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  1. #501
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Idk call it opinions but thats not what I classify as broken
    It's less broken and more a substantially less potent skill that every tank gets. Considering how SE has decided to ensure every class is "balanced" it makes sense that LD had to be reworked when the pld gets invincibility, war gets a weaker invincibility, and gnb gets an invincibility that doesn't kill them after use. That said, GIVE US BACK HW ERA DRK SE! I KNOW YOU ARE IN THERE!
    (2)

  2. #502
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by IkaraGreydancer View Post
    There's a difference between being able to use and being able to stay alive after/if it procs. I see nothing wrong with a skill that requires help from others. Gave healers something to look out for. Idk call it opinions but thats not what I classify as broken
    The whole point of an invuln is to either prevent a death in clutch scenario or a way to reduce the healing/mitigation needs of an attack, living dead failed at both. It doesn't prevent a death as it needs significative healing to survive and unless you had a whm it doesn't reduce the healing/mitigation needs of the attack since the Drk has to be healed as much as its max hp consuming healing resources. It shoudn't have taken them 7 years to make them decent but as a healer I'm not even surprised at this point
    (6)

  3. #503
    Player
    KariTheFox's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Hikari Tamamo
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Being fair Living dead was never broken to begin with. Just took a bit of skill an attention. So that taking 7 years doesn't mean much to me personally.
    Yeah, personally I liked that living dead was a skill that required communication and coordination. It was unique and interesting to have something healers any other tanks needed to play around. I get that a lot of people didn't like it, but I thought it had some really unique flavor.

    Now it's just a strong invuln with a big fat self heal. It's better, for sure. But a lot less interesting.
    (1)

  4. #504
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by KariTheFox View Post
    I get that a lot of people didn't like it, but I thought it had some really unique flavor.
    The devs are huge sticklers for balance so anything unique will be visually only it seems. On top of that, why make a drawback a unique feature? It would be like having half of Sam's skills damage scale based on the amount of gil they have and can throw a set amount for extra damage. It's a pretty unique feature of the class but the devs would shoot that idea down at conception, lol. It's the same idea, if LD was introduced now it would function more or less the same without the debuff that kills.
    (4)

  5. #505
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    There's a difference between being able to use and being able to stay alive after/if it procs. I see nothing wrong with a skill that requires help from others. Gave healers something to look out for. Idk call it opinions but thats not what I classify as broken
    It is not broken but not helpful (better to die and get rez instead less stress on healer.) it turned out decent meme:

    (3)

  6. #506
    Player
    Raisoren's Avatar
    Join Date
    Oct 2020
    Posts
    7
    Character
    Raisoren Amatauran
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Vahlnir View Post
    I am doing this right now, actually.

    Edit: And...done.
    See you in 6.2
    (1)

  7. #507
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raisoren View Post
    See you in 6.2
    Oh look, another tone deaf individual.
    (23)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #508
    Player
    KariTheFox's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Hikari Tamamo
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Raoabolic View Post
    The devs are huge sticklers for balance so anything unique will be visually only it seems. On top of that, why make a drawback a unique feature? It would be like having half of Sam's skills damage scale based on the amount of gil they have and can throw a set amount for extra damage. It's a pretty unique feature of the class but the devs would shoot that idea down at conception, lol. It's the same idea, if LD was introduced now it would function more or less the same without the debuff that kills.
    I can only speak for myself, but I think those kind of limitations create more interesting emergent gameplay. Like in p4s during heart stake, I use superbollide in order to mitigate the bleeds, and before the living dead change, I would make a point to try to use aurora and heart of corundum to heal myself enough that the few ticks of bleed that happened when bollide wore off didn't kill me. And since that was all happening while my bloodfest window was up, and I had to move the boss a little, it was actually an incredibly engaging and busy part of the fight. I liked trying to optimize it a lot.

    Now? Well, our DRK doesn't need the benediction earlier in the fight anymore, so our WHM can just use it on me without thinking. Yeah, it's better, it's more efficient, and I have to do less to accomplish the same thing. But it just makes me feel like a little something was lost. Still my favorite part of the fight as a tank, though.
    (0)

  9. #509
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Maybe I'm missing the point of the OP...., but I find it difficult to see what FFXIV has failed to do.

    1. Amazing story spanning 10 years. Check.

    2. Engaging combat that can be incredibly deep. Optimizing rotations and lining up buffs.

    3. Good Savage tier. And going back to the old savage with min iLevel.

    4. Decent attempt at PvP that has been lacking for years. I'm having a blast with CC atm.

    5. A literal Plethora of things to do that offer: mounts, glamour, titles, gear, etc, etc.

    6. I decent housing system, while I don't engage in that. It seems people are doing incredible things with housing. The hub ub of the recent lottery has some large reason for contention. While I know people that were affected by this, I don't think it's worthy of threatening remarks. It's a game...remember that. This will be addressed and mitigated as best it can be. Mistakes happen.

    Personally.
    This game is not dumbed down at all. I have been fully engaged with savage this tier. And working with my team to preform better each time. We even made a pact to do endsinger completely blind with no guides....and having a BLAST...and made it to quadro planets the first night...so much fun. Laughing until nearly in tears at people getting thrown off the edges.

    Crafting is still engaging for me, and making tons of GIL. Gathering this expansion is MUCH more engaging with actually needing to meld/BiS for high level mats.

    Having a blast in Crystaline conflict! This is the most PvP I have done in ANY MMO, even more then WoW, of which I did enjoy also. Can it be tweaked? Sure. Is it something that I should be flipping a table over. Absolutely not.

    Maybe I have mellowed with age (38), but I do not take this game to seriously. I understand it's a game and simply there to be an escape to my stressful life.

    I however want to encourage SE to keep up the work, and to emphasize Rome wasn't built in a day, and that it took even longer to paint it. Don't dwell on the setbacks....play the objective!
    (6)
    Last edited by Sqwall; 04-19-2022 at 02:03 AM.

  10. #510
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Sqwall View Post
    snip
    Story is subjective. Myself and many others thought this expansion was the worst so far.

    Engaging combat? That’s also subjective but i’m curious on your opinion of how spamming 1 button 90% of a fight on healer is seen as engaging, especially in dungeons where that is very prominent and if you have a war you don’t need to heal whatsoever.

    Savage tier was okay, i’m not a big raider i just do it for the rewards but also subjective. I will say the lack of a phase 2 boss theme for p4s was extremely disappointing, especially considering every other final raid boss has had such a thing i believe. No voice acting was even more of a disappointment especially considering the teaser for the raid was voice acted.

    The new pvp mode is incredibly fun, but it’s also incredibly unbalanced and buggy.

    Many people have a lot of that stuff done, but it doesn’t denote the fact we’ve been getting less stuff. Just look at pvp, we haven’t even gotten a new pvp set along the lines of the allagan gear in ShB.

    The devs have stated they wanted to streamline dungeons for EW, and it’s pretty apparent they did that what with the forced baby pulls in most dungeons. Only 2 dungeons really stand out mechanically and it’s zot and dead ends. So technically objectively there has been some dumbing down, especially if you look at the healers and see how their kits got absolutely gutted.

    People take this all seriously because they are paying for the product. When we see record breaking profits and record breaking player counts but then start seeing a decline in quality and respect from the devs(them laughing at hrothgar players for example) it just makes people extremely and rightfully upset.
    (17)

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