The many wipes I've recently had in Aurum Vale says differently. When you limit yourself to always playing with the best of the best, the game is of course going to be laughably easy. In mixed company, this is not the case. In fact, SE has even intervened to prevent excessive pulling at this point because of the crazy disparity in perspective between new players and veterans. Notice how the MSQ rework introduced a bunch of extra walls so that the group can't pull more than three packs before having to stop and fight to move on. The newest dungeons are designed similarly. I'm sorry that you perceive a slower pace as players trolling you. I can't speak for anyone else's intentions, but I prefer to give the benefit of the doubt. Some people prefer a slower pace, and that's OK by me. I'm flexible in that regard.
The modern consensus seems to be that those players should stick to trusts. Ironically, the same vocal set seems to also complain that the game is being overly casualized by making trusts available earlier in the game. It's like SE can't win with this community. I see the situation as a real shame. Ultimately it stratifies the player base to the point of creating a false perception of everyone's skill level. The best players end up playing exclusively with the best of the best, leading to this idea that the game is laughably easy and that anyone who isn't horribad is going to be bored with it after week 1. The less skilled players end up being forced to play solo just to be able to explore and appreciate the scenery on their first run through the dungeon, leading to quite the shock when they finally try to venture in to group content.
I personally feel that games are for fun, and I don't mind taking time to savor my fun. If I viewed this game as a miserable chore that had to be rushed through, I would just find something fun to do instead. That's why I'm playing this game now instead of running M+ dungeons in WoW. I just get annoyed when I see so much support for go go go dungeoneering because I saw where that philosophy took WoW, and I'd hate to see this game go that way as well.



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