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  1. #531
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Listrella View Post
    3. i'm just amazed they've made all classes viable, if they tried to make all the classes too different some would surely be left by the wayside in terms of job balance, I think this is the best way.
    I'm frankly tired of seeing this shit excuse and this community's obsession with ""balance."" Having gameplay variety between jobs won't disturb the oh so holy equilibrium of the game.

    People really like to pretend that the world itself would end if a job underperforms. Just ignore that there are already jobs that are underperforming regardless of homogenization.
    (14)

  2. #532
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WaxSw View Post
    The problem is...THERE IS NOTHING TO HEAL. Dungeons are consistently cleared without healers because tank mitigation and healing is busted, extremes have been cleared without healers and even the 2 first floors of savage have seen no healer runs, ucob has been cleared without healers and there are 1 heal clears of all the ultimates, when there heal requirements are that low the whole "healers should heal" point doesn't work anymore (and has never to anyone half decent at it tbh).

    Besides on a side note if you've only cleared this tier and looking at parses not even fully cleared I don't think you're in a position to judge if the tier is good or not as you haven't experienced all the content and don't have anything to compare it against.
    Had to trim your post.

    Interesting argument. Shall I pull multiple threads that I have started about how tanks need to take MORE damage, and healers need to SWEAT more instead of crying about their DPS "rotation" is boring. I am completely in the camp of restore the holy trinity style gameplay. I mentioned this ALLL the way back when shadowbringers launched. When you start to see tank only runs, 1 healer runs, and no healer dungeon runs I was thinking...huh...this COMPLETELY invalidates healers by a HUGE degree, this can be fixed by making a party just take....I don't know...more damage they can't fix without 1-2 healers?

    Nope....now here we are....the game is primarily hyper focused on DPS first...and 2nd, and 3rd, and 4th. Kill the boss before enrage...that's all that matters. Why bring a healer when you can bring a SAM or a MNK. Just kill it before you need heals...that's the key right?

    Wrong....if I had it my way.... I would make healers cry....make them scream to the heavens about DPS standing in the fire. Then watch as they refuse to heal people standing in fire.... nature over nurture. Nature always wins. DPS is pointless on a healer anyway...sure it all adds up...but to me...it's superficial...a placebo effect. Add more moments that REQURE healers to heal and healers would NEVER push those dps buttons.

    Those battle hardened healers that don't crumble under a constant barrage of damage...those are the ones I want in a party...those are the healers I want when the chips are down. Enrage be damned if a good healer can be that clutch moment we need.

    Not even going to dignify response about what I can or can't be commenting on with not having this current tier cleared. I don't hold peoples FFLOGS against them when trying to prove a point, which that I struck a nerve for some if you have to run to FFLOGS to prove a point that you don't like hearing. I'm not recruiting anyone on my side to defend my points, look at my FFLOGS....I don't care....I'm still proud of what my static has accomplished. Parse be damned....I literally don't care.
    (1)

  3. #533
    Player
    Manofpassion's Avatar
    Join Date
    Apr 2022
    Posts
    145
    Character
    R'in Hoshizora
    World
    Spriggan
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Sqwall View Post
    Had to trim your post.

    Interesting argument. Shall I pull multiple threads that I have started about how tanks need to take MORE damage, and healers need to SWEAT more instead of crying about their DPS "rotation" is boring. I am completely in the camp of restore the holy trinity style gameplay. I mentioned this ALLL the way back when shadowbringers launched. When you start to see tank only runs, 1 healer runs, and no healer dungeon runs I was thinking...huh...this COMPLETELY invalidates healers by a HUGE degree, this can be fixed by making a party just take....I don't know...more damage they can't fix without 1-2 healers?

    Nope....now here we are....the game is primarily hyper focused on DPS first...and 2nd, and 3rd, and 4th. Kill the boss before enrage...that's all that matters. Why bring a healer when you can bring a SAM or a MNK. Just kill it before you need heals...that's the key right?

    Wrong....if I had it my way.... I would make healers cry....make them scream to the heavens about DPS standing in the fire. Then watch as they refuse to heal people standing in fire.... nature over nurture. Nature always wins. DPS is pointless on a healer anyway...sure it all adds up...but to me...it's superficial...a placebo effect. Add more moments that REQURE healers to heal and healers would NEVER push those dps buttons.

    Those battle hardened healers that don't crumble under a constant barrage of damage...those are the ones I want in a party...those are the healers I want when the chips are down. Enrage be damned if a good healer can be that clutch moment we need.

    Not even going to dignify response about what I can or can't be commenting on with not having this current tier cleared. I don't hold peoples FFLOGS against them when trying to prove a point, which that I struck a nerve for some if you have to run to FFLOGS to prove a point that you don't like hearing. I'm not recruiting anyone on my side to defend my points, look at my FFLOGS....I don't care....I'm still proud of what my static has accomplished. Parse be damned....I literally don't care.
    No offense, but I think you're a bit off your rocker mate. I really don't see how nature over nurture has anything to do with healer design. It seems like you're just getting off to how you want healers to cry and scream kek

    Think you just need a subby healslut instead of whatever this is
    (14)

  4. #534
    Player
    Rulakir's Avatar
    Join Date
    Nov 2021
    Posts
    977
    Character
    Sajah Lane
    World
    Coeurl
    Main Class
    Reaper Lv 88
    Quote Originally Posted by Deceptus View Post
    Here's my conspiracy theory:

    We got the B team running FFXIV right now and the A team is developing FF16
    I would be so hyped for 7.0+ if Maehiro were involved.
    (3)

  5. #535
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Manofpassion View Post
    No offense, but I think you're a bit off your rocker mate. I really don't see how nature over nurture has anything to do with healer design. It seems like you're just getting off to how you want healers to cry and scream kek

    Think you just need a subby healslut instead of whatever this is
    https://forum.square-enix.com/ffxiv/...good-for-tanks

    Took me awhile to find.
    (0)

  6. #536
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    (0)

  7. #537
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    The problem ISN'T healers rotation is busted or boring...

