Page 19 of 20 FirstFirst ... 9 17 18 19 20 LastLast
Results 181 to 190 of 303

Hybrid View

  1. #1
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I have opinions about what I like and what I think is more fun to do like everyone else, but over the years I've settled more on being annoyed that people don't use the chat than any other problems. There are four people in a dungeon party, you should all decide what to do together, and the chat system is right there for you to figure that out in a few seconds rather than making each other mad for no reason. Whether you run ahead and pull extra mobs as a damage dealer or sit there as a tank letting those people die, the moment you decide to use your actions to force others to do what you want instead of just asking them, you're the jerk.

    I do think it's worth considering that tank is always the preferred role for basically every "adventurer in need" bonus though. I'm glad to benefit from these bonuses, but it's very possible that what people are saying here and other places, or the ways they've been interacting with them in game is not contributing overall to people wanting to do it.
    (3)

  2. #2
    Player
    Raige's Avatar
    Join Date
    Oct 2012
    Location
    Limsa-Lominsa
    Posts
    88
    Character
    Raige Osata
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Look at all these people with control issue.
    (4)

  3. #3
    Player
    Dxzstar's Avatar
    Join Date
    Apr 2022
    Posts
    14
    Character
    Lalatuni Wineri
    World
    Jenova
    Main Class
    Bard Lv 90
    I'm kinda in the middle here. As a tank, I feel I am pretty aggressively grabbing packs. I'm usually pretty smart about popping sprint although I admit I don't always use my gapclosers and I almost always pull W2W except for some specific packs I don't trust random healers to heal me through. Usually I just don't leave DPS the space to pull ahead of me. I'm almost as aggressive as a DPS. If you have sprint on, I have sprint on. If you use your gap closer, I am gonna use my gap closer. And I am usually gonna throw my attacks out as soon as I see your animation go off. The only time this changes is when I am playing BLM which if you're a little slow I may sprint ahead so I can get off a hard cast while you pull them but I almost never take aggro from the tank.

    That being said, I'm chill if a DPS or healer gets some aggro. I'll come pick up the trash for you. If you bring it to me you are even more of a king. Now, with THAT said, man, I have a grudge against SAM's. For some reason they are the only ones who have ever gone far enough to agitate me on the matter. My only problem is sometimes I pull light on the first pull to see how my healer handles it. If they don't measure up to snuff I take it *slightly* slower. The formula falls apart because if I play it this way I promise you that sam is gonna run ahead and grab everything like a rabbid dog and my healer is gonna have a breakdown. In most higher level dungeons it's fine because I'm usually playing WAR or PLD and I'll heal myself AND you (or I'll die idk sometimes my brain is off). But seriously it's sometimes a pain in the neck to have to dps and heal just because you couldn't keep the anime music in the back of your head from taking over. It was funny the first couple times but it's gotten weirdly consistent.
    (2)

  4. #4
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    I have my system. I know when I need to pop sprint. It's not at the start of any particular area because it's going to be down before I get to the last set of mobs. (I've passed people doing this without using sprint when I DPS.)

    The problem boils down to a lack of patience. Let the tank grab their aggro and you can go to town on everything. The more you interfere with that, the more difficult it is to get aggro back.

    Tanks have their problems too and also need to learn some patience. Running to the wall blocking the next area when mobs are nearly dead isn't helping anything. It's especially annoying as a melee class to suddenly have things out of range.
    (0)

  5. #5
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Deveryn View Post
    I have my system. I know when I need to pop sprint. It's not at the start of any particular area because it's going to be down before I get to the last set of mobs. (I've passed people doing this without using sprint when I DPS.)

    The problem boils down to a lack of patience. Let the tank grab their aggro and you can go to town on everything. The more you interfere with that, the more difficult it is to get aggro back.

    Tanks have their problems too and also need to learn some patience. Running to the wall blocking the next area when mobs are nearly dead isn't helping anything. It's especially annoying as a melee class to suddenly have things out of range.
    What difficulty is there in getting aggro back? You hit the enemies once or twice with an aoe and you've got them. People also, in my experience, tend to stand on top of the tank when they pull ahead, even further removing any perceived difficulty.

