SGE and AST are on par with WHM but WHM LB has the most obvious impact to see during a fight compared to AST/SGE LB'sStrongest part of WHM is the Imp CC that currently cannot be Purified.
SGE and AST are on par with WHM but WHM LB has the most obvious impact to see during a fight compared to AST/SGE LB'sStrongest part of WHM is the Imp CC that currently cannot be Purified.
I totally agree, I've learned as BLM to not use fire(take it off your bar) it's a trap. blm is far better for CC than dmg. This is usually what I do: Poke ppl w. blizz until LB> LB > freeze x3 > superflare > night wing > by now someone on the other team should be dead if you team is decent.
Still doesn't excuse that blm is so weak and awkward to play.
Ya I tend to stick with ice as the dot from fire's superflare isn't really worth it.
ast lb is pretty garbo... more often than not its wasted because you cant coordinate at all without chat or premades, it has a huge animation lock that could easily get you killed or make you miss the burst to finish ff someone, and to top it off it even becomes weaker over time as if it really was that strong to begin with. not to mention its extra useless in maps like cloud nine or the volcano where LOSing your own teammates is extremely easyAST's LB is strong, but the range is limited enough that you're very much at risk of people just killing you before you take advantage of it and they definitely will try if they're aware of how much burst the AST on their own can output. Incidentally, WHM LB is one of the things it combos best with as it cranks its potency up to a level where you can reasonably wipe an entire team between just the two of you and it keeps people off your back to boot.
and it charges like 3x slowe than whm LB because......?
I feel like making the AST LB radius bigger, removing the animation lock, and ignoring LoS would alleviate its main issues.
WHM LB needs to be a 90s recharge at least.
Maybe even 120 and revert the recent stun nerf?
That last part really gets me.ast lb is pretty garbo... more often than not its wasted because you cant coordinate at all without chat or premades, it has a huge animation lock that could easily get you killed or make you miss the burst to finish ff someone, and to top it off it even becomes weaker over time as if it really was that strong to begin with. not to mention its extra useless in maps like cloud nine or the volcano where LOSing your own teammates is extremely easy
and it charges like 3x slowe than whm LB because......?
AST lb isn't terrible on paper, but it's hard to use for the reasons you mentioned, including the fact that the enemy team can throw Guard up the moment they see it ...and for some reason it charges at half the speed of WHM lb with a pitiful radius size by comparison. Why.
Current PvP stil has a long way to being overviewed,
I play WhM & its absurd how often my LBs builds up faster
They need to make all LBs charge at the same rate and just balance from there.
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