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  1. #111
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kirundo View Post
    I have really hard time understanding why everyone thinks that damage meter would be a source of harassment. I don't think I can remember a single instance when I didn't make into a PF group in WoW because of DPS/HPS. The only criteria to join a WoW raid or dungeon is completion/iLVL which is already present in FF.
    Maybe it's because we've actually been harassed!!! Think on that a bit.
    (4)

  2. #112
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Semirhage View Post
    Or just add one no strings attached.
    A greater point of concern regarding toxicity:

    Imagine four possible situations:
    1. Everyone has the available information about each other's throughput, framed in such a way as not to favor luck or gear, such as by all three among offensive relative potency per second (not counting for external buffs), secondary throughputs (such as damage actively mitigated, healed, and/or boosted), and % uptime (darkening to yellow, gold, orange, red-orange and finally red with portion of time spent dead). There is no question of who is doing how much, or what their relative value is, only why a given player might be falling short or another doing comparatively well.

    2. No one has convenient throughput information. The best anyone can guess is from ballpark correlatives such as whether another player seems to be performing their rotation correctly or by taking other signs of failure as indicators of failure in throughput. Margin for error in any such guess is rather high. Does this, though, stop them from pointing fingers when information is replaced with suspicion?

    3. Everyone has access to convenient throughput information, but only for themselves save in that they see also their portion of total raid damage dealt. The latter allows them some small degree of comparison by which to see if they are doing what is expected of them. Again, though, does this prevent suspicion when things go south? Because this information is entirely personal despite its otherwise relative convenience, none can verify it even if anyone were to share it. Does this produce a less toxic state?

    4. Everyone has access to convenient throughput information, but truly only for themselves. It can even less be verified despite its being convenient information, right there to seemingly determine whom is, say, screwed over by positioning or movement over a given mechanic to the detriment of a DPS check. Again, does this obfuscation --locking the question of how a sticking point can be fixed behind a further step of even identifying who or what is hurting-- produce a less toxic state than if we simply had direct but thorough (context-comprehensive) information?


    _____________________


    The first thing you tend to see from games without parsers, even if an illegal third-party variety, is a huge degree more fixation on following guides to the letter in place of practical experimentation, and for a straightforward reason: Outside extremely fine difficulty gradients of solo fights, there is then simply no way to empirically test performance. Superstitions, misconceptions, and misconstruement all abound, mostly unchecked, to the degree that truly high performance is still technically necessary (or even to the degree that players think that some content, somewhere, someday, will require it).

    The second is that fingers only point harder in the absence of complete information. This compounds even worse with the frequency of half-understood fixation upon guides or similarly half-baked home-brewed rotation (more often a sign of coincident comfort than understanding or competency), in turn increased by denying players access to in-practice performance information, essentially locking such to just the spreadsheets of theory-crafters for an especially "elitist dystopia" as the younglings might call it today.

    The third, if ever one has played a game in which one can easily gather information about their and their party's performance, is that points of disconnect or conflict (such as someone attempting Savage when they've yet to clear Normal or, in similar WoW terms, a +12 when they've yet to do a +5, or one expecting their party to help them despite their lack of preparation or their party expecting them instead not to waste their time by signing up for something their grossly unprepared for) don't somehow only show up upon their being more clearly evidenced. The problem exists regardless -- and all the more often when players are kept, whether actively or tacitly, in the dark about how they're actually doing.

    Finally, you find that in games where being informed is a bannable offense (and it, not just any form of bad behavior separate from it, technically is bannable in XIV, for instance), the method of dealing with a given shortfall is less often to address it and help the given player or rework the strategy as not to leave the odd player out than to simply disband. When one can be reported just for being 'suspiciously' cognizant of who is most hurting (even if, with enough knowledge of the fight, eyeballing the problem would have drawn most to a similar conclusion), it becomes that much riskier to attempt any specific solutions.


    Tl;dr: A full, but well-made parser tends to produce less toxicity than either any lack of parsers (complete or "official") or an incomplete or personal one.
    (0)
    Last edited by Shurrikhan; 05-16-2022 at 06:34 PM.

  3. #113
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Caitlyn View Post
    And how do people know, that they failed? In a group of 8 players? Who knows if the entire group failed or just a single person?
    How can you tell, without a meter, if someone is doing its job?

    Clearing content and doing a good job are 2 different things.
    When I did savage, I could tell when my dps wasn't good enough without some meter or anyone else telling me. I've even adjusted my rotation mid fight to a better one for higher dps, and yes I DID know it was better. I've also been able to tell when other players put out low dps without anything telling me. It's not all that hard when you are looking for it. The exact player I saw as having crap dps actually dropped out after a few pulls since they knew it as well.

    Why is it so hard for people to figure out basic things?
    (3)

  4. #114
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kirundo View Post
    I have really hard time understanding why everyone thinks that damage meter would be a source of harassment. I don't think I can remember a single instance when I didn't make into a PF group in WoW because of DPS/HPS. The only criteria to join a WoW raid or dungeon is completion/iLVL which is already present in FF.
    Quote Originally Posted by Deveryn View Post
    Maybe it's because we've actually been harassed!!! Think on that a bit.
    That doesn't answer the implied question, though. What makes the other players knowing how well you were actually doing the cause of that harassment?