    The problem is enemies/bosses completely invalidate healers.

    They just don't hit hard enough.

    When a tank "buster" hit's my warrior for 10% of my HP ( 90k HP or something like that)...one button completely invalidates a healer....bloodwhetting or equilibrium. Don't worry healer...I got this...continue DPSING....

    the healer *sighs* as there is no immediate danger.

    If that tank buster hit me for 75% or 80% of my HP...well....now we're talking....equilibrium won't even come close to healing 70k...i'll need help.
    (2)

  8. #538
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sqwall View Post
    I can't get behind the healer discussion anymore. I have to just watch from the sidelines as I personally want my healers to....heal rather then spam DPS. So by that logic I wouldn't want them being frustrated by saying "UGH...my dps rotation is broken because I have to heal your stupid face!".... "SHAME on you dumb tank for getting hit by that tank buster!"...."UGH healing is broken because I can't DPS like....a DPS....i'm forced to heal...why did I pick up a healer?"

    Again I just have to stand by and shrug while healers argue about getting the two lowest parses in a raid..... right......
    If your dps rotation is broken because you had to heal then it's broken, you're a healer first a dps second. People have never died because a healer had a dps skill it has always been the healer.

    This is a non issue. Not to mention if they ever did implement combos for healers they would never let GCD heals break their dps combos.

    Because Yoshi has made it very clear on his vision of this game being all inclusive we will never get relevant content where we actually have to heal.
    The most time you'll spending healing will be in dungeons. Adding a dps combo to healers would not take away from any of the healing you're already doing currently it would just make the class engaging.

    Currently healers have a 1-2 (sometimes 3) dps skills to use repeatedly, it's not engaging, it's not fun, it's unacceptable on any other class but healer but is excused because of people like you who think like this.


    Edit:
    Quote Originally Posted by Sqwall View Post
    The problem ISN'T healers rotation is busted or boring...
    My guy it's 1-2, sometimes 3 buttons. What are you on? How is pressing the exact same 3 buttons for 8-30 minutes to do all your damage not boring.

    If people are struggling to hit 3 buttons in a vacuum they need to look inward instead of dragging everyone else down around them.

    The healer design concept is unacceptable and is only excused because the dev team is incompetent and they view healers as a resource, not a class/job.

    Imagine making a dps class where your only source of damage is 2 GCDs and your only oGCD augments the damage of your 2 GCDs because that's basically what healers are today.
    (16)
    Last edited by Nethereal; 04-19-2022 at 04:17 AM.

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  9. #539
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sqwall View Post
    The problem ISN'T healers rotation is busted or boring...

    The problem is enemies/bosses completely invalidate healers.

    They just don't hit hard enough.

    When a tank "buster" hit's my warrior for 10% of my HP ( 90k HP or something like that)...one button completely invalidates a healer....bloodwhetting or equilibrium. Don't worry healer...I got this...continue DPSING....

    the healer *sighs* as there is no immediate danger.

    If that tank buster hit me for 75% or 80% of my HP...well....now we're talking....equilibrium won't even come close to healing 70k...i'll need help.
    Yes a big problem for healers is that the "rotation" is boring. The fights are so very scripted, that even with more stringent healing checks there would be at best slightly more optimization on oGCDs and at best a few GCDs. That wouldn't solve the underlying issue of finding every window you possibly can to spam that one dps spell.
    (7)

  10. #540
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    658
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sqwall View Post
    snip
    The problem with high damage is:
    -The game is heavily scripted, which means there will always be damage predictable and as such healers will be able to optimize its heals and get downtime
    -The healing kit is not deep either, most of it is "heal with X potency" with barely any interactions
    -The game would have to be redesigned entirely to allow that high damage
    -Would make healing harder to get into as this would have to be carried all the way from high end to story mode, increasing the skill floor

    Healers not dpsing/providing offensive support is simply something that does not work either, even the field of medicine is centered about treating the symptoms and eliminating the cause of those symptoms, the former alone is not sufficient because that is not efficient. On top of that healing is binary, contrary to dps there is a point where more healing simply isn't providing value and that's why good healers, no matter where, deal damage/provide value to their team and why those actions are so important.

    Im not trying to prove a point with the logs thing, I just checked out of curiosity when you mentioned savage and I'm not shaming you on anything. I'm just saying that it would be best if you experience the whole tier before judging it and if you're gonna say you don't understand the complaints of the OP maybe it would be wise to experience what older tiers gave too to have something to compare them with, one can't see a decline in quality with only one reference.
    (18)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

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