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  1. #271
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Saraide View Post
    There is no difference in how to handle 3 mobs or 30 mobs as tank, you still just aoe and mitigate.
    For dungeon content, literally this.

    For raids, you just do your 1,2,3 outside of an opener (if you want to do an opener that is, not required if you're not into that), mitigate on busters & swap if they give you a vulnerability debuff. You of course deal with your individual mechanics as they come up, but this is the extent of tanking.
    (0)

  2. #272
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by EnigmaticDodo View Post
    The tanks role is to take aggro. If a monster is attacking someone, regardless of if they pulled it or not, you do your role. They removed any semblance of having to work for your aggro, dungeons have been undertuned, you have exceptionally strong cooldowns (as do your allies). Not pulling everything is almost akin to trolling at this point of the game, imo, because of all the strength every single job has and the ease of the game.

    Sorry my take differs. We can still have a discussion!
    this right here is why me and like most other actual max level tanks are sitting here going damn we starting to see why tanking was dumbed down and is getting even easier hell we barely have to move bosses anymore in trials/savages

    if the game was back during the era of enmity managament tank stance dancing etc... sure alot of these issues could be valid but it's quite literally hit your stance buton AOe each pack ranged attack any potentially missed mobs and go until you hit a wall pop your DR/healing CDs (spaced if needed) and AOE spam it's almost as if you can literally hit one DPS button and hold the entire group of enemies now

    plus as been said before yes there will be times when their wrong and your wrong there's no mistaking htat but if they pull and bring it ot you or if they pull while you take a small break and don't die then why on god do you care what they do?
    (1)

  3. #273
    Player
    nebby00's Avatar
    Join Date
    Jul 2021
    Location
    Lurking in the forums... probably
    Posts
    262
    Character
    Thracie Treebow
    World
    Midgardsormr
    Main Class
    Pictomancer Lv 90
    Oh boy, this topic is back again once again for what, seems like the millionth time? I'll just throw my two cents in; as my mindset has not changed. Tanking is quite literally very easy once someone gets used to it, especially if you're properly geared. There should be no excuse past Heavensward content for a tank to still be single pulling (with the exception if the person is disabled). You should not have "tanxiety" at that point and if you still do, the game provides you with Squadrons/Trust and now Duty Support (though they're gonna be gradually updating it). Pulling wall to wall is the norm, and most parties expect that once you reach Stormblood. If there is genuinely a problem for if you need to go afk or something, say so! People tend to be understanding and will wait for you to come back. Seriously this is such a non-issue it's just ridiculous. And yes YPYT is reportable, please keep that in mind before you grief your party members for either accidently or purposefully pulling some mobs to you. That is all.
    (0)
    The person who doesn't have a main class or character.

  4. #274
    Player
    Xaphire's Avatar
    Join Date
    Aug 2013
    Posts
    217
    Character
    Aeonna Calvados
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Broken_Wind View Post
    As someone who likes tanking dungeons I've noticed a trend, at least on Materia, of DPS and Healers deciding to pull.

    This can be in the form of using a ranged attack on an enemy I haven't reached yet (waiting to get into melee range for an AoE). Or if I pause for 3 seconds after a boss to take a drink of water, by the time I put the bottle back down the DPS has run off

    I am not talking about the case where the tank only pulls one or two packs and the healer is encouraging to pull more by bringing a few friends. This isn't a small packs vs wall to wall issue.

    I don't remember really ever seeing this on NA/JP DCs but maybe that's changed too?
    Is this something players on other DCs are seeing?
    Go faster and they can't pull
    (3)

  5. #275
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Keddera_StormMoon View Post
    The difference is I don't actively give a huge puller shit when they do it. I grit my teeth and back them up because that's my job. I don't tell them to slow down. This is the only place you're going to see me point out that I think some of these huge pulls are counterproductive when done with randoms.

    Unlike a newbie who has mobs pulled for them before their ready.

    Context is everything.

    Big difference.
    One enemy or ten thousand enemies: what you do is still rotating mitigation and AoEing.

