The less depth there is in the game in general, the harder it is to make engaging support jobs. For example, TP is no longer a thing, and MP is useless for most jobs. If this were not the case, then we might see a healer with MP/TP restorative elements in its kit. This helps the party, while giving the healer something to do during downtime that isn't just tapping the dps button. In essence, the game needs an overhaul to make healing feel better. Even if you just wanted to keep the kits we have now, they're so overtuned for like 95% of the game's content because the devs are scared of making normal modes have any teeth at all. My hopes aren't high. But I agree with you, OP. I want to feel engaged while healing across difficulty levels.