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  1. #91
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    MCH is definitely in a really bad spot right now. It's definitely a motivation killer how there isn't really a good bridge between the players and the devs. This is something I have always wished to change. Let's continue to do our best.
    (7)

  2. #92
    Player
    AoifeAogane's Avatar
    Join Date
    Oct 2021
    Posts
    19
    Character
    Aoife Aogane
    World
    Hyperion
    Main Class
    Scholar Lv 90
    That's why I started posting on the forums today. I disliked the changes to Ninja so strongly that I wanted to try to affect some change. Trick attack needs to be the Raid-wide damage buff. First, a complex series of button presses like that should have a big pay off. It should feel like the effort has purpose. Second, that rhythm was vital to the feel of the job, it was the one thing I made absolutely sure not to screw up because the party was relying on those windows. Putting the raid-wide damage boost on an ogcd which only comes up every 2 minutes feels anticlimactic and dull.

    I'm not saying that it breaks the job. It just makes it less fun.
    (9)

  3. #93
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    Hello again SE, revert the 6.1 changes.
    (7)

  4. #94
    Player
    LucyelaKatamura's Avatar
    Join Date
    Apr 2022
    Posts
    3
    Character
    Lucyela Katamura
    World
    Shiva
    Main Class
    Samurai Lv 90
    I wholeheartedly agree with this forum post and the intention behind it.
    Revert the 6.1 changes and start listening to the FF14 community.
    (8)

  5. #95
    Player
    KakoSol's Avatar
    Join Date
    Apr 2022
    Posts
    3
    Character
    Kako Sol
    World
    Zodiark
    Main Class
    Samurai Lv 90
    The changes to samurai in this patch has actually made the whole experience of the patch worse for me, as melodramatic as that might be. I find myself less motivated to do any content outside of activities with my static out of obligation, and I'm not really looking forward to progging the ultimate as much as I was just a few weeks ago. 6.1 has been a great patch overall so far, and there should be a lot of things for me to love about it, the devs have actually added a lot of cool QoL stuff on top of the new expected content. And still I find myself not having fun.

    I've been playing around with the other jobs, melee especially as that's what I have the most gear for, and it leaves me more confused than anything. The things that was given as the reason for changing samurai exists on other jobs too, I'd even go so far as to argue that some other jobs actually has it worse than samurai did pre-6.1. And yet samurai is the one that had to change. I wonder if I should give examples but I wouldn't want to potentially give ideas on how to ruin other jobs that people love.

    As an aside I would like to see more clarity from the dev team as to why certain changes are made going forward in the future. I've personally found the reasons given and the extra elaboration for the samurai changes to be extremely vague and not really answer much of anything. And this isn't specifically a request about samurai either. There are often changes made to jobs that the community have to puzzle out why are made because very rarely are reasons given.

    I've seen people say that the samurai players are making too much noise. That we are spamming the forums to have our job fixed. And to that I have two things to say; that it should show how passionately the feelings on these changes are, and that maybe if other jobs feel unheard about the issues they face that maybe they could try to muster up that kind of response too.
    (11)

  6. #96
    Player
    Spiderllama's Avatar
    Join Date
    Jan 2022
    Posts
    8
    Character
    Kimiko Kishimoto
    World
    Adamantoise
    Main Class
    Samurai Lv 67
    Sadly I've ended up cancelling my sub because of these changes. I've tried to keep playing either on a different class or focusing on different content but the lack of fun on SAM keeps eating away at my enjoyment. After spending hundreds of hours on MNK/NIN through multiple characters I finally gave SAM a shot and got addicted to the gameplay. It took a while to click with it but now I can't go back. It's just not fun, and the rest of the game suffers because of it. Interestingly enough I took a similar break from the game after the 5.4 rework of MNK that removed Greased Lightning stacks. There's just something about making classes easier that kills my mood.

    Hopefully they revert or a future re-work brings back the soul of the class. At least I've got Ghost of Tsushima to help scratch that Samurai itch in the meantime.
    (4)

  7. #97
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    I actually only play SAM i have said that many times on the forums but I do have a question...

    What exactly happened to the other classes? Only recently have I heard that MNK had these oversimplifications making MNK playrate drop? And I see MCH posts. I see healer changes like WHM mains telling us this is what you get same treatment you should have voiced converns for us as well, well idk what that means I just don't... i joined so late. DRK I don't know what happened and the recent Ninja posts as well as SMN rework?

    I feel like a history lesson is needed and idk where to start honestly or what err idk guide video or whatever. I just don't like playing any other class and I haven't played long enough to know what the changes were. I even only just typed WHM idk what happened to say AST if something did happen I genuinely have no idea... and I could i guess read a 1000 posts somewhere else, but is it okey to ask it here? and then answering with " this is what the hell happened " while at the same time it being a form of " Feedback " ?