    "Before they are ready" is meaningless, as you have to... Actually do big pulls to be "ready" for them. This is how we end up with single pullers and Cure spammer in expert dungeons.
    (1)

  6. #276
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by pikalovr View Post
    this right here is why me and like most other actual max level tanks are sitting here going damn we starting to see why tanking was dumbed down and is getting even easier hell we barely have to move bosses anymore in trials/savages

    if the game was back during the era of enmity managament tank stance dancing etc... sure alot of these issues could be valid but it's quite literally hit your stance buton AOe each pack ranged attack any potentially missed mobs and go until you hit a wall pop your DR/healing CDs (spaced if needed) and AOE spam it's almost as if you can literally hit one DPS button and hold the entire group of enemies now

    plus as been said before yes there will be times when their wrong and your wrong there's no mistaking htat but if they pull and bring it ot you or if they pull while you take a small break and don't die then why on god do you care what they do?
    This is gonna be a pretty aggressive take, but maybe it's time they stop designing the game for the lowest common denominator. They seriously have gone out of their way to make this role accessible and easy for people and folks are STILL complaining about it being hard. I don't know what universe that difficulty is occurring in, but it's not this one. I don't know how much further they can simplify it for people who just continue not to get it...

    Localmanisopentodiscussion. mytakeisjustanopinion.jpg
    (6)

  7. #277
    Player
    YukiB's Avatar
    Join Date
    Apr 2022
    Posts
    165
    Character
    Yuki Bajhiri
    World
    Lamia
    Main Class
    Samurai Lv 90
    Quote Originally Posted by EnigmaticDodo View Post
    This is gonna be a pretty aggressive take, but maybe it's time they stop designing the game for the lowest common denominator. They seriously have gone out of their way to make this role accessible and easy for people and folks are STILL complaining about it being hard. I don't know what universe that difficulty is occurring in, but it's not this one. I don't know how much further they can simplify it for people who just continue not to get it...

    Localmanisopentodiscussion. mytakeisjustanopinion.jpg
    No matter how low the skill floor, there will always be players who refuse to take the stairs.
    (3)

  8. #278
    Player
    Thorio's Avatar
    Join Date
    Mar 2022
    Posts
    182
    Character
    Thorio Windborn
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by KariTheFox View Post
    I used to do that - but now with trusts I just run the first time through any dungeon with them. Though that's mostly to enjoy the story content.

    If your goal in going slow is to enjoy story stuff, I'd really recommend going with trusts, the incidental dialogue your party members have really add a lot.
    Well trusts aren't available in stormblood so that isn't an option.
    (0)

  9. #279
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by EnigmaticDodo View Post
    This is gonna be a pretty aggressive take, but maybe it's time they stop designing the game for the lowest common denominator. They seriously have gone out of their way to make this role accessible and easy for people and folks are STILL complaining about it being hard. I don't know what universe that difficulty is occurring in, but it's not this one. I don't know how much further they can simplify it for people who just continue not to get it...

    Localmanisopentodiscussion. mytakeisjustanopinion.jpg
    it's why i made another thread suggesting more job oriented halls at level 50 and level cap allowing people to learn/practice more niche tricks for their jobs like double life of the dragon window for DRG or preplanning earthly star as AST

    it wouldn't hurt as well to include a course or two thats more role general like for tanks how to wall to wall pull and what to do if you do lose enmity while say running or if your AOE does for some reason miss every mob
    (0)

  10. #280
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,812
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Thorio View Post
    Well trusts aren't available in stormblood so that isn't an option.
    They are expanding it quickly. Soon all important dungeons will have trusts and if the game dies as an mmo it won't be because developers put in a solo option, but because players could never get along or be polite to each other so they'd rather do things alone. I would be shocked if any developer comes into these forums and doesn't conclude "wow these people hate each other, we need to make this solo friendly".

    It has been happening since ARR when their final msq dungeons admittedly, badly designed, brought out the worst in people and vets steamrolled the content without any regard for the newbies watching the cutscenes. It's not new, just the logical outcome.
    (2)

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