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  1. #1
    Player
    CosmicCoqui's Avatar
    Join Date
    Apr 2021
    Posts
    30
    Character
    Ayaka Miyamoto
    World
    Faerie
    Main Class
    Monk Lv 90
    Quote Originally Posted by Capstone View Post
    Is it harassment I wonder when someone's application to a static is rejected because the 3rd party data collected about their character reveals quite plainly that they are dead weight? How about when the PF group disbands because even though nobody died enrage still didn't get cleared?

    So much of this discussion is quite clearly not "people will use dps numbers to harass others" but actually "people will use dps numbers to harass me"

    For all of the turbocasuals gleefully going "sucks to be you because Yoshida agrees with meeeeeeee" it really makes me think:

    If anyone thinks that casuals can't be toxic about the fact that their damage is hidden, all I can say is think again. Being dead weight and proud of it or refusing to improve when constructive feedback is provided is toxic behavior. Making everyone else's life miserable absolutely counts. And we have also seen weilding the ToS as a weapon as certain sites have gone on mass reporting brigades of streamers.

    Anyway, I've given up on doing roulettes without at a minimum the tank and healer being raid buddies, if not the whole stack being premade ideally. If I didn't need tomes for the tier I would skip them entirely, given that option. The trickle down effect of Yoshida's stance is that casual players are often very aggressive when offered basic advice on how to improve and, by extension, make the group's experience better. You can't ask anyone to do better in this game without releasing the "you don't pay my sub" kraken. That's what dps meters are about. It was never about harassment.

    But worry not. If anyone is worried that high-end players will harass you about bad damage, you can rest easy. They don't want to play with you any more than you want to play with them, and to a very large degree they have the agency to ensure that outcome.
    Well that kind of attitude is pretty much why Yoshi does not want to add official parsers in game. If people respond like this without one added, imagine if it was added...
    (5)

  2. #2
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Klytania View Post
    Yes I've seen it, and I don't care. He's wrong.

    You should actually read the post and formulate a thought of your own.
    This has heavy facebook vibes...
    (2)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  3. #3
    Player
    Klytania's Avatar
    Join Date
    May 2022
    Posts
    134
    Character
    Klytania Moanmoore
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Bacent View Post
    This has heavy facebook vibes...
    What is that even supposed to mean?
    (0)

  4. #4
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Oopsy View Post
    Maybe they should design fights that actually encourage people to not care as much about efficiency then.

    Currently the Savage encounters feel like they're catering 100% to FFLogs parsers who chase efficiency over all else.

    Fights where you can safely and smoothly get 100% melee uptime, even in mechanics such as Act 2, when they explicitly designed the AoEs to just so give the player a narrow cone wherein they can be max melee from the boss... feels to me to be catering towards the FFLogs parsers.

    Stormblood raid design forced enough downtime that people actually cared much less about parsing then because you would need to adjust a LOT of strats to get that uptime. Right now on P4S the only thing you do different is Act 2 for uptime.

    It's best for both worlds back then (minus the LB cheese IMO) because parsing actually felt like another difficulty mode where you intentionally use janky strats or eat more damage to get higher numbers. And because it's not quite possible to get high numbers (99+) consistently during a weekly with downtime strats and without the proper comp back then parsing wasn't such a huge deal.
    (19)
    Last edited by Skiros; 05-16-2022 at 12:07 PM.

  5. #5
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,809
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Skiros View Post
    Maybe they should design fights that actually encourage people to not care as much about efficiency then.

    Currently the Savage encounters feel like they're catering 100% to FFLogs parsers who chase efficiency over all else.
    I agree they need to design content with random mechanics that force downtime on random players. That way people won’t be able to validate their scores because obviously players who didn’t have to deal with a certain mechanic forced on them would always do more damage. The goal should be to foster teamwork and clear fights. Not to have fights designed to be giant target dummies you can hit with no downtime if you know where to move at X moment in the fight.
    (11)

  6. #6
    Player
    REPROBEAN_CHILD's Avatar
    Join Date
    Jan 2015
    Location
    Everywhere
    Posts
    582
    Character
    Lucienne Beauvilliers
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Oopsy View Post
    And that's a very good point. Even if the DPS meters are personal, PF parties will still make it a requirement to prove that you reached a certain parce
    (13)

  7. #7
    Player
    Klytania's Avatar
    Join Date
    May 2022
    Posts
    134
    Character
    Klytania Moanmoore
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by REPROBEAN_CHILD View Post
    And that's a very good point. Even if the DPS meters are personal, PF parties will still make it a requirement to prove that you reached a certain parce
    Kind of like locking a group based on iL. Should that be removed too?
    (13)

  8. #8
    Player
    REPROBEAN_CHILD's Avatar
    Join Date
    Jan 2015
    Location
    Everywhere
    Posts
    582
    Character
    Lucienne Beauvilliers
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Klytania View Post
    Kind of like locking a group based on iL. Should that be removed too?
    That's incredibly simplistic. Getting the right gear to clear content vs proving that you're good enough to join a group are not the same
    (7)

  9. #9
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Imagine making "E8s week1" types dps check and not having a parser in your game
    (5)

  10. #10
    Player
    Oopsy's Avatar
    Join Date
    Oct 2014
    Posts
    111
    Character
    Oopsy Hiero
    World
    Malboro
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Klytania View Post
    Kind of like locking a group based on iL. Should that be removed too?
    ilvl is something you can achieve by completing more tasks.
    DPS is something based of a large number of variables that possible could be affected by luck of the draw... Incase you didn't know Crits are a not guaranteed, some AOE/Boss targeting is random. A player could just be having a bad day... Or maybe a class is a bit unbalanced, Or or or...

    When starting out a group maybe someone really is a little on the bad side... but if you give them a chance they can improve. IF you never give them a chance or hint, well too bad...
    (12)

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