the opposite. the majority of pf parties will be "clear" parties with ludicrously high parse requirements or else you're either blocked from joining, or are kicked for even the most minor of mistakes. we don't need that.




But that's already not how it works and we have all those abilities currently. There are a ton of prog parties made by people who themselves still need to prog. There are already tons of people getting carried through on reclears because while people see they play like trash it's not enough to want to kick them. There is never a guarantee that the next person filling that slot will be better.
Honestly people just gotta let the official dmg meter go.
Yoshi-P has probably been the most clear on this than anything else in regards to mods, and the answer is no.
Lost Ark had a similar situation when it was brought over to the West and people started asking for a damage meter and the game director gave basically the same answer as Yoshi-P.
We already have a parse software, lets just leave it at that.




Hard no. This will only lead to more toxicity.

They already do that =p ever been to the aether discord? static recruiting casual, will go 5 days a week 5 + hours a day first 3 weeks most of us have 90 parses in the past.
I see the 2 wipes disband parties, even more now adays people mentioning in the PF they are checking logs. You know there are even add ons that show parses in a add on.
I dont think it would change much from what you see now, sure people will be a lil more open about it but not to the point of extreme people are makeing it out to be.
All this stuff litterally already exist behind closed doors


and you want to give more people an excuse to be toxic?They already do that =p ever been to the aether discord? static recruiting casual, will go 5 days a week 5 + hours a day first 3 weeks most of us have 90 parses in the past.
I see the 2 wipes disband parties, even more now adays people mentioning in the PF they are checking logs. You know there are even add ons that show parses in a add on.
I dont think it would change much from what you see now, sure people will be a lil more open about it but not to the point of extreme people are makeing it out to be.
All this stuff litterally already exist behind closed doors

Not really an excuse, toxic is toxic, toxic people are going to find ways to be toxic. FF14 main way to be toxic tbh is baiting people, its rather lol. Professional victims =p
Keeping people ignorant of their performance to the point when they try to do something challenging that they get their ass handed to them so hard it immediately drives them away from it
Holding knowledge from them, keeping them ignorant on how they are doing is not doing them any favors. I just did a p2 normal on duty roulette, i did 9k sustained, the next highest dps was a gunblade at 3500 and a white mage at 3200. you think those 3 other dps had any idea how hard they were getting carried?
You guys keep makeing up extremes on stuff thats already happening. No one cares about carrying people so hard you are dragging em by the hair on normal or dungeons. You get to fights with enrage timers, and you need to do lets say 46k overall dps. But the group at its peak can only do 42k or 38k, you wana find that problem b4 you waist 6 hours of your life on something that wasnt doable.
again, all these negatives are already in the game. toxic people are gana be toxic. If you legalize something they will just find something else.
Tbh I have a bit of a hard time believing that, I am fairly sure most DPS Jobs do more than that just by 1 2 3.Not really an excuse, toxic is toxic, toxic people are going to find ways to be toxic. FF14 main way to be toxic tbh is baiting people, its rather lol. Professional victims =p
Keeping people ignorant of their performance to the point when they try to do something challenging that they get their ass handed to them so hard it immediately drives them away from it
Holding knowledge from them, keeping them ignorant on how they are doing is not doing them any favors. I just did a p2 normal on duty roulette, i did 9k sustained, the next highest dps was a gunblade at 3500 and a white mage at 3200. you think those 3 other dps had any idea how hard they were getting carried?
You guys keep makeing up extremes on stuff thats already happening. No one cares about carrying people so hard you are dragging em by the hair on normal or dungeons. You get to fights with enrage timers, and you need to do lets say 46k overall dps. But the group at its peak can only do 42k or 38k, you wana find that problem b4 you waist 6 hours of your life on something that wasnt doable.
again, all these negatives are already in the game. toxic people are gana be toxic. If you legalize something they will just find something else.
And even if that was true that's an extreme example too that is very unlikely to find in Savage, I dunno how you'd even clear P1S like that.
I mean I help a lot of people get clears in P1-4S, I enjoy helping people and have been getting into Tanking for future reclears so it's practice for me too.
And I've seen some truly HORRIBLE players...
But they're not THAT horrible.
I actually do agree with you a lot there, I do wish there was some sort of way of gatekeeping people in groups.Honestly SSS could be useful, if when you complete it on a job it flags that you completed it. Then party finder could lock duties to only people who have cleared the SSS dummy for the fight. There are some issues with tuning for the SSS dummies, but it would be a huge start to just be able to filter out players who are not capable of doing the damage needed to clear the fight even without mechanics.
Same with mechanics too I mean it's not super helpful since people still fail regardless...
But it'd be nice to actually be able to set it so you need to have gotten past a certain mechanic or have seen enrage to join.
I'd even say that you need to have been ALIVE for enrage...
A lot of people seem to take '' must've seen enrage '' too literally, I think most people mean that you need to have actually been alive and know your way there but a lot of people spent 80% of the fight dead and think that qualifies them lol.
Last edited by Kolsykol; 05-16-2022 at 10:01 PM.

if they dont get good at the basics they will do trial by fire when they try something hard and get burned. Tbh P1 normal is prolly the best dps dummy in the game atm, 100 % uptime with minimal mechanics to practice moving rotations.
dps meter would help them
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