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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by megamino View Post
    IIRC, there are 3 types of DPS

    1. Direct DPS
    2. DOT
    3. AoE DPS
    These aren't "types of DPS".

    To be fair, though, there isn't really any separate DPS "type," only priority or application. Even then, the only cases we really see are "Focus Damage Priority" vs. "Total Damage Priority" and, simultaneously, though not in XIV, "Burst Damage Priority" vs. "Total Damage Priority".

    Additional, sometimes useful labels include "Split," "Linear," "Fall-off," and "Funnel" damage in regard to AoE types. ("Split" is essentially ST damage in its total potency, at least before accounting for any additional effects, as the damage is evenly split across all AoE enemies. "Funnel," not seen in XIV, increases damage to a primary target with the number of additional enemies nearby.)


    An offensive skill's damage profile (the "shape" of the skill, so to speak) has 4 factors:
    • Potency as portion of filler.
    • Direct Target-scaling
    • Availability
    • Potency cost of desync
    Note that "Potency as portion of filler" follows rDPS rules. The relative potency bonus applied over Twin Snakes' duration, for instance, would be assigned to Twin Snakes, not each affected ability.

    Target scaling refers to the increased total damage over target count. A pure AoE has 'n' target scaling. A 50% falloff AoE has '1 + .5(n-1)' scaling. Etc.
    This can be direct (as per the earlier examples) or indirect, such as per the old DoT-Repertoire interactions. The indirect gains tend to be more narrowly applicable (such as often not themselves gaining from target count) and/or more complex.
    Availability refers to frequency of available use, be that through average gauge generation towards a gauge spender, the cooldown or recharge time of a hard-CD skill, or the soft-CDs of DoT or buff timers.

    Potency cost of desync refers to the contextual cost of performing a given skill early or late.


    Fillers, of course, have neither the first nor last quality.
    (0)
    Last edited by Shurrikhan; 05-14-2022 at 03:57 PM.

  2. #2
    Player
    Naria's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    1,137
    Character
    Naria Starcatcher
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by Pepino View Post
    I feel like healers have to many heals for the content they’ve provided, maybe switch some out for the PvP abilities? AST for example gets double cast, WHM Seraph Strike, SCH mummification.
    Seraph Strike is something I've wanted in general PvE since it got introduced in Bozja. I'm a bit irked that WHM only got Seraph Strike in PVP while SCH got a version of Lost Impetus for normal play. Bozja has so many great abilties in it while they would have to be changed to work in normal PvE Expedient hopefully won't be the last time they do.
    (3)
    Last edited by Naria; 05-13-2022 at 02:39 PM.

  3. #3
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Knetik View Post
    I've been a healer main in EVERY mmo I've played for 20ish years now and I have never been able to heal in FFXIV. It's like they are appealing to people who DON'T LIKE to heal. I don't want to dps the whole fight while weaving heals. In fact, it should be the opposite.

    Let the HEALER role focus and prioritize HEALING!
    The Core problem with FFXIV Healers is, that they are way overtuned for most Content they are to cover. ALL Dungeon content, ALL Raids except Ultimate content, is severely undertuned in the way how much HP and damage Monsters/Bosses have and deal. And on the flipside, Healers are bloated with a average Number of 14 Healing Abilities, that fundamentally do the same.

    And to make matters worse, Tanks are now pseudo-Healers that most of the time, dont even NEED heals from a second Party and ONTOP of that, both Tanks and the Deeps are covered with a silly amount of Utility Skills that should normally be in the hands of Healers.


    So tl;dr: Squeenix WANTS Healers to wear Diapers because they simply dont trust the average Player to cover basic Healing duties in MMOs.
    (2)

  4. #4
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    736
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Just moving this back to the front page again. It really is a shame that they are so stubborn really with this sort of design for healers when it's starting to become increasing archaic in that their fight design just never really changes not even after 10 years at this point.
    (4)

  5. #5
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Nizzi View Post
    If tanks are very simple just like healers, I am humbly requesting for an equivalent of PLD or GNB's rotation on healers. Thank you.
    Or give tanks a 1 button rotation. If that's apparently good for healers, I'm sure that's good for tanks too.

    That way they can focus on boss positioning and mitigation without worrying on DPS.
    (6)

  6. #6
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by rewd View Post
    Or give tanks a 1 button rotation. If that's apparently good for healers, I'm sure that's good for tanks too.

    That way they can focus on boss positioning and mitigation without worrying on DPS.
    Don't forget to add another 5-8 mitigation skills to replace those dps options they're losing. They need to be compensated after all, and surely they can use them, right? /s
    (8)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  7. #7
    Player
    game_enjoyer's Avatar
    Join Date
    Apr 2022
    Posts
    86
    Character
    Kevin Pizza
    World
    Marilith
    Main Class
    Miner Lv 100
    just the though of tanks being regulated to 1 button for dps is... i mean i'd stop playing completely. frankly i don't know how healers put up with the disrespect they've been given by the developers
    (17)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by game_enjoyer View Post
    just the though of tanks being regulated to 1 button for dps is... i mean i'd stop playing completely. frankly i don't know how healers put up with the disrespect they've been given by the developers
    I abandoned healing for Dancer in Shadowbringers. I did the first raid tier as Sage this expac just to ensure my understanding of the role was up-to-date so that when I talk about how shit the healer design is, I can back up my claims with experience. Will be going back to ignoring the existence of healing completely come 6.2 outside of PVP and stick with Dancer and Samurai.
    (6)

  9. #9
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by game_enjoyer View Post
    just the though of tanks being regulated to 1 button for dps is... i mean i'd stop playing completely. frankly i don't know how healers put up with the disrespect they've been given by the developers
    I abandoned healing for the most part.
    I miss playing healer in a static but for casual content I pretty much ignore its existence and the only reason I occasionally play it in PF is because it's easier to help parties clear when I'm on healer - and because dps spots tend to fill faster than I can join in parties that welcome helpers. For expert runs I'm usually in 1 tank/ 3 dps parties with friends so nobody has to bite the one button bullet.
    Last time I played it in DF was one of my earliest Aglaia runs so I have a higher chance for the healer top.
    (2)

  10. #10
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by game_enjoyer View Post
    just the though of tanks being regulated to 1 button for dps is... i mean i'd stop playing completely. frankly i don't know how healers put up with the disrespect they've been given by the developers
    I hate myself clearly.

    And honestly I haven't found another class in the game that comes close to what I like in terms of gameplay. GNB is probably the closest but I'll be the first (and likely only) GNB who despises the hells out of Double Down and wish it never existed. That alone keeps me from attempting GNB rn.

    DRK? I'm afraid to touch it even after the changes. MCH? I'm getting it to 90 and leaving it to rot. Same with RDM and w/e melee dps I feel like putting effort in so I can do the role quests.

    The legit only reasons why I am subbed right now is PvP and role play. And I feel it'll be only a matter of time until I go hard into CC to make me want to quit if AST's slated 6.2 changes won't do it.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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