Quote Originally Posted by Sqwall View Post
FFXIV is RPG first....MMO second... Yoshi P's words. The game needs to be accessible to all. If you find content to easy or boring...try something harder...you might find something there that you never thought you would like before. Savage for me was my boiler plate content that I thought was never going to be accessible, and then discord opened that door for me. Now I can't stop doing savage content.
Its pretty clear you don't play healers mate, we don't talk about difficulty we talk about fun and engagement and right now healers are classes that are just 1 button spam which, when is over 100 times per instance, is not fun nor deep and the worst part is that even in Ultimate that stays true. A good design should work at all difficulty levels not only half work at the hardest setting that gets released maybe once per 1-2 years.

If the RPG before MMO is true then why not making them grow? Why make their gameplay for the most part the same from lv5 to lv90? No matter at which standards you look at, that design fails at both.