Imagine saying 3 after watching the 6.0 healers where while all of where unoriginal 1 button spam classes Whm had the worst mp economy, the worst healing and the worst damage per second. Their design is inexcusable no matter how you want to white knight it1. housing has always beena problem, but this has never been the focus of the game.
2. this is just petty, nothing more than easthetics, no effect on gameplay.
3. i'm just amazed they've made all classes viable, if they tried to make all the classes too different some would surely be left by the wayside in terms of job balance, I think this is the best way.
4. you want to know what we got when the tried to have a dungeon with branching paths? toto-rak which is it's previous form was the most boring dungeon they've ever done.
5. why fix what isn't broken? they keep this content cycle because it works. i've seen SWTOR try to mix up what content they deliver and it's been a disaster. and also it's not like we don't new things each expansion, for instance we have island sanctuary and criterion dungeons coming up.
6. any open world content will become repetitive after a while. i've seen games handle it far worse.
7. PVP has never been this game's focus, just be glad this patch is and improvement, any form pvp will becoming boring after a while. though granted i'm probably the wrong person to ask about this, I just don't like pvp in general.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.