    Edit: if this is a bad idea just ignore it btw, i was just genuinely curious, i have no frame of reference on where to start... though I also can't help voice concerns for something I just don't know or understand
    (2)

  8. #98
    Player
    RArchet's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    26
    Character
    Rana Archet
    World
    Behemoth
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CelestiCer View Post
    I actually only play SAM i have said that many times on the forums but I do have a question...

    What exactly happened to the other classes? Only recently have I heard that MNK had these oversimplifications making MNK playrate drop? And I see MCH posts. I see healer changes like WHM mains telling us this is what you get same treatment you should have voiced converns for us as well, well idk what that means I just don't... i joined so late. DRK I don't know what happened and the recent Ninja posts as well as SMN rework?

    I feel like a history lesson is needed and idk where to start honestly or what err idk guide video or whatever. I just don't like playing any other class and I haven't played long enough to know what the changes were. I even only just typed WHM idk what happened to say AST if something did happen I genuinely have no idea... and I could i guess read a 1000 posts somewhere else, but is it okey to ask it here? and then answering with " this is what the hell happened " while at the same time it being a form of " Feedback " ?

    Edit: if this is a bad idea just ignore it btw, i was just genuinely curious, i have no frame of reference on where to start... though I also can't help voice concerns for something I just don't know or understand
    The only one I know about is MCH, which generally seems to be that they have less Support than the other two, making them the SAM/BLM of the Ranged Phys DPS, but they don't have the DPS to make up for their lack of Support. And that they are heavily harmed by ping due to Heat Blast spam's very fast nature.

    Is what I can interpret. It could be wrong, but that's my impression of it.
    (3)

  9. #99
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CelestiCer View Post
    I actually only play SAM i have said that many times on the forums but I do have a question...

    What exactly happened to the other classes? Only recently have I heard that MNK had these oversimplifications making MNK playrate drop? And I see MCH posts. I see healer changes like WHM mains telling us this is what you get same treatment you should have voiced converns for us as well, well idk what that means I just don't... i joined so late. DRK I don't know what happened and the recent Ninja posts as well as SMN rework?

    I feel like a history lesson is needed and idk where to start honestly or what err idk guide video or whatever. I just don't like playing any other class and I haven't played long enough to know what the changes were. I even only just typed WHM idk what happened to say AST if something did happen I genuinely have no idea... and I could i guess read a 1000 posts somewhere else, but is it okey to ask it here? and then answering with " this is what the hell happened " while at the same time it being a form of " Feedback " ?

    Edit: if this is a bad idea just ignore it btw, i was just genuinely curious, i have no frame of reference on where to start... though I also can't help voice concerns for something I just don't know or understand
    The short answer is that many of the jobs had a lot more to do in previous expansions.

    The longer answer would be pointing out the actual individual changes and removals that have happened to each job over the years. But as someone who only started playing during Stormblood, I'm only qualified to speak of what happened from there on.

    Enmity (or aggro) used to be something actively managed by Tanks and certain jobs even had abilities to help with that *cough NIN*....

    Healers had a more involved dps rotation (it wasn't much) like for instance, SCH still had a lot of spells from the base dps class of Arcanist.

    Tanks used to have a tank stance and a dps stance and they would dance between them in fights to maintain damage and aggro, even having 2 separate 1-2-3 combos, one for aggro and one for damage/sustain/debuff depending on the job.

    Dps... well, melee had more of a focus on positionals (particularly MNK) and SAM positionals were mostly tied to kenki generation rather than damage.

    That's just stuff I can recall off the top.
    (6)

  10. #100
    Player
    Dxzstar's Avatar
    Join Date
    Apr 2022
    Posts
    14
    Character
    Lalatuni Wineri
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by CelestiCer View Post
    Abbreviated
    I'll only answer for the Job I played.

    Smn used to have more of a focus on managing your pets and building up to Bahamut and Phoenix rather than having them be on timers. Was old smn clunky? Yes. Pets had some jank AI. But imagine our surprise when we asked for a fix to the job and we got a lobotomy. We no longer commanded our pets to take actions, they were now just kinda animations that happened to ghost if your target died. Our DoT's interacted with fester and had its cooldown refreshed upon entering our trance phase before we summoned our demi's. There was a fair amount more nuance to the job and admittedly alot of that *was* from the pet AI it was just as simple a job as any other. But to find out that it got reduced to recolored ruin spam in 6.0 was crazy. We wanted the pet AI to be fixed. We didn't ask for it to get gutted like this. Alot of us are even okay with the new direction but the absolutely static rotation with no way to optimize is a frustration.
    (6)

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