    Maybe this is just a personality thing. Tanking is genuinely the easiest role in the game, even in high end content. I don't personally understand how anyone can say any aspect is difficult. (Core concepts are HOLD AGGRO, MITIGATE, SWAP IF NEEDED. Revolutionary...)

    Sorry if this is tinged with a bit of tude. I hope we can still have a discussion.
    (5)

  6. #6
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    What difficulty is there in getting aggro back? You hit the enemies once or twice with an aoe and you've got them. People also, in my experience, tend to stand on top of the tank when they pull ahead, even further removing any perceived difficulty.

    Maybe this is just a personality thing. Tanking is genuinely the easiest role in the game, even in high end content. I don't personally understand how anyone can say any aspect is difficult. (Core concepts are HOLD AGGRO, MITIGATE, SWAP IF NEEDED. Revolutionary...)

    Sorry if this is tinged with a bit of tude. I hope we can still have a discussion.
    It takes effort to not get aggro. If a dps stacks up with you, you have to go out of way to not get aggro on the mobs they pulled.
    (4)

  7. #7
    Player
    nebby00's Avatar
    Join Date
    Jul 2021
    Location
    Lurking in the forums... probably
    Posts
    262
    Character
    Thracie Treebow
    World
    Midgardsormr
    Main Class
    Pictomancer Lv 90
    Oh boy, this topic is back again once again for what, seems like the millionth time? I'll just throw my two cents in; as my mindset has not changed. Tanking is quite literally very easy once someone gets used to it, especially if you're properly geared. There should be no excuse past Heavensward content for a tank to still be single pulling (with the exception if the person is disabled). You should not have "tanxiety" at that point and if you still do, the game provides you with Squadrons/Trust and now Duty Support (though they're gonna be gradually updating it). Pulling wall to wall is the norm, and most parties expect that once you reach Stormblood. If there is genuinely a problem for if you need to go afk or something, say so! People tend to be understanding and will wait for you to come back. Seriously this is such a non-issue it's just ridiculous. And yes YPYT is reportable, please keep that in mind before you grief your party members for either accidently or purposefully pulling some mobs to you. That is all.
    (0)
    The person who doesn't have a main class or character.

  8. #8
    Player
    Xaphire's Avatar
    Join Date
    Aug 2013
    Posts
    217
    Character
    Aeonna Calvados
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Broken_Wind View Post
    As someone who likes tanking dungeons I've noticed a trend, at least on Materia, of DPS and Healers deciding to pull.

    This can be in the form of using a ranged attack on an enemy I haven't reached yet (waiting to get into melee range for an AoE). Or if I pause for 3 seconds after a boss to take a drink of water, by the time I put the bottle back down the DPS has run off

    I am not talking about the case where the tank only pulls one or two packs and the healer is encouraging to pull more by bringing a few friends. This isn't a small packs vs wall to wall issue.

    I don't remember really ever seeing this on NA/JP DCs but maybe that's changed too?
    Is this something players on other DCs are seeing?
    Go faster and they can't pull
    (3)

  9. #9
    Player
    Thorio's Avatar
    Join Date
    Mar 2022
    Posts
    182
    Character
    Thorio Windborn
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by KariTheFox View Post
    I used to do that - but now with trusts I just run the first time through any dungeon with them. Though that's mostly to enjoy the story content.

    If your goal in going slow is to enjoy story stuff, I'd really recommend going with trusts, the incidental dialogue your party members have really add a lot.
    Well trusts aren't available in stormblood so that isn't an option.
    (0)

  10. #10
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,812
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Thorio View Post
    Well trusts aren't available in stormblood so that isn't an option.
    They are expanding it quickly. Soon all important dungeons will have trusts and if the game dies as an mmo it won't be because developers put in a solo option, but because players could never get along or be polite to each other so they'd rather do things alone. I would be shocked if any developer comes into these forums and doesn't conclude "wow these people hate each other, we need to make this solo friendly".

    It has been happening since ARR when their final msq dungeons admittedly, badly designed, brought out the worst in people and vets steamrolled the content without any regard for the newbies watching the cutscenes. It's not new, just the logical outcome.
    (2)

Page 19 of 20 FirstFirst ... 9 17 18 19 20 LastLast