Heya, while I’ve owned FF14 for some time now I never really started playing it as I was a WoW fanboy but now has seen the light, while in WoW I mained Resto Shaman in all end game content getting Cutting Edge which is like your Ultimate Raids but would love to give a few insight from a healer playing both games.
While I really am focusing more in FF14 now as AST and SCH it does become a little mind numbing when theirs not much to do but it’s really hard to give solid feedback as basically every healer in FF14 basically plays the same. Theirs really no specialists in healing besides Pure Healer/Regen and Barrier Healer.
In WoW you’d try to bring multiple healers for their specific roles and unique cool-downs, granted they have 20 player raids so you tend to bring 4/5 healers, but I feel like that seems to be the problem in FF14, it’s gotten to a point where every healing job is basically like the other, just one regens while the other shields and even that isn’t truely unique as most healing jobs have a few spells that do the opposite.
For example Paladins in WoW are the kings of Tank Healing as their mastery bonus (a stat), heals more the closer they are to the target, while brining immunity bubbles, Restoration Shamans bring mana tide totem (mana regen) and spirit link totem (It reduces damage taken by all party and raid members within 10 yards by 10%. Every second it also redistributes the health of all affected players so everyone has the same percentage of their maximum health), which is massive..
But that’s what I think is what’s the game is lacking, maybe reduce the amount of heals each class has but then implement more class specific abilities unique to them, make each healing job bring something amazing to the table unique to them.
Healing DPS is hard to fix, while in WoW, as A Resto Shaman on single target honestly it’s 3 buttons, Lightning Bolt, Flame Shock and cast Lava burst when Flame Shock procs a instant cast lava burst, but you always busy healing so it’s not that much of an issue while in FF14 a lot of abilities can be dodged or minimised by stacking mechanics or range damage drop off.
It was a huge change coming from WoW to FF14, being used to procs to use abilities and more consistent healing I feel like FF14 is very “casual” friendly, which is good and bad.
While I never played the jobs in other expansions, and only played FF14 really for 9 weeks I do feel healers could benefit from a more dps focused rotation, I love how they’ve done the new PvP, like why can’t these new abilities make room into PvE?, WHM have seraph strike, SCH Mummification (reduce damage dealt in exchange for reduce healing received in PvE) and AST double cast. I think Sages Skills are available in PvE and PvP.
But that’s just a Band-Aid fix but will definitely add a little more to do. Personally I feel like each healer is to similar, once you’ve played one you’ve played them all it seems.

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