    What would the given scenario look had they only their suspicions (and, say, your frequently being out of position, cancelling casts, dropping Astral Fire, etc.) to go off of?
    (1)

  5. #115
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,585
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I think the closest they should come to incorporating this feature is to involve it in Stone Sky Sea as a means of seeing hard numbers associated with the attempt, in addition to a ratings-based system that could possibly be measured against other players in a private/anonymized fashion.

    The problem with trying to incorporate it in the game otherwise against live encounters is that, unlike a certain website that allows you to do a relatively speaking deep analysis of performance in the said encounter to actually identify areas where you messed up. A feature supported natively within the game is only really going to be a surface-level assessment of performance, which doesn't actually give any meaningful data for those intending to improve (Aside from saying they currently aren't playing adequately enough) -- In reality, the power of the information doesn't really solely on the number itself, but the ability to do a fairly deep analysis of your performance -- Or the performance of the group. This aside, if it did have features similar to a certain 2 websites then I can only see that it would effectively turn into a community-mandated thing, regardless of how the developers feel about it personally, just due to an emphasis on the game having actual damage-checks in the game. I just can't see it having any useful meaning to actually be useful beyond "Big numbur guud", "Small numbur no guud" - I don't think I really see it as being a viable alternative.

    Ultimately the developers would have it be a feature that is essentially privatized, which would in reality be a stark contrast to how a lot of people in the community would feel about it. In a sense, it would be a requirement for the community that you produce logs -- This point in itself has numerous potential issues that would occur as a result.
    (0)
    Last edited by Kaurhz; 05-16-2022 at 07:21 PM.

  6. #116
    Player
    Kirundo's Avatar
    Join Date
    Dec 2021
    Posts
    21
    Character
    Dia Mori'thas
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Deveryn View Post
    Maybe it's because we've actually been harassed!!! Think on that a bit.
    So you are telling me that if you can be harassed over something in the game, this should not be a part of the game? How about we actually just deal with the people harassing you instead of getting rid of every potential feature that you can get harassed over.
    I remind you that you can technically be harassed over your performance even without ACT, and how are we dealing with it? Removing features or reporting the player?
    (4)

  7. #117
    Player
    Capstone's Avatar
    Join Date
    May 2022
    Posts
    50
    Character
    Cap Stone
    World
    Faerie
    Main Class
    White Mage Lv 100
    Is it harassment I wonder when someone's application to a static is rejected because the 3rd party data collected about their character reveals quite plainly that they are dead weight? How about when the PF group disbands because even though nobody died enrage still didn't get cleared?

    So much of this discussion is quite clearly not "people will use dps numbers to harass others" but actually "people will use dps numbers to harass me"

    For all of the turbocasuals gleefully going "sucks to be you because Yoshida agrees with meeeeeeee" it really makes me think:

    If anyone thinks that casuals can't be toxic about the fact that their damage is hidden, all I can say is think again. Being dead weight and proud of it or refusing to improve when constructive feedback is provided is toxic behavior. Making everyone else's life miserable absolutely counts. And we have also seen weilding the ToS as a weapon as certain sites have gone on mass reporting brigades of streamers.

    Anyway, I've given up on doing roulettes without at a minimum the tank and healer being raid buddies, if not the whole stack being premade ideally. If I didn't need tomes for the tier I would skip them entirely, given that option. The trickle down effect of Yoshida's stance is that casual players are often very aggressive when offered basic advice on how to improve and, by extension, make the group's experience better. You can't ask anyone to do better in this game without releasing the "you don't pay my sub" kraken. That's what dps meters are about. It was never about harassment.

    But worry not. If anyone is worried that high-end players will harass you about bad damage, you can rest easy. They don't want to play with you any more than you want to play with them, and to a very large degree they have the agency to ensure that outcome.
    (1)

  8. #118
    Player
    Zachia's Avatar
    Join Date
    Jun 2021
    Location
    Ul'dah
    Posts
    103
    Character
    Lazarus Zenebe
    World
    Mateus
    Main Class
    Thaumaturge Lv 90
    To those wanting dps meters and more things that will tell you who to kick or abuse in your party to make yourselves feel better. There is the perfect community that does that, where you can feel entitled to make others feel less than dirt for wasting your time for not being the most optimal dps in game. "If you want Recount, World of Warcraft Mythic Plus is there waiting for you."
    (2)
    For the Horde! I mean.... For Ul'dah!

  9. #119
    Player
    Kirundo's Avatar
    Join Date
    Dec 2021
    Posts
    21
    Character
    Dia Mori'thas
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Zachia View Post
    To those wanting dps meters and more things that will tell you who to kick or abuse in your party to make yourselves feel better. There is the perfect community that does that, where you can feel entitled to make others feel less than dirt for wasting your time for not being the most optimal dps in game. "If you want Recount, World of Warcraft Mythic Plus is there waiting for you."
    That's the definition of a strawman argument
    (4)

  10. #120
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    The good argument against it is that people are dicks.
    And I say this as someone who wants it so I can check my rotation performance
    (0)

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