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  1. #12
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ASkellington View Post
    SE knows exactly what's wrong with AST as the question was asked rather early on in Shb's life cycle iirc: fix our damn cards. They said "no" then and keep tacking on this seals system.

    Well it ain't working and I'll complain until you revert some of them back. Even more so now! PvP was able to make 3 of them diverse, I'm sure you could do the same for PvE.


    As for MCH? Heat Blast ping issues still exist. I haven't touched it yet since 6.1 but I don't think Queen's AI has been adjusted and it needs to. Why doesn't it target what we're attacking? Flamethrower isn't as useless as Undraw is, but it may as well be. GNB's PvP Limit Break can move while it's being "casted"/channeled can we get that here?

    Also are we even a Machinist? We feel like a glorified gunner class with very little gadgets. I know the PvP kit really isn't feasible in PvE, but it is essentially what I think of when I think MCH: each of the gadgets do a bit of CC to make them stand out from one another and not just a Drill clone. Also I want that Bishop Turret.
    Honestly with the way things are going...expect having only 1 card left for draw now. It will give them a reason to remove redraw and at the same time probably.

    For MCH, I played it a bit during SHB and it felt like an insult to what it used to be. I just found the experience very wanting, even the Queen wasn't very satisfying to use. I'm not versed enough to touch on the ping issues, but I have heard frustration from my static mate. Flamethrower was actually something I had to ask about recently because I used to see it during downtime, but now it's almost completely useless? Of course, these are just my opinions.

    Quote Originally Posted by SeverianLyonesse View Post
    PvP kits now are how *most* jobs feel like they should operate. I would love it if they just built out PvP modes and gave each job just a smidge more of their PvE kits and I wouldn't feel the need to ever play PvE again.
    I honestly want to try the new PvP stuff but I refuse to login as a sign of protest. How different are they compared to before? I've only heard positive things about it really.
    (4)
    Last edited by Roxus; 04-16-2022 at 06:00 AM.