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  1. #11
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Misshapen Chair's video is good but I think he's over thinking the recent trends in job design trying to rationalise SE's decisions over the last couple of expansions.

    I still stand by my healer designer thread from years ago and I think this lack of manpower and experience within the core job design team is forcing them to homogenise and streamline things to keep everything manageable within the limitations of the tiny team they have to work with.

    Quote Originally Posted by Semirhage View Post
    I saw a bit of it in his "parsers are bad" video, mainly the line about healers "chasing imaginary numbers instead of keeping people alive".

    The thing is, in the part of the video he said that, everyone WAS alive. They were just at low HP.
    Honestly, this is a pretty common viewpoint and amusingly its this exact thing that's had me keep my spot in such a high end FC despite how hilariously bad my logs generally are.

    *edit*

    Out of curiosity, I just double checked the credits:

    Kei Sato - Battle Director

    Takashi Kawamoto - Battle System Designers
    Hikaru Tamaki
    Hironori Isami

    So nothings changed since Shadowbringers. Isami isn't listed as a Junior designer anymore but that's it. Best case, that's 4 full time job designers and that's assuming that Sato doesn't get pulled away for overarching game direction work given his senior role.

    Keep in mind that this is the same sized team that ARR launched with, with literally half the number of jobs not to mention far fewer abilities per job.

    https://forum.square-enix.com/ffxiv/...ealer-designer.

    Talk about ageing like a fine wine
    (23)
    Last edited by Sebazy; 05-06-2022 at 08:09 AM.