Quote Originally Posted by EnigmaticDodo View Post
This is gonna be a pretty aggressive take, but maybe it's time they stop designing the game for the lowest common denominator. They seriously have gone out of their way to make this role accessible and easy for people and folks are STILL complaining about it being hard. I don't know what universe that difficulty is occurring in, but it's not this one. I don't know how much further they can simplify it for people who just continue not to get it...

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it's why i made another thread suggesting more job oriented halls at level 50 and level cap allowing people to learn/practice more niche tricks for their jobs like double life of the dragon window for DRG or preplanning earthly star as AST

it wouldn't hurt as well to include a course or two thats more role general like for tanks how to wall to wall pull and what to do if you do lose enmity while say running or if your AOE does for some reason miss every mob