Quote Originally Posted by Tobias_Azuryon View Post
Phrasing helps a lot there. While we've discussed this before on other threads, just saying "no WHM would suck and then no one would play healer because no dps!" isn't enough to communicate the point and comes across more as pearl clutching to the thing that keeps you relevant in combat.

That being said the tool you're defending is way too powerful. While yes buffing gcd damage or something could come into effect on the side, you have an instant 10k button every 15s, cc, protect, second purify, and cure. If you wanna give up any one of those for the LB then sure, but until then you're speaking about a theoretical rework where somehow the others get the same tools as WHM when WHM's kit is already unbalanced.

Saying "Well other healers aren't played as much because they don't have a spammable instant death beam every 60s" isn't the argument it's painted out to be. It points a spotlight on the imbalance that's there.

While yes, we'd love for other healers to get buffed, that's not what is being debated here. What's being debated here is the fact that for WHMs kit on top of its LB it's insane that it can literally turn an entire encounter in the press of a button and do it reliably every 60s if they're half awake.
I don't agree that WHM is very imbalanced. It's competitive with top end DPS. As it needs to be to be relevant.

"WHM can do 10k every 15s! WHM can CC every 25s!" Yes if you shout all that in a vacuum you can make WHM sound broken. It's not so crazy when you look at what other jobs can do. I mean, 10k damage is only 2 GCD's worth and amounts to 20% (best case) or less of a target's health. We're not talking super hard hitting here.

It is just enough that, with a reliable team, it can synergize to make a positive difference.

It's also a tightrope. Remove even just a bit too much and WHM goes straight to the garbage bin. It's already pretty weak 1v1, it's strength comes entirely from party synergy.